... video game artist with no graphical talent whatsoever.■You have an aptitude forgraphics and want to explore the field of video game design.■You have been creating computer graphicsfor a ... canafford—games store their textures and graphics in this lightning-fast mem-ory, and without it your system will appear slow. My card has 128MB, and the graphics are smooth and good (for now). ... the excitement in our eyes as we clutched our game paddles for hours on end, foresaw an extreme future for video gaming, and out popped thevideo game console.Companies like Mattel, producing...
... Apply the TriangulationWhen you export the model for3D Studio Max, all faces get triangulated, meaningall vertices are interconnected at the rudimentary ... www.verypdf.com to remove this watermark. 13. Now for the last item: the feeder hose underneath the RF-9. I’d like to addcaps to start and end the hose for a more authentic look, then sweep thehose ... sections that follow explain how to modify thetrueSpace 6 environment for modeling, as well asother items you should consider before you begin.If you’re already familiar with trueSpace and wantto...
... watermark. Besides, when it comes time for final prepara-tion of your model for use in a game (seeChapter 13), you’ll generate several differentLevels of Detail (LOD’s) for the model, so itspolygonal ... ahead and install it.When you do, make sure the plug-in for3D Studio Max is installed as well. Theoption for installing the plug-in for Max is part of the installation routine.99Installing ... on-the-fly.Figure 5.13Importing theRF9.stl file in 3D Studio Max.TIPIf you’re new to 3D StudioMax, or need some guidanceusing it, see the 3D StudioMax tutorials on the CD-ROMthat accompanies...
... it’stime for the next logical step in game object creation, as shown in Figure 6.1.In this chapter, you’ll learn how to manipulate the U-V coordinates of your meshobject in preparation for texturing. ... you need to unify andoptimize your character model in 3D Studio Max before pushing it over toDeepUV.In this chapter, you will■Use 3D Studio Max to complete the slogre model.■Use Max to ... they are not relaxed—thatis, the halves are not taking ontheir natural volumetric form asthey would in 3D space. To seewhat I mean, with all points of onlyone half selected, click Relax...
... (24-bit) color mode, which is typical for any texture creation, but the imagewill have too much color information for a typical game engine to handle(although some game engines, like the Torque engine, ... texture. Also, setForced to None. Later on, you can do something advanced like force your texturegroups to use a common palette forgame optimization, but let’s not go overboard for now. When everything ... your game called for you tocreate a texture for the side of an old train car. Just get a really good snapshot ofthe car in broad daylight, clean it up a bit, and slap it on the side of a 3D model—it’s...
... can use for almost any type ofrock on any planet—just try changing the foreground and background colors for different results.1. Start a new 512 ì 512-pixel RGB image.2. Select any foreground ... HardDepth: 50%Direction: DownSize: 5 pixelsSoften: 5 pixelsNow the texture is ready for finalization for your games level. Reduce the image to256 ì 256 pixels, set it as a pattern, and fill a ... The first one shows simple holes, called form ties, commonly seen in largebuildings. These holes are the byproduct of the cement formers holding the formitself together, but architects and...
... engines are the same, however,so you’ll have to find out what is specified within your game engine’s parameters. For example, some engines require that your images have an embedded alphachannel instead ... WindDirection: From the Left12. Choose Edit, Transform, Rotate 90 degrees CW (clockwise) to restore themask.13. Press Q to exit Quick Mask mode.You have transformed the crack into one that drips. From ... colorwall in seconds is just a matter ofsetting new foreground and back-ground colors, then playing theStone Wall action. I make tiles for my set by playing a stone-replacement action called“Patternize,”...
... faux-finish plasticpieces kids get for G.I. Joe karate boards(see the Crate tutorial in Chapter 9).I’ll show you a couple filtering techniques for creating wood, but only for fun (usingpictures of ... only interested in slivers of wood for boards.)2. Press D to reset your swatches.3. Choose Filter, Render, Clouds.4. Start a new layer and fill it with the foreground color (black).5. Choose ... alter thetexture’s state in a game Wood Crate with ExplosivesThis is a standard, but very useful, prop that typically adorns those big emptyrooms found on loads of game levels out there. (If you’re...
... offto simulate the texture anima-tion during game play.Figure 9.46 Invertthe selection and fill itwith a Linear Gradient,using the same colorsas before. Add anOuter Glow to the radi-al gradient’s ... Texture,Craquelure if you’re looking for amore scaly or cracked-skin appear-ance (see Figure 10.4).399Skin and BonesFigure 10.4 Applythe Craquelure filter for an added touch.TIPAny time you ... of the outside border of the grate.19. Fill the selection with a foreground-to-background radial gradient, usingblack as the foreground color and a deep red, like hex# 6F0707, as the back-ground....
... techniques you’ll be employing.■Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu-ent texturing operation.■Use Deep Paint 3D to assist your 3D texturing in conjunction withPhotoshop.■Texture ... textures■Styles, for occasional beveling and drop shadowing■Compositing a 3D trueSpace rendering, for the insulating cable jackets onthe sides■Reference painting, using Deep Paint 3D to help with ... nonsense is ablast—and you might have to, eventually, for cover art or game manuals!Thoughts on TexturingSome of my other texture ideas for the RF-9 come from the world of movies. Ofcourse,...