... "By the time they are 30, a few are on the "fast track" and the rest 'put in their time' to do what matters to them on the weekend. They lose the commitment, the sense ... arise, they quickly blame each other—" ;the enemy" becomes the players at the other positions, or even the customers. • When they get "proactive" and place more orders, they ... backgrounds, all generate the same qualitative behavior patterns, the causes of the behavior must lie beyond the individuals. The causes of the behavior must lie in the structure of the game itself....