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2d transforms and transitions

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Kỹ thuật lập trình

... became the focus of both 2D and 3D programming, with nearly all 3D games utilizing this SDK Artists could create outstanding textures and models, develop levels, and hand it all to the programmers ... 605 A 2D Graphics Primer 617 Photoshop Keyboard Shortcuts 631 Glossary of 2D- and 3D-Related Terminology 639 Related Web Sites and Links ... to Deep Paint 3D and Photoshop Step 2:Texturing the Head Step 3:Texturing the Arms, Legs, and Body Step 4:Texturing the Feet and Hands ...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Kỹ thuật lập trình

... process: Plan the model’s dimensions and poly count, and build reference plane Build the muzzle Build the barrel Build the grip Build the hoops and hose Optimize and triangulate Export the model ... Photoshop and Deep Paint 3D.” You can now position the entire barrel unit behind the muzzle and Object Union the whole thing together Step 4: Build the Grip Because the slogre’s hand is huge, and features ... using primitives and point-editing techniques Optimize the RF-9 mesh and check for errors Export the model An Overview You’ve fleshed out the concept for the RF-9 plasma gun and generated some...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Kỹ thuật lập trình

... of the cuff and sweep it several times, adjusting the width to conform to a hand shape as I have done in Figure 4.35 Select a pad of faces on the inside of the hand and move, rotate, and/ or scale ... isolated and unfolded; let’s pack them together and set them aside using the Packing and Type section in the Command Panel Click on the Rectangle (Medium) option in the Type section, and then ... Extrude tool to display a doubleended control handle, perpendicular to the face of your shape, and then click and drag on the endpoint of one handle to extrude the base of the foot slightly as...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Kỹ thuật lập trình

... Slogre with DeepUV Figure 6.26 Select and cut away one of the hands in the Front view Figure 6.27 Apply Planar mapping to the hand The top and bottom of the hand itself are what you’re interested ... Faces option, and create another rectangular selection around the hand Do this in the 3D view, and not in the Material view That way, you’ll get all the points on the back of the hand and not on ... kept Max and the slogre model open during this entire procedure) 15 When the update is complete, switch to 3D Studio Max and expand the Editable Mesh item in the Modifier stack Select Edge and, in...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Kỹ thuật lập trình

... steps and the other tusk, stack them, and set them aside (see Figure 6.36) The remaining cluster of points at the top-left of the Material map represents the entire head and body Select that, and ... life as your reference! Break out your camera and go to town Literally Group and work with textures in sets Don’t work randomly Don’t make any texture stand out unless it needs to Blend it nicely ... program allowed us to isolate and unwrap individual portions of the slogre’s U-V’s, thereby generating a twodimensional and easily texturable skin map The combination of Max and DeepUV rendered this...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Kỹ thuật lập trình

... texture (and the original image) is very hazy and bright, and should be adjusted before you continue Press Ctrl+L to open the Levels dialog box, and slide the Midtones slider to the right a bit, and ... Click Edit, Preferences, Units and Rulers, and change both Rulers and Type to Pixels Then, under Edit, Preferences, Guides and Grid, change Gridlines to every 21 pixels, and Subdivisions to I had ... Click Image, Adjust, Levels (Ctrl+L), and slide the Midtones and Highlights markers over to the left a little This will enhance and sharpen the white areas and subsequently will make the resulting...
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Tài liệu Mathematics - Fourier Transforms and Waves pptx

Tài liệu Mathematics - Fourier Transforms and Waves pptx

Cơ khí - Chế tạo máy

... transform of the imaginary odd function is real and odd Let and refer to real and imaginary, and to even and odd, and lower-case and upper-case letters to time and frequency functions A summary of the ... Gaussian, and the spectrum is also a Gaussian random Random numbers have an autocorrelation that is an impulse surrounded by some short grass The spectrum is positive random numbers smoothed random ... real and imaginary parts are plotted on the - and -axes, and time runs down the axis of the screw The complex conjugate of this signal reverses the -axis and gives the screw an opposite handedness...
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Tài liệu Mathematics - Fourier Transforms and Waves pdf

