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easiest 3d modeling software for 3d printing

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

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... me to get deep intothe 3D modeling industry. Particular thanks got to Roman Ormandy for develop-ing such a lovely product, to Bibiana Gasparik, and to Norm Fortier, for tech-sup-porting me ... Much of the newer 3D software and games can barely run on anything less than a PIII; I can barelyeven run 3D Studio Max 4 on my old P-II. Again, it comes down to what youcan afford (and how much ... downloadable fromhttp://www.microsoft.com/directx , installed in order to play the 3D games and touse the 3D software. Unfortunately, this book had to be printed in black and white (can you imagine...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

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... (Mine came to over 1,800 polygons before I cleaned it up!) What you seeduring the process of modeling are ordinary faces—a polite way of trueSpace 623. Modeling the RF-9 Plasma Gun with trueSpace ... be modeling in thischapter (sketchcourtesy LarsRicaldi).Figure 3.3 The completed plasma-gun mesh.NOTEThe sections that follow explain how to modify thetrueSpace 6 environment for modeling, ... items you should consider before you begin.If you’re already familiar with trueSpace and wantto jump right into the modeling, go ahead and skipto the section titled Modeling the RF-9.”Please...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

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... do, make sure the plug-in for 3D Studio Max is installed as well. Theoption for installing the plug-in for Max is part of the installation routine.99Installing the Software Figure 5.1 Thisphase ... you want DeepUV to use. I have a GeForce 3 card, andhave both 3D and 2D rendering set to Software. This allowsDeepUV to rely directly on my video card’s driver software. Only experiment with these ... on-the-fly.Figure 5.13Importing theRF9.stl file in 3D Studio Max.TIPIf you’re new to 3D StudioMax, or need some guidanceusing it, see the 3D StudioMax tutorials on the CD-ROMthat accompanies...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

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... you need to unify andoptimize your character model in 3D Studio Max before pushing it over toDeepUV.In this chapter, you will■Use 3D Studio Max to complete the slogre model.■Use Max to ... to take a screen shot ofthe UVW map in 3D Studio Max and paint over it in a program like Photoshop.Alternatively, you can export the U-Vs to Deep Paint 3D and use that in conjunc-tion with Photoshop ... they are not relaxed—thatis, the halves are not taking ontheir natural volumetric form asthey would in 3D space. To seewhat I mean, with all points of onlyone half selected, click Relax...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

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... texture. Also, setForced to None. Later on, you can do something advanced like force your texturegroups to use a common palette for game optimization, but let’s not go overboard for now. When everything ... game called for you tocreate a texture for the side of an old train car. Just get a really good snapshot ofthe car in broad daylight, clean it up a bit, and slap it on the side of a 3D model—it’s ... currently working inRGB (24-bit) color mode, which is typical for any texture creation, but the imagewill have too much color information for a typical game engine to handle(although some game engines,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

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... can use for almost any type ofrock on any planet—just try changing the foreground and background colors for different results.1. Start a new 512 × 512-pixel RGB image.2. Select any foreground ... Noise, using the same settingsas before. 15. Click Filter, Render, Lighting Effects, again using the same settings as before(use the Alpha map you created earlier for the texture channel).16. Click ... The first one shows simple holes, called form ties, commonly seen in largebuildings. These holes are the byproduct of the cement formers holding the formitself together, but architects and...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

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... the entire left half of the image.(This might be easiest if you set the tool to Fixed Size, and enter 256 pixels for the width and 512 pixels for the height.)2828.Inorganic Texture Tutorials ... colorwall in seconds is just a matter ofsetting new foreground and back-ground colors, then playing theStone Wall action. I make tiles for my set by playing a stone-replacement action called“Patternize,” ... called“Patternize,” consisting of thesteps I mentioned just before.TIPNotice that some of the stones in theset have cracks in them—try adding astop just before the call to the GaussianBlur in the Stone...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

