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đề tài game 3d

Tài liệu Vọc laptop để chơi game tối ưu pptx

Tài liệu Vọc laptop để chơi game tối ưu pptx

Quản trị mạng

... thường, laptop đều chỉ có thể "tải" được một dung lượng RAM tối đa nhất định. Các dòng phổ thông thường hỗ trợ tối đa 4 GB RAM, còn những mẫu cao cấp hay dành cho game thủ "chơi ... chơi game trên máy. RAM như "thuốc tăng lực" cho laptop. Đầu tư đế tản nhiệt thứ thiệt Laptop nóng lên đồng nghĩa với khả năng thực thi của hệ thống sẽ giảm đi. Laptop chơi game ... mới" sẽ làm "tổn thọ" cả hệ thống phần cứng. Và nếu có sự cố gì, các công ty bảo hành đều sẽ "lắc đầu", và lúc đó chi phí cho một "vi xử lý mới" đồng nghĩa với một...
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Tài liệu 3D Game Programming All in One- P1 docx

Tài liệu 3D Game Programming All in One- P1 docx

Thiết kế - Đồ họa - Flash

... .xxviChapter 1 Introduction to 3D Game Development . . . . . . . . . . . . . . . .1The Computer Game Industry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 3D Game Genres and Styles ... ‘QuicknDirty’ game management tools for Novalogic’s Delta Force 2 game series. He is currently working on the new and unique Tubettiworld action/adven-ture game (www.tubettiworld.com) using the Torque Game ... .11Publishing Your Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15Elements of a 3D Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 Game Engine...
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Tài liệu 3D Game Programming All in One- P2 pptx

Tài liệu 3D Game Programming All in One- P2 pptx

Thiết kế - Đồ họa - Flash

... screen shots in this chapter are of games by indie game developers. Some of the games are currently being shipped as retail games, andChapter 1 ■Introduction to 3D Game Development2Team LRNPlease ... parts together to create a game, pop-ulate your game world, and then test and troubleshoot your game. Finally, we look atwhere you can go with your shiny new 3D game developer’s toolkit of ... ■Introduction to 3D Game Development26Team LRNPlease purchase PDF Split-Merge on www.verypdf.com to remove this watermark.Sports GamesSports games are a variation ofthe simulator class of games inwhich...
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Tài liệu 3D Game Programming All in One- P3 ppt

Tài liệu 3D Game Programming All in One- P3 ppt

Thiết kế - Đồ họa - Flash

... implementing the GUI elements of our game. Models 3D models (Figure 1.12) are the essential soul of 3D games. With one or two excep-tions, every visual item on a game screen that isn't part ... created, leading to more immer-sive game environments.As mentioned earlier, this book will employ the Torque Game Engine from GarageGames(http://www.garagegames.com). The Torque is included ... delving into real game programming scripts.Chapter 1 ■Introduction to 3D Game Development30Team LRNPlease purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 3D RenderingThe...
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Tài liệu 3D Game Programming All in One- P4 docx

Tài liệu 3D Game Programming All in One- P4 docx

Thiết kế - Đồ họa - Flash

... paths for a sample game, with supporting scripts.Installing TorqueIf you want to install only the Torque Game Engine, without the various chapter files,extra utilities, or demo games, then do ... AlongThere you go. You now have the basic Torque Game Engine plus a sample game installed.Enjoy!Of course, if you are following along with the game development in this book, you willneed to ... Torque Game Engine is powerful, feature rich, flexible, and control-lable. What we will do in this book is create all of the different elements of the game thatwe'll need and then write game...
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Tài liệu 3D Game Programming All in One- P5 ppt