Tài liệu Mathematics - Fourier Transforms and Waves pdf

Cơ khí - Chế tạo máy

... transform of the imaginary odd function is real and odd Let and refer to real and imaginary, and to even and odd, and lower-case and upper-case letters to time and frequency functions A summary of the ... Gaussian, and the spectrum is also a Gaussian random Random numbers have an autocorrelation that is an impulse surrounded by some short grass The spectrum is positive random numbers smoothed random ... real and imaginary parts are plotted on the - and -axes, and time runs down the axis of the screw The complex conjugate of this signal reverses the -axis and gives the screw an opposite handedness...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Kỹ thuật lập trình

... textures can be hand-made, taken from photograph, and more often than not, a composite of both What I find most striking about texturing metal is how sharp and effective beveling styles and displacement ... 8.189 Fun with adding wires Rivets and Screws Rivets and screws are just about the same thing, and are fairly simple to create If I were you, I’d set up a handful of actions to automatically ... concept art for the characters, box cover, posters, and what have you, the artwork will need to be at least the detail and resolution we start with, and averaging 3000×3000 pixels at 300 pixels/per...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Kỹ thuật lập trình

... dodge and burn the inside and outside to give it a curved feel Style: Blend Mode: Opacity: Angle: Distance: Spread: Size: Drop Shadow Multiply 75 90 And there you have it! You can merge the hole and ... 512 Activate Photoshop’s Grid and Snap features by choosing View, Show, Grid (Ctrl+Alt+’) and choosing View, Snap (Ctrl+;) Choose Edit, Preferences, Guides and Grid and configure the grid in increments ... Liquify command (Ctrl+Shift+X) on the grain layer to produce knots and the like Like I said, though, the absolute best way to make anything out of wood is from an image Let’s go ahead and make a...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Kỹ thuật lập trình

... Advanced Texturing Examples 52 Link and merge the handle’s layer and the metal binding’s layer You should now have only two layers: the bindings and drop handle on one layer, with the wooden ... textures for the final output: one with all glows turned down or off and the red handle moved down, and one with the handle up and everything lit Please purchase PDF Split-Merge on www.verypdf.com ... vertical lines, and apply an inner bevel to both These serve as the rails for the on/off switch 45 Make a handle using the pipe technique described earlier Round the ends of the handle and paste it...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Kỹ thuật lập trình

... with all these programs open, and bounce back and forth between them as you model, U-V, and texture Figure 11.4 The dynamic link and work structure between the U-V and texturing programs you’ll ... Grip The slogre’s hand is huge, and has 10-inch long nails for slashing enemies Such bulk, however, hinders his dexterity, which is why the grip and trigger are simplified and oversized The end ... someone else’s shoulder and get other ideas! Step 1: Linking the U-V Map to Deep Paint 3D and Photoshop The U-V and texturing portions of this project are closely related and, in this case, rely...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Kỹ thuật lập trình

... upward and give it a nice rough feel Some areas around the tail, gut, and middle are folded with a fat/muscle composition; careful dodging and burning should the trick Arms and legs The arms and ... BEB4A0 and hex# ABA18D for the foreground and background colors for this filter) Figure 12.23 Create a toothshaped selection and use the Clouds filter to fill it with beige Burn the edges and add ... scale, rotate, and duplicate multiple copies of the tooth you just created and form something like I have done in Figure 12.26 When all is said and done, merge all the teeth to one layer and apply...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Kỹ thuật lập trình

... TorqueDemo.exe -show command Just pick up the shape by clicking the Load Shape button and selecting the model from the list, as in Figure 13.16 Use the W and S keys to zoom in and out, and A and D to rotate ... Slogre2 and detail2 objects Do so by opening the Schematic View, which you saw earlier, and expanding the Start01 and Base01 dummy objects Using the Unlink Selection tool, click on the Slogre2 and ... satisfactory!) I, for one, think he needs to be more menacing and less portly And maybe his head should be elongated a bit, and his legs and arms made a bit thicker After all, you want this thing...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Kỹ thuật lập trình