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... faux-finish plasticpieces kids get for G.I. Joe karate boards(see the Crate tutorial in Chapter 9).I’ll show you a couple filtering techniques for creating wood, but only for fun (usingpictures of ... tex-ture in Figure 9.14. This can be done in several ways. The easiest is to first create acube primitive in any 3D program like trueSpace or 3D Studio Max and simplypaint the faces of the cube with ... only interested in slivers of wood for boards.)2. Press D to reset your swatches.3. Choose Filter, Render, Clouds.4. Start a new layer and fill it with the foreground color (black).5. Choose...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

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... Texture,Craquelure if you’re looking for amore scaly or cracked-skin appear-ance (see Figure 10.4).399Skin and BonesFigure 10.4 Applythe Craquelure filter for an added touch.TIPAny time you ... of the outside border of the grate.19. Fill the selection with a foreground-to-background radial gradient, usingblack as the foreground color and a deep red, like hex# 6F0707, as the back-ground. ... and fill it with a black-to–deep red linear gradient, indicating that that area is some form of vent for the furnace (see Figure 9.46).3849.Advanced Texturing ExamplesFigure 9.44 Fill acircular...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

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... techniques you’ll be employing.■Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu-ent texturing operation.■Use Deep Paint 3D to assist your 3D texturing in conjunction withPhotoshop.■Texture ... textures■Styles, for occasional beveling and drop shadowing■Compositing a 3D trueSpace rendering, for the insulating cable jackets onthe sides■Reference painting, using Deep Paint 3D to help with ... Plasma Gun,in combination with the 3D mesh you created in Chapter 3, Modeling the RF-9Plasma Gun with trueSpace 6,” to develop a nice, futuristic skin texture for theweapon. Figure 11.2 shows...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

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... same fashion as before—with the y axis pointing forward. Finally, thebox needs to be named Bounds. (This is for the Torque engine; check your engine’sspecifications for information about what ... up, just like you want it to, but that the x axis points forward (see Figure13.6). This you need to fix.Before you begin, note that it’s easiest to do all your pivot-point (axes) alignmentsusing ... 3D. ” You should have in your posses-sion the 3D Studio Max MAX file you created in Chapter 5, “U-V Mapping the RF-9Plasma Gun with DeepUV,” that contains the RF-9 mesh that’s been checked for errors...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

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... resetyour transforms.That way, 3D Studiomaintains a history of the model,enabling you to quickly and easily undoany transform you’ve performed.Figure 14.7 Applythe Reset XFormmodifier to ... on the model; the quickest and easiest way todo so is to add a Reset XForm modi-fier onto the modifier stack. To makethe transform permanent, click theReset XForm button in the Utilitiestab ... is, if you try torotate the forearm back and forth, itwill only go towards the body, and willnot bend backwards at the elbow. Also,as you pull forward on the forearm, theupper arm naturally...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

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... you’ve never used a 3D modeling program before, or if you’re relatively new to 3D modeling, then this is the appendix for you. It covers the basic terminologyand components of 3D modeling, including■The ... Geometry in 3D SpaceA 3D object in a modeling program is anything that has, at the very least, exactlywhat its adjective describes: three dimensions. Every 3D modeling program andevery 3D game ... origin.607Object Geometry in 3D SpaceFigure A.1 TheCartesian coordinatesystem for a 3D world.Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark.AA 3D Modeling PrimerBA 2D...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

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... watermark.Numerics 3D Cafe Web site, 658 3D Fuel Web site, 659 3D games, revolution and progress of, 6–9 3D Links Web site, 659 3D Map Realm Web site, 661 3D modelers, 597 3D Studio Maxfile format, 101File ... The unrendered mesh of a 3D object.XX. Microsoft’s DirectX file format, used for storing model and animation information for use in 3D applications and games.XGA. Short for Extended Graphics ... has them for sale at low cost. (But my tutorials wereso fun and easy. . . .)Trinity 3D http://www.trinity3d.com The Trinity 3D site is a great source for plug-ins and whatnot for 3D Studio...
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