... 5 in anticipation of applications
requiring 100Base-TX.
Building for
How to Choose the Right Cabling Infrastructure
Bandwidth
Building for Bandwidth
Page 3
Selecting the Infrastructure: Follow
the ... and develop solutions for future product
generations. Using IEEE standards as a guide, it is possible
to see the direction for both active equipment and cabling
requirements for the next few generations.
IEEE ... is too great
to allow 10GbE transmission for any reasonable distances
over category 5e cabling.
Scenario 3: Building space is on a long term lease or
the building is owned; bandwidth requirements...
... Product and System Performance Warranty for complete details.
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adj. having considerable worth and usefulness
CopperTen
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When ... doubts that CopperTen is
the correct solution for a cabling plant that will support your network requirements today and in the future.
We perform for every one of our clients every day. Read what ... meet the strict performance requirements of IEEE 802.3an, TIA-B.2-10 and ISO 11801
Edition 2.1 draft standards for 10 Gbps transmission—designs that position each product for ready
compliance...
... me to get deep into
the 3D modeling industry. Particular thanks got to Roman Ormandy for develop-
ing such a lovely product, to Bibiana Gasparik, and to Norm Fortier, for tech-sup-
porting me ... industry,
however, having seen the excitement in our eyes as we clutched our game paddles
for hours on end, foresaw an extreme future for video gaming, and out popped the
video game console.
Companies like Mattel, ... text beautiful. Next goes to Estelle Manticas, my
Project Editor: thank you for your patience, for being a friend, and for being the
sister I’ve never had. Without you I’d be lazy and deadlines...
... Apply the Triangulation
When you export the model for3D Studio Max, all faces get triangulated, meaning
all vertices are interconnected at the rudimentary ... www.verypdf.com to remove this watermark.
13. Now for the last item: the feeder hose underneath the RF-9. I’d like to add
caps to start and end the hose for a more authentic look, then sweep the
hose ... sections that follow explain how to modify the
trueSpace 6 environment for modeling, as well as
other items you should consider before you begin.
If you’re already familiar with trueSpace and want
to...
... ahead and install it.
When you do, make sure the plug-in for3D Studio Max is installed as well. The
option for installing the plug-in for Max is part of the installation routine.
99
Installing ... to rotate your model in 3D space and select coordinates for
unwrapping. Notice that the Mapping tab under the Command Panel has
expanded to offer you a suite of options for unwrapping your object.
Click ... on-the-fly.
Figure 5.13
Importing the
RF9.stl file in 3D
Studio Max.
TIP
If you’re new to 3D Studio
Max, or need some guidance
using it, see the 3D Studio
Max tutorials on the CD-ROM
that accompanies...
... you need to unify and
optimize your character model in 3D Studio Max before pushing it over to
DeepUV.
In this chapter, you will
■
Use 3D Studio Max to complete the slogre model.
■
Use Max to ... to take a screen shot of
the UVW map in 3D Studio Max and paint over it in a program like Photoshop.
Alternatively, you can export the U-Vs to Deep Paint 3D and use that in conjunc-
tion with Photoshop ... they are not relaxed—that
is, the halves are not taking on
their natural volumetric form as
they would in 3D space. To see
what I mean, with all points of only
one half selected, click Relax...
... texture. Also, set
Forced to None. Later on, you can do something advanced like force your texture
groups to use a common palette for game optimization, but let’s not go overboard
for now. When everything ... game called for you to
create a texture for the side of an old train car. Just get a really good snapshot of
the car in broad daylight, clean it up a bit, and slap it on the side of a 3D model—
it’s ... currently working in
RGB (24-bit) color mode, which is typical for any texture creation, but the image
will have too much color information for a typical game engine to handle
(although some game engines,...
... The first one shows simple holes, called form ties, commonly seen in large
buildings. These holes are the byproduct of the cement formers holding the form
itself together, but architects and ... can use for almost any type of
rock on any planet—just try changing the foreground and background colors for
different results.
