... /
(float)graphics.GraphicsDevice.Viewport.Height;
Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio,
0.000 1f, 100 0.0f, out projection);
From the Library of Neil Preston
ptg 602 2785
30
CHAPTER 2 XNAGameStudio and the Xbox 36 0
to create and maintain two separate ... GameStudio3.0 Unleashed
x
From the Library of Neil Preston
ptg 602 2785
24
CHAPTER 2 XNAGameStudio and the Xbox 36 0
FIGURE 2.6 Before and after deploying a game to the Xbox 36 0, XNAGameStudio ... 18
2 XNAGameStudio and the Xbox 36 0 19
Creating an Xbox 36 0 Project
19
Buying the XNA Creators Club Subscription
20
Connecting the Xbox 36 0 to the PC
21
Deploying on the Xbox 36 0
23
Debugging...
... 6
XNA GameStudio Connect 9
Writing Your First Game 11
Your First XNAGameStudio Windows Game 11
Your First XNAGameStudioXNA Xbox 36 0Game 11
Your First XNAGameStudio Windows Phone 7
Game ... 29
The Game Class 32
Virtual Methods 32
Methods 33
Properties 34
GameTime 34
Game Loop 36
Update and Draw 36
Components 38
GameComponents 38
Summary 40
4
Introduction to 3D Graphics 41
3D Graphics ... Education, Inc
Rights and Contracts Department
501 Boylston Street, Suite 900
Boston, MA 02 116
Fax (617) 671 34 47
ISBN- 13: 978 -0- 672 -33 345 -3
ISBN- 10: 0- 672 -33 345-7
Text printed in the United States on...
... Vector3( 200 , 30 0, 900 ),
new Vector3 (0, 50, 0) ,
Vector3.Up);
Matrix projection = Matrix.CreatePerspectiveFieldOfView(
MathHelper.ToRadians(45),
GraphicsDevice.Viewport.AspectRatio,
0. 1f, ...
ArcBallCamera in the LoadContent() method:
camera = new ArcBallCamera(Vector3.Zero, 0, 0, 0, MathHelper.PiOver2,
1 200 , 100 0, 200 0, GraphicsDevice);
Second, we need to update the updateCamera() function ... projection matrices to the effect
e.World = localWorld;
3D Graphics with XNAGame
Studio 4 .0
Create attractive 3D graphics and visuals in your
XNA games
Sean James
BIRMINGHAM - MUMBAI
Downloa d...
... Phone, Visual Studio 201 0
Standard Edition, Visual Studio 201 0 Professional Edition, or Visual Studio 201 0 Team
Suite.
■
To test your games on a console, you need an Xbox 36 0 tted with a ... Live Gamer Tag. You can
nd membership details at http://create.msdn.com.
XNA GameStudio Connect
The XNAGameStudio Connect program provides the link between your Xbox 36 0 and the
XNA GameStudio ... 36 0.
10. The compiler runs your program.
11. The empty project created by XNAGameStudio draws a red screen.
12. It is not possible to use an Xbox 36 0 gamepad on a PC.
13. To write an XNA game...
... PM1 /31 / 201 1 3: 37:57 PM
ffirs.indd ivffirs.indd iv 1 /31 / 201 1 3: 36: 50 PM1 /31 / 201 1 3: 36: 50 PM
Download from Wow! eBook <www.wowebook.com>
xv
CONTENTS
MainGame.cs 215
InGameMenu.cs 219
GameOver.cs ... Development
CREATING GAMES USING XNAGAMESTUDIO 4
Chris G. Williams
George W. Clingerman
ffirs.indd vffirs.indd v 1 /31 / 201 1 3: 36: 50 PM1 /31 / 201 1 3: 36: 50 PM
XNA GameStudio 4 .0
x
17
graphics.PreferredBackBufferWidth ... 30 0
Live to Serve You 30 0
Serve Me 30 5
Adding a Service Reference 30 5
Game1 .cs 30 8
I Get High Scores with a Little Help from My Friends 31 0
HighScoreService 31 0
ftoc.indd xviftoc.indd xvi 1 /31 / 201 1...
... ou botão ativo (01 ) =
Energia =
Tipos de armas =
98765 432 10
98765 432 10
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01 234 56789
98765 432 10
98765 432 10
01 234 56789
01 234 56789
01
01
20
3. Utilizar a fonte
Na classe Game1 .cs
// Define ... '.') ? CharacterWidth / 2 : CharacterWidth;
}
}
XNA GameStudio Express
XNA GameStudio Express
Aula 4
Aula 4
Uso de
Uso de
Fontes
Fontes
no XNA
no XNA
Alexandre Santos Lobão
Alexandre Santos Lobão
contato@AlexandreLobao.com
contato@AlexandreLobao.com
P
P
ó
ó
s
s
em
em
Desenvolvimento
Desenvolvimento
de ...
são
são
gerados
gerados
dois
dois
arquivos
arquivos
:
:
Program.cs – Game1 .run
Game1 .cs – com os métodos:
Initialize()
LoadGraphicsContent()
UnloadGraphicsContent()
Chamados a cada game loop
Update(GameTime gameTime)
Draw(GameTime gameTime)
15
3. Utilizar...
... changes.
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
28
11
Once you have a connection from your PC to your Xbox 36 0, you will be able to
compile an Xbox 36 0Game project. Creating an Xbox 36 0Game project ... to make the connection.
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
14
FIGURE 2-4
XNA GameStudio Connect main page
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
34
Explorer. You may want to create ... it to connect it to your PC. On the Games blade of the Xbox 36 0
Dashboard (under Demos and More), launching XNAGameStudio Connect will
display the XNAGameStudio Connect main page (see Figure...
... systems
if(increaseBlue)
blue += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f;
else
blue -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f;
if (blue <= 0. 0f) // decrease blue till blue < 0
increaseBlue ... InitializeTriangle(){
Vector3 position = new Vector3( 0. 5f, 0. 0f, 0. 0f); // right
triangleVertex [0] = new VertexPositionColor(position, Color.Orange);
position = new Vector3( 0. 0f, 0. 5f, 0. 0f); // top
triangleVertex[1] ... 6
Shaders
if (increasingX)
X += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f;
else
X -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f;
if (X <= -1.0f) // decrease X till less than...
... until XNA3.0 and shortly after this version was re-
leased, you may find these models are not textured when loading them in an XNA3.0
project. The XNA team upgraded their model loader in XNA3.0 ... lapse between frames and keep value between 0 & 100 0 ms
intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds;
intervalTime = intervalTime % 100 0;
189
The X, Y, Z information is the same ... full cycle for sine wave is 2*PI.
if (cycleIncrement < 1)
cycleIncrement
+= 0.000000 5f * (float)gameTime.ElapsedGameTime.Milliseconds;
// adjust when sine wave cycle complete
else
cycleIncrement...