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1d 2d 3d control for rendering high quality images

real world solutions for developing high quality php frameworks and applications

real world solutions for developing high quality php frameworks and applications

Kỹ thuật lập trình

... particular forum e-mailed to you, click the Subscribe to this Forum icon by the forum name in the forum listing For more information about how to use the Wrox P2P, be sure to read the P2P FAQs for answers ... (see Chapter 12) CruiseControl and phpUnderControl phpUnderControl (http://phpUnderControl.org/) is a modification and extension of CruiseControl (http://cruisecontrol.sourceforge.net/), the Java ... for Developing High- Quality PHP Frameworks and Applications Sebastian Bergmann Stefan Priebsch www.it-ebooks.info ffirs.indd v 3/31/2011 11:40:46 AM Real-World Solutions for Developing High- Quality...
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REALIZATION OF PLASMONIC 2d  3d NANOSTRUCTURES FOR SURFACE ENHANCED RAMAN SCATTERING DETECTION

REALIZATION OF PLASMONIC 2d 3d NANOSTRUCTURES FOR SURFACE ENHANCED RAMAN SCATTERING DETECTION

Kỹ thuật - Công nghệ

... The high speed processing makes it to be a good candidate for cost-effective fabrication of 2D SERS substrates Meanwhile, the studies on highly controllable well-ordered 3D SiNWs as the base for ... vertical dimension for SERS remain as an intriguing topic for the research Thirdly, the reproducibility and signal uniformity of 2D and 3D SERS substrates need to be improved [44, 45, 49] for industrial ... a trend for SERS substrates, which are developed from 2-dimensional (2D) to 3-dimensional (3D) [40] By fully using the additional surface area brought by 3D metallic nanostructures, 3D SERS substrates...
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Contributions in statistical process control for high quality products

Contributions in statistical process control for high quality products

Tổng hợp

... programs are highlighted Besides, quality and reliability issues for high performance systems are discussed, paving the way for future research Chapter presents a screening scheme for high performance ... 118 6.3 Quality and Reliability Issues for High Performance Systems 119 6.4 Conclusion 122 Screening Scheme for High Performance Systems 123 7.1 A Model for Occurrence ... issues regarding high performance systems These high performance systems not only have a very high quality level, but are also highly reliable under normal usage 20 2.1 Phase I Control Charts The...
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 Báo cáo y học:

Báo cáo y học: "Sustained High Quality of Life in a 5-Year Long Term Follow-up after Successful Ablation for Supra-Ventricular Tachycardia. Results from a large Retrospective Patient Cohort"

Y khoa - Dược

... value For reasons of structure and to simplify answering for the patients we divided the questionnaire in three different blocks: the first block was related to the situation for the patients before ... maneuvers were performed The ablation itself was performed in sinus rhythm in most cases or under continuing tachycardia, if so required for mapping The ablation itself was performed using either ... AVRT 50/50 and in EAT 53.9/46.2 Mean age was 58 (±16.5) for the whole study group, 62 (±15.3) for AVNRT, 48 (±17.6) for AVRT and 63 (±13.3) for EAT With respect to the underlying tachycardia, 66.9%...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Kỹ thuật lập trình

... only improve your skill set Nowhere but in 2D Artwork and 3D Modeling for Game Artists will you find such a complete treatise on 2D artwork and 3D modeling for games or interactive media Sincerely, ... perform your game art creations This book primarily teaches the use of trueSpace, an excellent 3D modeling program with a powerful NURBS (non-uniform rational b-spline) interface for creating highly ... parallax scrolling (layered images whose background moves slower than the foreground, giving the illusion of depth) and flattened 3D imagery (3D models rendered as 2D sprite animations), Sega...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Kỹ thuật lập trình

... trueSpace has a number of formats available from which you may choose; the best format for our needs is STL Short for stereolithography, this format is used in the modeling industry for machines designed ... polygon counts may also vary with distance For information on creating LODs, see Part IV, “Preparing Assets for Games with 3D Studio Max.” work from, 3D FPS games from the late 1990s had weapons ... post-production rendering on very powerful computers (most likely in a rendering array, with dozens of computers linked together, sharing the rendering process) Models for games are different from models for...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Kỹ thuật lập trình