... Height, and click and drag the ground up and down (see Figure 15.4) With what seems like the hand of God, you can literally move mountains! This engine is well known for its outdoor environment and ... control bones and skin weighting, including a handful of interesting and common actions—not just running For instance, demonstrating a character running, then squatting, jumping, and landing, would ... creating concept and texture art for games, and supervises (and participates in) the work flow of the 2D art team Typically this person is also good with other game arts like modeling and animation...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Kỹ thuật lập trình

... channel and two chromacity channels, A and B Typically used for color conversions between other modes or for porting work to a print shop Lasso A tool used in 2D and 3D programs to make freehand ... this watermark Glossary of 2D- and 3D-Related Terminology 641 Ambience Light that an object can self-emit American National Standards Institute See ANSI American Standard Code for Information ... that handles all graphics, artificial intelligence, actions, sequences, and player input ® Team-Fly Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark Glossary of 2D- and...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P15 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P15 doc

Kỹ thuật lập trình

... Edges command (Filter menu, Stylize), 248, 422 first-person shooters, Flatten Image command (Layer menu), 201, 290 Flip Horizontal command (Edit menu, Transform), 130, 240 Flip Vertical command (Edit ... 155 Mode command (Image menu), 218 modeling programs, misconceptions about, 16 Modifier tab (Command Panel), 152 Modify commands (Select menu) Border, 252 Contract, 246, 345 Expand, 258, 406 ... Subtraction tool, 42–44 P Pack All button (Command Panel), 144 Pack Selection button, 123 Packing and Type section (Command Panel), 122 Paint Daubs command (Filter menu, Artistic), 266, 350 palette...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P16 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P16 ppt

Kỹ thuật lập trình

... Edges command (Filter menu, Stylize), 248, 422 first-person shooters, Flatten Image command (Layer menu), 201, 290 Flip Horizontal command (Edit menu, Transform), 130, 240 Flip Vertical command (Edit ... 155 Mode command (Image menu), 218 modeling programs, misconceptions about, 16 Modifier tab (Command Panel), 152 Modify commands (Select menu) Border, 252 Contract, 246, 345 Expand, 258, 406 ... Subtraction tool, 42–44 P Pack All button (Command Panel), 144 Pack Selection button, 123 Packing and Type section (Command Panel), 122 Paint Daubs command (Filter menu, Artistic), 266, 350 palette...
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Tài liệu 01 Fourier Series, Fourier Transforms, and the DFT doc

Tài liệu 01 Fourier Series, Fourier Transforms, and the DFT doc

Cơ khí - Chế tạo máy

... , and RN [n] is a rectangular window such that RN [n] = for n = 0, , N − 1, and RN [n] = for n < and n ≥ N The transform relationship given by (1.20a) and (1.20b) is also valid when s[n] and ... that if S(j ω) is band limited with a bandwidth ωc , and if T is chosen sufficiently small so that ωs > 2ωc , then the DT spectrum is a copy of S(j ω) (scaled by 1/T ) in the baseband The limiting ... expressed as a sum of even and odd components, s(t) = seven (t) + sodd (t), where seven (t) = seven (−t) and sodd (t) = −sodd (−t), and where seven (t) = [s(t) + s(−t)]/2 and sodd (t) = [s(t) − s(−t)]/2...
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báo cáo sinh học:

báo cáo sinh học:" The distribution and transitions of physicians in Japan: a 1974–2004 retrospective cohort study" pot

Điện - Điện tử

... the study and jointly designed and conducted it HI and HY analysed the data and all the authors interpreted the results HI and HY drafted the manuscript, and all the authors revised it and approved ... of HPs and OPs Figure shows the trends in the numbers of HPs and OPs The number of HPs increased more than threefold between 1974 and 2004, and exceeded the number of OPs during 1974 and 1984 ... hospitals between 1975 and 1984 was defined as P1 In the same way, between 1984 and 1993, and 1994 and 2003, the numbers of HPs who withdrew from hospital work were defined as R2 and R3, respectively;...
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