unity 3d building for ios

Building for Bandwidth How to Choose the Right Cabling Infrastructure

Building for Bandwidth How to Choose the Right Cabling Infrastructure

Ngày tải lên : 16/10/2013, 14:15
... 5 in anticipation of applications requiring 100Base-TX. Building for How to Choose the Right Cabling Infrastructure Bandwidth Building for Bandwidth Page 3 Selecting the Infrastructure: Follow the ... and develop solutions for future product generations. Using IEEE standards as a guide, it is possible to see the direction for both active equipment and cabling requirements for the next few generations. IEEE ... is too great to allow 10GbE transmission for any reasonable distances over category 5e cabling. Scenario 3: Building space is on a long term lease or the building is owned; bandwidth requirements...
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Building for Bandwidth

Building for Bandwidth

Ngày tải lên : 22/10/2013, 17:15
... Product and System Performance Warranty for complete details. val • u • a • ble adj. having considerable worth and usefulness CopperTen ™ Augmented Category 6 Solutions PERFORMANCE IS IN THE AIR When ... doubts that CopperTen is the correct solution for a cabling plant that will support your network requirements today and in the future. We perform for every one of our clients every day. Read what ... meet the strict performance requirements of IEEE 802.3an, TIA-B.2-10 and ISO 11801 Edition 2.1 draft standards for 10 Gbps transmission—designs that position each product for ready compliance...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Ngày tải lên : 14/12/2013, 20:15
... me to get deep into the 3D modeling industry. Particular thanks got to Roman Ormandy for develop- ing such a lovely product, to Bibiana Gasparik, and to Norm Fortier, for tech-sup- porting me ... industry, however, having seen the excitement in our eyes as we clutched our game paddles for hours on end, foresaw an extreme future for video gaming, and out popped the video game console. Companies like Mattel, ... text beautiful. Next goes to Estelle Manticas, my Project Editor: thank you for your patience, for being a friend, and for being the sister I’ve never had. Without you I’d be lazy and deadlines...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Ngày tải lên : 14/12/2013, 20:15
... Apply the Triangulation When you export the model for 3D Studio Max, all faces get triangulated, meaning all vertices are interconnected at the rudimentary ... www.verypdf.com to remove this watermark. 13. Now for the last item: the feeder hose underneath the RF-9. I’d like to add caps to start and end the hose for a more authentic look, then sweep the hose ... sections that follow explain how to modify the trueSpace 6 environment for modeling, as well as other items you should consider before you begin. If you’re already familiar with trueSpace and want to...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Ngày tải lên : 14/12/2013, 20:15
... ahead and install it. When you do, make sure the plug-in for 3D Studio Max is installed as well. The option for installing the plug-in for Max is part of the installation routine. 99 Installing ... to rotate your model in 3D space and select coordinates for unwrapping. Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your object. Click ... on-the-fly. Figure 5.13 Importing the RF9.stl file in 3D Studio Max. TIP If you’re new to 3D Studio Max, or need some guidance using it, see the 3D Studio Max tutorials on the CD-ROM that accompanies...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Ngày tải lên : 14/12/2013, 20:15
... you need to unify and optimize your character model in 3D Studio Max before pushing it over to DeepUV. In this chapter, you will ■ Use 3D Studio Max to complete the slogre model. ■ Use Max to ... to take a screen shot of the UVW map in 3D Studio Max and paint over it in a program like Photoshop. Alternatively, you can export the U-Vs to Deep Paint 3D and use that in conjunc- tion with Photoshop ... they are not relaxed—that is, the halves are not taking on their natural volumetric form as they would in 3D space. To see what I mean, with all points of only one half selected, click Relax...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Ngày tải lên : 14/12/2013, 20:15
... texture. Also, set Forced to None. Later on, you can do something advanced like force your texture groups to use a common palette for game optimization, but let’s not go overboard for now. When everything ... game called for you to create a texture for the side of an old train car. Just get a really good snapshot of the car in broad daylight, clean it up a bit, and slap it on the side of a 3D model— it’s ... currently working in RGB (24-bit) color mode, which is typical for any texture creation, but the image will have too much color information for a typical game engine to handle (although some game engines,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Ngày tải lên : 14/12/2013, 20:15
... The first one shows simple holes, called form ties, commonly seen in large buildings. These holes are the byproduct of the cement formers holding the form itself together, but architects and ... can use for almost any type of rock on any planet—just try changing the foreground and background colors for different results. 1. Start a new 512 × 512-pixel RGB image. 2. Select any foreground ... real-world materials when building your textures. For example, when making formed cement walls, engineers don’t just take a batch of plain, smooth cement and pour it into a form to make the wall...
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Tài liệu Capacity building for sustainable tourism initiatives project pdf