... in DeepUV for it to work properly Do this by clicking File, Preferences, and in the Rendering tab, select the mode you want DeepUV to use I have a GeForce card, and have both 3D and 2D rendering ... manipulation with DeepUV stuff, see Appendix A, “A 3D Learn to use rudimentary projection Modeling Primer,” for more techniques to unfold complex 3D texdetailed information on the basics of U-V coordinates ... go ahead and install it When you do, make sure the plug-in for 3D Studio Max is installed as well The option for installing the plug-in for Max is part of the installation routine NOTE Depending...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Kỹ thuật lập trình

... DeepUV started in order for 3D Studio to send the mapping information over to it Once the model is successfully imported into DeepUV, you should see the slogre floating comfortably in the right ... Repeat step 13 for the other half (see Figure 5.36) 15 Next, join the two halves to create a single, 2D map representing the hoop To begin, with the top half selected, choose Edit, Transform, Flip ... mapping is an essential part of preparing your 3D models for texturing U-V coordinates are invisible points that correspond 1:1 with the actual vertices of a 3D model, and programs like DeepUV allow...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Kỹ thuật lập trình

... texture Also, set Forced to None Later on, you can something advanced like force your texture groups to use a common palette for game optimization, but let’s not go overboard for now When everything ... great base texture for them using only a handful of Photoshop’s filters Textures for humans, insects, or anything else with complex detail, however, can be a real challenge for someone like me ... game called for you to create a texture for the side of an old train car Just get a really good snapshot of the car in broad daylight, clean it up a bit, and slap it on the side of a 3D model—...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Kỹ thuật lập trình

... you can use for almost any type of rock on any planet—just try changing the foreground and background colors for different results Start a new 512 × 512-pixel RGB image Select any foreground and ... the vein thickness? Look for that in a marble shader in any 3D modeling program like trueSpace or 3D Studio Max Figure 8.90 Add four tiles to one 512×512-pixel image for a nice tileable texture ... to making textures completely from scratch For one, you have complete control of the texture’s constitution—that is, the texture will be thoroughly uniform, the lighting will be the way you want...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Kỹ thuật lập trình

... color wall in seconds is just a matter of setting new foreground and background colors, then playing the Stone Wall action I make tiles for my set by playing a stonereplacement action called ... “Patternize,” consisting of the steps I mentioned just before Notice that some of the stones in the set have cracks in them—try adding a stop just before the call to the Gaussian Blur in the Stone Wall ... elevator doors or a control panel Start a new 600 × 600-pixel RGB image (You’ll reduce it to 512 × 512 pixels on the last step to get rid of the smearing effect.) Set your foreground color to...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Kỹ thuật lập trình

... faux-finish plastic pieces kids get for G.I Joe karate boards NOTE (see the Crate tutorial in Chapter 9) I’ll show you a couple filtering techniques for creating wood, but only for fun (using pictures of ... will be medium gray (hex# 808080) See Table 8.1 for what to think about when generating images that have some sort of transparency, particularly for Half-Life, Unreal, and the Torque engine Note ... using the Zoom method Not too bad for a blast mark, eh? See Figure 8.228 Figure 8.228 Apply the Radial Blur filter for the final effect Filter: Amount: Blur Method: Quality: Blur, Radial Blur 100...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Kỹ thuật lập trình

... Spent Texturing Small/insignificant (for example, Wood Crate texture) < hour Medium/moderate (for example, Medieval Door texture) hours Large/complex (for example, High- Tech texture) 3–5 hours Ground ... the door, flip it, and align it next to the original High- Tech Making textures suitable for any space ship or futuristic otherworld is my forte This type of texture involves nothing less than ... player’s actions 54 Now it’s all a matter of creating two textures—one for when the glows are on, and one for when they’re off For the furnace’s “off” state, simply hide the original red texture,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Kỹ thuật lập trình