Tài liệu 3D Game Programming All in One- P5 ppt

Thiết kế - Đồ họa - Flash

... choice situations—the switch statement. For example, the following switchstatement will set a game& apos;s weapon label based upon a numeric weapon type variable:switch (%weaponType){case ... the result} // now back to the top of the loop// ie. do it all again}Save this program as C:\3DGPAi1\book\WhilingAway.cs and run it. Note the output. Nowrun it again. Note the output again—and ... "fresh"){%freshFruitCounter++;}else{%rottenFruitCounter++;}Time for another sample program! Type the following program in and save it asC:\3DGPAi1\book\Geometry.cs and then run it.// ========================================================================//...
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Tài liệu 3D Game Programming All in One- P6 doc

Tài liệu 3D Game Programming All in One- P6 doc

Thiết kế - Đồ họa - Flash

... should respond to game stimuli and are able to respondin the game with motion or some other behavior inherent to the object's class definition.Usually, you will let the game engine worry ... worry about the low-level mechanics of moving your 3D objects around the game world. However, there will probably be times while creating a game that you are going to want to cause objects to ... 3D scene in Torque and then move it fromone location to another using some script instructions entered directly into the game con-sole. The first step is to identify the object.1. In the 3DGPAi1...
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Tài liệu 3D Game Programming All in One- P7 pdf

Tài liệu 3D Game Programming All in One- P7 pdf

Thiết kế - Đồ họa - Flash

... should respond to game stimuli and are able to respondin the game with motion or some other behavior inherent to the object's class definition.Usually, you will let the game engine worry ... worry about the low-level mechanics of moving your 3D objects around the game world. However, there will probably be times while creating a game that you are going to want to cause objects to ... 3D scene in Torque and then move it fromone location to another using some script instructions entered directly into the game con-sole. The first step is to identify the object.1. In the 3DGPAi1...
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Tài liệu 3D Game Programming All in One- P8 pdf

Tài liệu 3D Game Programming All in One- P8 pdf

Thiết kế - Đồ họa - Flash

... resourcesthat pertain to a particular game, game type, or game variation. GarageGames uses thesetwo basic subtrees, common and control, in its sample games, although the company usesdifferent ... datablocks. Game StructureWhen you create your game, you can use pretty well any organizational structure you like.Your game will comprise script program modules, graphics images, 3D models, ... special prefixes like this: $Game: :maxplayers$Server::maxplayersWe can have other variables belonging to the namespace as well: $Game: :maxplayers $Game: :timelimit $Game: :maxscoresThe identifier...
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Tài liệu 3D Game Programming All in One- P9 ppt

Tài liệu 3D Game Programming All in One- P9 ppt

Thiết kế - Đồ họa - Flash

... watermark.Exec("./weapons/crossbow.cs");}function StartGame(){if ( $Game: :Duration) // Start the game timer $Game: :Schedule = Schedule( $Game: :Duration * 1000, 0, "onGameDurationEnd"); $Game: :Running = true;schedule( ... "CreateBots");}function OnMissionLoaded(){StartGame();}function OnMissionEnded(){Cancel( $Game: :Schedule); $Game: :Running = false;}function GameConnection::OnClientEnterGame(%this){// Create a new camera ... creation.//============================================================================function GameConnection::OnClientEnterGame(%this)// // Called when the client has been accepted into the game by the server.// {// Create a player object.%this.spawnPlayer();}function GameConnection::SpawnPlayer(%this)//...
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Tài liệu 3D Game Programming All in One- P10 pptx

Tài liệu 3D Game Programming All in One- P10 pptx

Thiết kế - Đồ họa - Flash

... the specific game play modules we need.After that comes StartGame, which is where we put stuff that is needed every time a new game starts. In this case if we have prescribed game duration, ... place.In the case of our game timer, there is no game duration defined, so the game is open-ended, and the Schedule call will not take place. If, for example, $Game: :Duration had beenset ... end-of -game event that has beenscheduled; if no game duration was scheduled—as is our case at the moment—then noth-ing happens, quietly.After that is the GameConnection::OnClientEnterGame method....
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Tài liệu 3D Game Programming All in One- P11 ppt

