... Camera
10 2
Creating a Split Screen
10 4
Part III Content Pipeline
6 Loading and Texturing 3D Objects 1 13
Understanding the Content Pipeline
1 13
Loading 3D Models
11 4
Texturing 3D Models
11 9
Microsoft ... Machine
34 3
Object-Oriented Design
34 4
Managing Game States
34 5
Managing Game States Demo
34 8
18 AI Algorithms 37 5
Setting Up Our Demo
37 5
Chase Algorithm
38 0
A Better Chase Algorithm
38 1
Evading ... 18
2 XNAGameStudio and the Xbox 36 0 19
Creating an Xbox 36 0 Project
19
Buying the XNA Creators Club Subscription
20
Connecting the Xbox 36 0 to the PC
21
Deploying on the Xbox 36 0
23
Debugging...
... 6
XNA GameStudio Connect 9
Writing Your First Game 11
Your First XNAGameStudio Windows Game 11
Your First XNAGameStudioXNA Xbox 36 0 Game 11
Your First XNAGameStudio Windows Phone 7
Game ... Class 32
Virtual Methods 32
Methods 33
Properties 34
GameTime 34
Game Loop 36
Update and Draw 36
Components 38
GameComponents 38
Summary 40
4
Introduction to 3D Graphics 41
3D Graphics in XNAGame ... Education, Inc
Rights and Contracts Department
5 01 Boylston Street, Suite 900
Boston, MA 0 211 6
Fax ( 617 ) 6 71 34 47
ISBN- 13 : 978-0-672 -33 345 -3
ISBN -10 : 0-672 -33 345-7
Text printed in the United States on...
... botão ativo ( 01) =
Energia =
Tipos de armas =
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01
01
20
3. Utilizar a fonte
Na classe Game1 .cs
// Define ...
são
são
gerados
gerados
dois
dois
arquivos
arquivos
:
:
Program.cs – Game1 .run
Game1 .cs – com os métodos:
Initialize()
LoadGraphicsContent()
UnloadGraphicsContent()
Chamados a cada game loop
Update(GameTime gameTime)
Draw(GameTime gameTime)
15
3. Utilizar ... '.') ? CharacterWidth / 2 : CharacterWidth;
}
}
XNA GameStudio Express
XNA GameStudio Express
Aula 4
Aula 4
Uso de
Uso de
Fontes
Fontes
no XNA
no XNA
Alexandre Santos Lobão
Alexandre Santos Lobão
contato@AlexandreLobao.com
contato@AlexandreLobao.com
P
P
ó
ó
s
s
em
em
Desenvolvimento
Desenvolvimento
de...
... Live Gamer Tag. You can
nd membership details at http://create.msdn.com.
XNA GameStudio Connect
The XNAGameStudio Connect program provides the link between your Xbox 36 0 and the
XNA GameStudio ... XNAGameStudio draws a red screen.
12 . It is not possible to use an Xbox 36 0 gamepad on a PC.
13 . To write an XNAgame for a Windows Phone, you use a special version of XNA
called XNA Phone ... your XNA programs on your Windows
Phone.
9. The XNAGameStudio Device Center runs your programs on your Xbox 36 0.
10 . The compiler runs your program.
11 . The empty project created by XNA Game...
... to make the connection.
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
14
FIGURE 2-4
XNA GameStudio Connect main page
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
34
Explorer. You may want to create ... changes.
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
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11
Once you have a connection from your PC to your Xbox 36 0, you will be able to
compile an Xbox 36 0 Game project. Creating an Xbox 36 0 Game project ... New
Project dialog. Using the Xbox 36 0 project, repeat the steps in Exercise 1.
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
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MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
12
E
DITING YOUR CODE
The GS code...
... surface
position = new Vector3( -3. 0f, 3. 0f, -15 .0f); // top left
vertices[0] = new VertexPositionColor(position, color);
position = new Vector3( -3. 0f, -3. 0f, -15 .0f); // bottom left
vertices [1] = new VertexPositionColor(position, ... color);
position = new Vector3 (3. 0f, 3. 0f, -15 .0f); // top right
vertices[2] = new VertexPositionColor(position, color);
position = new Vector3 (3. 0f, -3. 0f, -15 .0f); // bottom right
vertices [3] = new VertexPositionColor(position, ... (increasingX)
X += (float)gameTime.ElapsedGameTime.Milliseconds /10 00.0f;
else
X -= (float)gameTime.ElapsedGameTime.Milliseconds /10 00.0f;
if (X <= -1. 0f) // decrease X till less than -1
increasingX =...
... verts
OUT.color *= IN.color;
}
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If you try the program now, you will see the same 3D world, but this time the
ground ... interesting effects in your games.
FIGURE 11 -1
Total vertices stored for non-indexed data (left) versus indexed data (right)
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
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Billboarding Example
This ... your
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
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FIGURE 9-4
Shader reference in the Solution Explorer
This page intentionally left blank
13 9
With the right adjustments to your game application,...
... appear to be synchronized with
real time:
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
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FIGURE 12 -1
An animated sprite in the game window
18 1
One of the first items that must be modified is the ... Index Buffer
Example” section in Chapter 11 .
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
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FIGURE 12 -3
Stationary texture (left) and moving texture (right)
15 9
2. The GraphicsDevice’s Indices object ... website.
CHAPTER 11
Index Buffers
FIGURE 11 -3
Grid rendered from an index buffer
CHAPTER
CHAPTER 12
Combining
Combining
Images for
Images for
Better Visual
Better Visual
Effects
Effects
MICROSOFT XNAGAME STUDIO...
... as lost group in-
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
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FIGURE 14 -8
Joint, base, and fan all centered at the origin
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
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If you view the contents ... the Solution Explorer (refer to Figure 13 - 2).
CHAPTER 13
Score Tracking and Game Stats
FIGURE 13 - 2
Font is properly referenced under the Content node.
217
The two models are loaded separately ... compress or stretch the box as needed.
CHAPTER 14
3D Models
FIGURE 14 -3
Box base, rounded fan blade, and sphere
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
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To apply transformations to all meshes...