... organizationallearning: Representing and maintaining knowledge in an experience base”, in Proc.Tenth Int. Conf. on SoftwareEngineering and Knowledge Engineering, SEKE’98,1998.44. T. Dingsøyr, “A ... management insoftwareengineering projects”, in Proc.Int. Conf. on SoftwareEngineering and Knowledge Engineering, SEKE99, 1999,pp. 2027.65. P. Brăossler, Knowledge management at a software ... Bryant, “ ‘It’s Engineering Jim . . . but not as we know it’ — Software Engineering — Solution to the software crisis, or part of the problem?”, in Proc. Int. Conf. on Software Engineering (ICSE),...
... of information on user interface design, none contains specific descriptions of how a designertransforms the information gathered about users and their work into aneffective userinterface design. ... KingdomPeter NilssonLinn‚ DataFrolunda, SwedenIngrid OtterstenLinn‚ DataFrolunda, SwedenMartin RantzerSystems Engineering LabEricsson Radio SystemsLink”ping SwedenSabine RohlfsIF Interface ... thebuilding of that bridge between User Requirements and UserInterface Design. Some contributors view the design process as overlapping, but distinct stageswithin a reasonably well-defined theoretical...
... Creating an Initial UserInterfaceDesign 97 Exercise 2: Design Feedback and User Assistance (10 minutes) ! Refine the design by adding feedback and user assistance 1. Review the design ... Interface Design In this activity, you will create an initial design of a user interface. The design will be a low fidelity visual representation. First, you will draw the userinterface on ... Next, you will design feedback and user assistance for the interface. Finally, you will participate in a class discussion about the userinterface designs. Objectives After completing this activity,...
... underlying principles for interface design. Part 2 of this book presents and examines an extensive collection of interface design guidelines. It is composed of 14 steps, beginning with “Know Your User ... human-computer interface. Chapter 1 examines what an interface is, its importance, and itshistory. Chapter 2 reviews the two dominant user interfaces today: the graphical user interface (GUI) ... Guide to UserInterfaceDesign has been the impact of the World WideWeb on interface and screen design. This new edition incorporates an extensive com-pilation of Web interfacedesign guidelines,...
... minute and go back to computers. We're going to invent a typical Windows power user named Pete. When you're thinking about user interfaces, it helps to keep imaginary users in mind. ... A userinterface is well designed when the program model conforms to the user model. That's it. Almost all good userinterfacedesign comes down to bringing the program model and the user ... to behave in the way they expect it to behave. Thus, the cardinal axiom of all userinterface design: A userinterface is well designed when the program behaves exactly how the user thought...
... Runeson, M. Hăost, A. Rainer and B. Regnellwww.it-ebooks.info A BRIEF HISTORY OF CASE STUDIES INSOFTWAREENGINEERING 51.2 A BRIEF HISTORY OF CASE STUDIES IN SOFTWARE ENGINEERING The term case study ... studies insoftware engineering, which are used throughoutthe book. We hope that defining a set of basic concepts can help establish a standardof terminology in the empirical softwareengineering ... [54] provide detailedadvice and examples on developing and using measures insoftwareengineering and software engineering research. van Solingen specifically provides guidance on theGoal Question...
... model-free algorithm is Q-learning. In Q-learning, actions with maximum Q value are preferred. Machine Learning Applications in Software Engineering In software engineering, there are three categories ... developing and maintaining large and complex software systems in a dynamic and changing environment, machine learning methods have been playing an increasingly important role in many software ... and acquiring and maintaining specication consistent with scenarios. ã Managing products. These include: collecting and managing software development knowledge, and maintaining software process...
... development with a prototype of the user interface. Courses?Manual?Fig 1.1A System interfacesSystemHotline? User interfacesAccountingsystemTechnicalinterfacesFactory V. Heuristic evaluationãHeuristic ... through the user interface. – In a standard PC, the userinterface consists of the screen, keyboard, mouse and loudspeaker (Figure 1.1A). – In more advanced systems, the interface may include ... responds within 20 seconds)–security (e.g. preventing hacker attacks)–ease of use (often called usability)–maintainability (easy to maintain the program)–. . . Design of user interfaces:...
... sticking to Apple’s published iPhone Human Interface Guidelines will take you a long way in making a more user friendly application. Speaking of the iPhone Human Interface Guidelines, I think ... of several best-selling Apress books, including Beginning iPhone 3 Development, to find developers who produce efficient and bug-free code, design usable and attractive interfaces, and push ... iPhone Programming? 215My Design Process 216Defining the Project 216Acquiring Third-Party Resources 218Finding a Good Data Provider 218Creating a Flowchart 219Creating Wireframes...
... S.: Framing Design: A Social Process View of Information System Development. In: Proc. Int. Conf. Information Systems, Helsinki, Finland, pp. 224–236 (1998) 6. Guindon, R.: Designing the Design ... or who are developing it in someform. They come from our workshop. We gather the user stories via that.” —inter action designer, T2“So we’re kind of using the userinterfacedesign as the requirement ... agility insoftware and systemdevelopment. Now the International Conference on Agile Processes in Software Engineering and eXtreme Programming, XP 2007, is in its eighth edition.During these...
... R.: SoftwareEngineering Component Repositories. In: Proceedings of the Inter-national Workshop on Component-based Software Engineering, Los Angeles, USA (1999) 7. Frakes, W.B., Kang, K.: Software ... Tabletop Gaming. In: Proceedings Third International Workshop on Pervasive Gaming Applications (Per-Games’06), in conjunction with 4th Intl. Conference on Pervasive Computing, May 7th Dublin, Ireland, ... distributed agile planning while preserving the benefits of card-based planning. We began our endeavor by observing a team interacting with cards at a table during multiple planning meetings. The cards...
... conceptualized,and named in the process of open coding. Open coding was conducted line byline to ensure thorough grounding and critical thinking about the data. Axialcoding was then used to examine the relationships ... thecustomer needs. I mean, in my view that’s dysfunctional, but in terms of most software engineering teams, it’s not.The Planning Game. In addition, the team goal is instantiated in a clearly vis-ible ... XP can thus be included in a SCRUM process, or the team may find other ways of doing the daily engineering work. A SCRUM project is divided into iterations called sprints, lasting about four...
... systems, claiming that they can aid developers in understanding design complexity, in detecting design flaws, and in predictingcertain quality outcomes such as software defects, testing, and maintenance ... PracticesProgramming Testing, Refactoring, and Simple Design Planning Small Releases, Planning Game,Sustainable Pace, LessonsLearned, and TrackingCustomer Testing, Planning Game, and On-site ... Quality and Maintainability In this section we describe the metrics used for assessing maintainability. Afterwards, we develop a model for evaluating how the maintainability of a software system...