1. Start a new 512 × 512-pixel RGB image.
2. Select any foreground ... real-world materials when building
your textures. For example, when making formed cement walls,
engineers don’t just take a batch of plain, smooth cement and pour
it into a form to make the wall...
... implications for the form and
components of STPII.
Unfortunately time constraints did not allow the Project Director to follow up his
initiative with the Mai Chau Women's Union for presentation ... begun to develop a proposal for
this activity, to submit to the Australian Government for funding.
1. MekongInfo is an interactive Web-based system for sharing information and knowledge related ... text, in order to facilitate approval for publication. STP and IUCN
responded to each proposed edit. In January the HGRC informed IUCN
Centre for Culture, Information, Sport and Tourism will benefit...
... Wind
Direction: From the Left
12. Choose Edit, Transform, Rotate 90 degrees CW (clockwise) to restore the
mask.
13. Press Q to exit Quick Mask mode.
You have transformed the crack into one that drips. From ... color
wall in seconds is just a matter of
setting new foreground and back-
ground colors, then playing the
Stone Wall action. I make tiles
for my set by playing a stone-
replacement action called
“Patternize,” ... called
“Patternize,” consisting of the
steps I mentioned just before.
TIP
Notice that some of the stones in the
set have cracks in them—try adding a
stop just before the call to the Gaussian
Blur in the Stone...
... faux-finish plastic
pieces kids get for G.I. Joe karate boards
(see the Crate tutorial in Chapter 9).
I’ll show you a couple filtering techniques
for creating wood, but only for fun (using
pictures of ... technically an organic texture. But this chapter focuses on textures
that make up all types of building materials for a scene, so I decided to squeak it in
here. As with other textures, you can create ... only interested in slivers of wood for boards.)
2. Press D to reset your swatches.
3. Choose Filter, Render, Clouds.
4. Start a new layer and fill it with the foreground color (black).
5. Choose...
... Texture,
Craquelure if you’re looking for a
more scaly or cracked-skin appear-
ance (see Figure 10.4).
399
Skin and Bones
Figure 10.4 Apply
the Craquelure filter for
an added touch.
TIP
Any time you ... of the outside border of the grate.
19. Fill the selection with a foreground-to-background radial gradient, using
black as the foreground color and a deep red, like hex# 6F0707, as the back-
ground. ... and fill it with a black-
to–deep red linear gradient, indicating that that area is some form of vent
for the furnace (see Figure 9.46).
384
9.
Advanced Texturing Examples
Figure 9.44 Fill a
circular...
... techniques you’ll be employing.
■
Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu-
ent texturing operation.
■
Use Deep Paint 3D to assist your 3D texturing in conjunction with
Photoshop.
■
Texture ... textures
■
Styles, for occasional beveling and drop shadowing
■
Compositing a 3D trueSpace rendering, for the insulating cable jackets on
the sides
■
Reference painting, using Deep Paint 3D to help with ... of the aforementioned scenarios exists in your setup, but it’s not a
huge ordeal; it just means you have to go back to DeepUV and fix them.
One outstanding way of detecting problems before you...
... same fashion as before—with the y axis pointing forward. Finally, the
box needs to be named Bounds. (This is for the Torque engine; check your engine’s
specifications for information about what ... 3D. ” You should have in your posses-
sion the 3D Studio Max MAX file you created in Chapter 5, “U-V Mapping the RF-9
Plasma Gun with DeepUV,” that contains the RF-9 mesh that’s been checked for
errors ... and hands is a snap. For the feet U-V area, I used exactly the
same techniques I described for making teeth, only this time I made small, square
shapes with rounded edges for the toe nails. Then,...
... reset
your transforms.That way, 3D Studio
maintains a history of the model,
enabling you to quickly and easily undo
any transform you’ve performed.
Figure 14.7 Apply
the Reset XForm
modifier to ... is, if you try to
rotate the forearm back and forth, it
will only go towards the body, and will
not bend backwards at the elbow. Also,
as you pull forward on the forearm, the
upper arm naturally ... a character moves. For
instance, when a character transitions from a walk to a sprint,
it would be more natural for the COM to shift forward, caus-
ing the character to lean forward. If the COM...