... textures Styles, for occasional beveling and drop shadowing Compositing a 3D trueSpace rendering, for the insulating cable jackets on the sides Reference painting, using Deep Paint 3D to help with ... techniques you’ll be employing Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a fluent texturing operation Use Deep Paint 3D to assist your 3D texturing in conjunction with Photoshop ... the image as a PNG file (The PNG file format is one of the best formats you can use for games.) Figure 11.59 shows the completed texture on the model in 3D Studio Figure 11.59 The completed texture...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Kỹ thuật lập trình

... “Skinning the RF-9 Plasma Gun with Deep Paint 3D and Photoshop,” in different file formats, meant for different game engines For now, let’s get this model ready for Torque because that’s what you’ll ... the same fashion as before—with the y axis pointing forward Finally, the box needs to be named Bounds (This is for the Torque engine; check your engine’s specifications for information about what ... techniques you’ll be employing Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a fluid texturing operation Use Deep Paint 3D to assist your 3D texturing in conjunction with Photoshop...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Kỹ thuật lập trình

... -view utility, use the Detail Control panel to view the two new levels of detail available for most popular game engines; for instance, the Half-Life exporter for 3D Studio Max is called smdexp.dlo ... game-ready model for use in Torque Before dumping out the model, however, you’ll need a CFG file that will tell the exporter exactly what to dump out This is common for almost all exporters for all game ... viewport at the bottom set to a smooth, dynamic rendering, which is what you’ll need for viewing your texture If for some reason none of your views are set to rendering (that is, all views display a...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Kỹ thuật lập trình

... of the highest quality; make sure you’ve set both the printer and the paint program you use for your samples to the highest possible resolution (300 dpi or higher), and that you use high- quality ... structures for maps, terrains, and everything else that involves some form of a level-editing program, be it off the shelf or proprietary Higher-end software like 3D Studio Max is also used for level ... relatively new to 3D modeling, then this is the appendix for you It covers the basic terminology and components of 3D modeling, including ■ ■ ■ ■ ■ ■ The principles of 3D objects in a 3D world Object...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Kỹ thuật lập trình

... 659 3D Fuel http://www.3dfuel.com 3D Fuel is a good site for shaders, objects, tutorials, and scripting for trueSpace 3D Links http://www.3dlinks.com Looking for the ultimate resource for 3D modeling ... are used within the Quake engine for images requiring transparency information TIFF The Tagged Image File Format is another high quality image format that allows for the storage of layers and transparency, ... Numerics 3D Cafe Web site, 658 3D Fuel Web site, 659 3D games, revolution and progress of, 6–9 3D Links Web site, 659 3D Map Realm Web site, 661 3D modelers, 597 3D Studio Max file format, 101...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P15 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P15 doc

Kỹ thuật lập trình

... Grid, 260 Stroke, 257, 269, 315, 376 Transform, Flip Horizontal, 240 Transform, Flip Vertical, 240 Transform, Rotate, 260, 294 Transform, Scale, 300 Transform, Skew, 333 Elliptical Marquee tool, ... neck, 500–501 researching information about, 477–479 tusks, 497–500 techniques for, 434 Texturizer command (Filter menu, Texture), 415 TGA file format, 630 TIFF file format, 630 tiling textures ... pieces, arranging, 143–145 sketch art ideas and concepts for, 20–23 Web sites 3D Cafe, 658 3D Fuel, 659 3D Links, 659 3D Map Realm, 661 Adobe, 662 Apogee, ATI Technologies, 664 Avalon, 658 Black...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P16 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P16 ppt

Kỹ thuật lập trình

... Grid, 260 Stroke, 257, 269, 315, 376 Transform, Flip Horizontal, 240 Transform, Flip Vertical, 240 Transform, Rotate, 260, 294 Transform, Scale, 300 Transform, Skew, 333 Elliptical Marquee tool, ... neck, 500–501 researching information about, 477–479 tusks, 497–500 techniques for, 434 Texturizer command (Filter menu, Texture), 415 TGA file format, 630 TIFF file format, 630 tiling textures ... pieces, arranging, 143–145 sketch art ideas and concepts for, 20–23 Web sites 3D Cafe, 658 3D Fuel, 659 3D Links, 659 3D Map Realm, 661 Adobe, 662 Apogee, ATI Technologies, 664 Avalon, 658 Black...
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