... Camera 10 2Creating a Split Screen 10 4Part III Content Pipeline6 Loading and Texturing 3D Objects 1 13 Understanding the Content Pipeline 1 13 Loading 3D Models 11 4Texturing 3D Models 11 9 Microsoft ... Machine 34 3Object-Oriented Design 34 4Managing Game States 34 5Managing Game States Demo 34 8 18 AI Algorithms 37 5Setting Up Our Demo 37 5Chase Algorithm 38 0A Better Chase Algorithm 38 1 Evading ... 18 2 XNAGameStudio and the Xbox 36 0 19 Creating an Xbox 36 0 Project 19 Buying the XNA Creators Club Subscription 20Connecting the Xbox 36 0 to the PC 21 Deploying on the Xbox 36 0 23 Debugging...
... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA GameStudio ConnectThe XNAGameStudio Connect program provides the link between your Xbox 36 0 and the XNA GameStudio ... XNAGameStudio draws a red screen. 12 . It is not possible to use an Xbox 36 0 gamepad on a PC. 13 . To write an XNAgame for a Windows Phone, you use a special version of XNA called XNA Phone ... your XNA programs on your Windows Phone. 9. The XNAGameStudio Device Center runs your programs on your Xbox 36 0. 10 . The compiler runs your program. 11 . The empty project created by XNA Game...
... button to make the connection. MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 14 FIGURE 2-4 XNA GameStudio Connect main page MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE 34 Explorer. You may want to ... changes. MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE28 11 Once you have a connection from your PC to your Xbox 36 0, you will be able tocompile an Xbox 36 0 Game project. Creating an Xbox 36 0 Game ... NewProject dialog. Using the Xbox 36 0 project, repeat the steps in Exercise 1. MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE20 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE 12 EDITING YOUR CODEThe GS...
... vertsOUT.color *= IN.color;} MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 12 8 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE 15 0If you try the program now, you will see the same 3D world, but this time ... interesting effects in your games.FIGURE 11 -1 Total vertices stored for non-indexed data (left) versus indexed data (right) MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE 14 0Billboarding ExampleThis ... by your MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 13 0 FIGURE 9-4Shader reference in the Solution Explorer This page intentionally left blank 13 9 With the right adjustments to your game application,...
... that appear to be synchronized withreal time: MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 17 0FIGURE 12 -1 An animated sprite in the game window 18 1One of the first items that must be modified ... Index BufferExample” section in Chapter 11 . MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 18 0FIGURE 12 -3 Stationary texture (left) and moving texture (right) 15 92. The GraphicsDevice’s Indices object ... 11 Index BuffersFIGURE 11 -3 Grid rendered from an index buffer CHAPTERCHAPTER 12 CombiningCombiningImages forImages forBetter VisualBetter VisualEffectsEffects MICROSOFTXNAGAME STUDIO...
... such as lost group in- MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 212 FIGURE 14 -8Joint, base, and fan all centered at the origin MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE 19 4If you view the contents ... compress or stretch the box as needed.CHAPTER 14 3D ModelsFIGURE 14 -3 Box base, rounded fan blade, and sphere MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE 216 To apply transformations to all meshes ... center of the mesh.CHAPTER 14 3D ModelsFIGURE 14 -7Group listing after merging and renaming MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE 19 8// stop drawing - and 3D settings are restored if...