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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

... compared to the rest of the weapon, and therefore should exhibit more signs of heat exhaustion and wear and tear.2. Barrel. The barrel is the acceleration chamber for the charged energy pellet.See ... Grip. The slogre’s hand is huge, and has 10-inch long nails for slashing ene-mies. Such bulk, however, hinders his dexterity, which is why the grip and trigger are simplified and oversized. The ... textures■Styles, for occasional beveling and drop shadowing■Compositing a 3D trueSpace rendering, for the insulating cable jackets onthe sides■Reference painting, using Deep Paint 3D to help with...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

... the best format for our needs is STL. Short for stereolithogra-phy, this format is used in the modeling industry for machines designed to carve anactual, physical model based on your 3D mesh. ... in 3D space, all 3D mesh objects are rendered toscreen at least 30 times per second. That means the player’s computer’s CPU and graphics processors must constantly transform the game world and ... polygon count, and will be seenbeing held by other players.These polygon counts may also vary withdistance. For information on creating LODs, see Part IV,“PreparingAssets for Games with 3D Studio...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

... model in 3D space and select coordinates for unwrapping. Notice that the Mapping tab under the Command Panel hasexpanded to offer you a suite of options for unwrapping your object.Click and drag ... BecauseDeepUV only opens 3D Studio Max (.3ds), Lightwave (.lwo), and Wavefront (.obj)file formats, I saved it as widget.3ds in the Chapter 5 Data section on the CD-ROM.Go ahead and open it (click ... the cuff and sweep it several times, adjusting the width to conform toa hand shape as I have done in Figure 4.35.8. Select a pad of faces on the inside of the hand and move, rotate, and/ orscale...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

... area, and once again click Relax.This will relax all the points naturally, and you should end up with a nicelyunfolded hoop as shown in Figure 5.39.20. That’s it for the hoop; scale it down and ... to the grip and backhoop. Normally, for a shape like this, you could use Interactive: Cylinder mappingto quickly unwrap the thing, but I’d rather iso-late and unfold the back and bottom first,because ... DeepUVTIPBefore you unwrap the front hoop and hose, save your work by click-ing File, Save As, and overwritingyour previous .rh3 file.Figure 5.45 Select the top hoop,cut it away, and choose...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

... use for almost any type ofrock on any planet—just try changing the foreground and background colors for different results.1. Start a new 512 × 512-pixel RGB image.2. Select any foreground and ... the best for making walls and whatnot, but work well whenwrapped around boulders and such. For more on U-V mapping and skinningobjects, see Part II, “Unwrapping the U-Vs With DeepUV,” and Chapters ... The channel must be rotated before you can perform the diagonal cuts onthe lines. To do so, click Edit, Transform, Rotate. Then press and hold downthe Shift key and rotate the channel 45 degrees...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

... correlate almost directly to the game engine’stranslation of transparency.333. . . And the RestFigure 8.208Make a rectangularselection and fill itwith white. Skew it for that “glass” look.Please ... a game. If you’ve ever blown some-thing away that was near a wall, for instance, and seen blood or slime splatter allover the place, those images were decals overlaid dynamically by the game s ... choose Select, Transform Selection, and scale the selection down about 100 pixels. It will help to hold down Shift and Alt at the same time to make the selection scale down uniformly.9. Press Enter...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

... vertical lines, and apply an inner bevel to both. These serveas the rails for the on/off switch.45. Make a handle using the pipe technique described earlier. Round the endsof the handle and paste ... difference between the “off” state and the “on” state.54. Now it’s all a matter of creating two textures—one for when the glows are on, and one for when they’re off. For the furnace’s “off” state, ... section “Pipes,Wires, Rivets, and Screws” in Chapter 8 for more informa-tion about making pipes from scratch.Figure 9.49 Strokethe selection in a newchannel, and use theblur/levels techniqueto...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

... concept and texture art for games, and supervises (and participates in) the work flowof the 2D art team. Typically this person is also good with other game artslike modeling and animation.■ 3D ... Usingthe Slogre and RF-9The Torque demo, as I mentioned in Chapters 13, “Making the RF-9 Plasma Gun Game- Ready with 3D Studio Max,” and 14, “Making the Slogre Game- Ready with 3D Studio Max and Character ... Height, and click and drag the ground up and down (see Figure 15.4). With what seems likethe hand of God, you can literally move mountains! This engine is well known for its outdoor environment and...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P15 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P15 doc

... Web site, 666 game artists. See developers game consoles versus personal computers, 5–6 Game Developer Magazine, 667 Game Development Search Engine, 667GameDev.Net Web site, 666gamesAge of ... commands (Filter menu), 220, 228, 239overlay planes, 650PPack All button (Command Panel), 144Pack Selection button, 123Packing and Type section (Command Panel),122Paint Daubs command (Filter ... menu commandsDefine Pattern, 202, 204, 206Fill, 204, 206Preferences, Guides and Grid, 260Stroke, 257, 269, 315, 376Transform, Flip Horizontal, 240Transform, Flip Vertical, 240Transform, Rotate,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

... set. Nowhere but in 2D Artwork and 3D Modeling for Game Artists will you find such a complete treatise on 2D artwork and 3D modeling for games or interactive media.Sincerely,André LaMotheSeries ... 24Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 2D Artwork and 3D Modeling for Game ArtistsDavid FransonPlease purchase PDF Split-Merge on www.verypdf.com to ... this book is allabout. For the most part, the digital gaming art world encompasses a few primary cate-gories: 2D texture and background creation, 3D modeling and animation, and level design. We’ll...
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