Tài liệu Capacity building for sustainable tourism initiatives project pdf

Ngày tải lên : 20/12/2013, 19:15
... implications for the form and components of STPII. Unfortunately time constraints did not allow the Project Director to follow up his initiative with the Mai Chau Women's Union for presentation ... begun to develop a proposal for this activity, to submit to the Australian Government for funding. 1. MekongInfo is an interactive Web-based system for sharing information and knowledge related ... text, in order to facilitate approval for publication. STP and IUCN responded to each proposed edit. In January the HGRC informed IUCN Centre for Culture, Information, Sport and Tourism will benefit...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Ngày tải lên : 24/12/2013, 06:16
... Wind Direction: From the Left 12. Choose Edit, Transform, Rotate 90 degrees CW (clockwise) to restore the mask. 13. Press Q to exit Quick Mask mode. You have transformed the crack into one that drips. From ... color wall in seconds is just a matter of setting new foreground and back- ground colors, then playing the Stone Wall action. I make tiles for my set by playing a stone- replacement action called “Patternize,” ... called “Patternize,” consisting of the steps I mentioned just before. TIP Notice that some of the stones in the set have cracks in them—try adding a stop just before the call to the Gaussian Blur in the Stone...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Ngày tải lên : 24/12/2013, 06:16
... faux-finish plastic pieces kids get for G.I. Joe karate boards (see the Crate tutorial in Chapter 9). I’ll show you a couple filtering techniques for creating wood, but only for fun (using pictures of ... technically an organic texture. But this chapter focuses on textures that make up all types of building materials for a scene, so I decided to squeak it in here. As with other textures, you can create ... only interested in slivers of wood for boards.) 2. Press D to reset your swatches. 3. Choose Filter, Render, Clouds. 4. Start a new layer and fill it with the foreground color (black). 5. Choose...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Ngày tải lên : 24/12/2013, 06:16
... Texture, Craquelure if you’re looking for a more scaly or cracked-skin appear- ance (see Figure 10.4). 399 Skin and Bones Figure 10.4 Apply the Craquelure filter for an added touch. TIP Any time you ... of the outside border of the grate. 19. Fill the selection with a foreground-to-background radial gradient, using black as the foreground color and a deep red, like hex# 6F0707, as the back- ground. ... and fill it with a black- to–deep red linear gradient, indicating that that area is some form of vent for the furnace (see Figure 9.46). 384 9. Advanced Texturing Examples Figure 9.44 Fill a circular...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Ngày tải lên : 24/12/2013, 06:16
... techniques you’ll be employing. ■ Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu- ent texturing operation. ■ Use Deep Paint 3D to assist your 3D texturing in conjunction with Photoshop. ■ Texture ... textures ■ Styles, for occasional beveling and drop shadowing ■ Compositing a 3D trueSpace rendering, for the insulating cable jackets on the sides ■ Reference painting, using Deep Paint 3D to help with ... of the aforementioned scenarios exists in your setup, but it’s not a huge ordeal; it just means you have to go back to DeepUV and fix them. One outstanding way of detecting problems before you...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Ngày tải lên : 24/12/2013, 06:16
... same fashion as before—with the y axis pointing forward. Finally, the box needs to be named Bounds. (This is for the Torque engine; check your engine’s specifications for information about what ... 3D. ” You should have in your posses- sion the 3D Studio Max MAX file you created in Chapter 5, “U-V Mapping the RF-9 Plasma Gun with DeepUV,” that contains the RF-9 mesh that’s been checked for errors ... and hands is a snap. For the feet U-V area, I used exactly the same techniques I described for making teeth, only this time I made small, square shapes with rounded edges for the toe nails. Then,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Ngày tải lên : 24/12/2013, 06:16
... reset your transforms.That way, 3D Studio maintains a history of the model, enabling you to quickly and easily undo any transform you’ve performed. Figure 14.7 Apply the Reset XForm modifier to ... is, if you try to rotate the forearm back and forth, it will only go towards the body, and will not bend backwards at the elbow. Also, as you pull forward on the forearm, the upper arm naturally ... a character moves. For instance, when a character transitions from a walk to a sprint, it would be more natural for the COM to shift forward, caus- ing the character to lean forward. If the COM...
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