Tài liệu 3D Game Programming All in One- P11 ppt

Thiết kế - Đồ họa - Flash

... filter out game types that we aren't interested in. For your game, you can set any game type you like. Here we are going to go with 3DGPAI1 because therewill be at least one 3DGPAI1 server ... watermark.$Client::GameTypeQuery = "3DGPAI1";$Client::MissionTypeQuery = "Any";When one of our servers contacts the master server, it uses the variable$Client::GameTypeQuery ... directions.";$Pref::Server::FloodProtectionEnabled = 1;$Pref::Server::Info = " ;3D Game Programming All-In-One by Kenneth C. Finney.";$Pref::Server::MaxPlayers = 64;$Pref::Server::Name = "3DGPAI1 Book - Chapter 6 Server";$Pref::Server::Password...
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Tài liệu 3D Game Programming All in One- P12 doc

Tài liệu 3D Game Programming All in One- P12 doc

Thiết kế - Đồ họa - Flash

... watermark.IsNameUniqueGameConnection::OnDropGameConnection::StartMissionGameConnection::EndMissionGameConnection::SyncClockGameConnection::IncScoreThe method GameConnection::OnConnectRequest ... the game %client.StartMission();%client.OnClientEnterGame();}The following functions and GameConnection methods are defined in the MissionDownloadmodule:GameConnection::LoadMissionGameConnection::OnDataBlocksDoneGameConnection::ClientWantsGhostAlwaysRetryGameConnection::OnGhostAlwaysFailedGameConnection::OnGhostAlwaysObjectsReceivedServerCmdMissionStartPhase1AckServerCmdMissionStartPhase2AckServerCmdMissionStartPhase3AckThis ... score.The Game ModuleThe server-side Game module is the logical place to put server-specific game play features.Here are the contents of the common/server /game. cs module.// // Torque Game Engine////...
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Tài liệu 3D Game Programming All in One- P13 docx

Tài liệu 3D Game Programming All in One- P13 docx

Thiết kế - Đồ họa - Flash

... ServerCmdSADServerCmdSADSetPasswordServerCmdTeamMessageSentServerCmdMessageSentcommon/server /game. cs OnServerCreatedOnServerDestroyedOnMissionLoadedOnMissionEndedOnMissionResetGameConnection::onClientEnterGameGameConnection::onClientLeaveGameCreateGameDestroyGameStartGameEndGamecommon/server/kickban.cs ... ServerPlay2DServerPlay3Dcommon/server/clientConnection.cs GameConnection::onConnectRequestGameConnection::onConnectGameConnection::setPlayerNameIsNameUniqueGameConnection::onDropGameConnection::startMissionGameConnection::endMissionGameConnection::syncClockGameConnection::incScorecontinuedTeam ... MessageClientMessageTeamMessageTeamExceptMessageAllMessageAllExceptGameConnection::spamMessageTimeoutGameConnection::spamResetSpamAlertChatMessageClientChatMessageTeamChatMessageAllcommon/server/missionDownload.cs GameConnection::loadMissionServerCmdMissionStartPhase1AckGameConnection::onDataBlocksDoneServerCmdMissionStartPhase2AckGameConnection::clientWantsGhostAlwaysRetryGameConnection::onGhostAlwaysFailedGameConnection::onGhostAlwaysObjectsReceivedServerCmdMissionStartPhase3Ackcommon/server/missionInfo.cs...
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Tài liệu 3D Game Programming All in One- P14 doc

Tài liệu 3D Game Programming All in One- P14 doc

Thiết kế - Đồ họa - Flash

... special textures used in games. The quality that separates skins from regu-lar textures is that they typically wrap around the shape of a 3D model. It is fairlyobvious that 3D monsters and player-characters ... you are finished, save your file one final time asC:\3DGPAi1\resources\ch9\myauto.psp. This is your source file.33. Now save your skin as C:\3DGPAi1\resources\ch9\myauto.jpg.34. Once again, you ... creating any game files in this format, however.2. Choose Image, Increase Color Depth, 16 Million Colors. You need to do this to getaccess to the full palette.3. Save the file as C:\3DGPAi1\resources\ch9\mycan.psp....
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