the vista user experience

Tài liệu Designing the iPhone User Experience ppt

Tài liệu Designing the iPhone User Experience ppt

Ngày tải lên : 16/02/2014, 00:20
... development: the coding, the marketing, the customer support All of the elements must come together Designing the iPhone User Experience will help you tackle the user experience part of the iPhone ... Norman, User experience design [abbreviated to UX or UE] deals with all aspects of the user s interaction with the product: how it’s perceived, learned, and used.”2 In the case of the iPhone, these ... of the user experience: the user interface, visual design, branding, accessibility, and localization Case studies are included throughout the book to illustrate how other companies approach user...
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building the realtime user experience

building the realtime user experience

Ngày tải lên : 28/04/2014, 15:50
... users to navigate to the right URL; the website must contact the user wherever that user may be The paradigm has shifted from a website-centric model, where the website was at the center of the ... from the server If the server wants to send additional messages to the user after the data has been pulled down, it just waits and queues them up until the client makes another request The idea ... only the location of the Atom feeds The result of the active.users API call will give us various pieces of information about recently active users One of these fields will be the URL to the Atom...
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Programming the iPhone User Experience docx

Programming the iPhone User Experience docx

Ngày tải lên : 27/06/2014, 08:20
... “home” button These concrete interfaces are outside the scope of Cocoa Touch programming, but are notable in the overall UX (user experience) of the devices From the point of view of user experience ... that users see, click, and—in the case of Cocoa Touch—tilt, shake, or tap User interfaces are a big part of user experience They provide the face of your product, and often a bit more For the ... networking from the user interface objects in UIKit In other words, Foundation is the gateway to everything not explicitly part of the user interface As you’ll see in this book, user experience programming...
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Designing the Mobile User Experience potx

Designing the Mobile User Experience potx

Ngày tải lên : 27/06/2014, 09:20
... as the device Further, in some ways the user s messaging address is more valuable to the user than the device itself, since it is a persistent method of contacting the user Not only is the user ... MOBILE USERS IN THE WILD 2.1.4 Sociable While mobile users are available to connection from people using the phone, they are also sociable with the people around them The other people in the restaurant ... laughter They decide to finish dinner and go discover the answer to the third question: ‘What is the title of the book being read by the statue on the West side of the Plaza near the theater?’...
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Programming the iPhone User Experience ppt

Programming the iPhone User Experience ppt

Ngày tải lên : 29/06/2014, 10:20
... but are notable in the overall UX (user experience) of the devices From the point of view of user experience programmers, the hardware interface elements are separate from the touch interface ... that users see, click, and—in the case of Cocoa Touch—tilt, shake, or tap User interfaces are a big part of user experience They provide the face of your product, and often a bit more For the ... networking from the user interface objects in UIKit In other words, Foundation is the gateway to everything not explicitly part of the user interface As you’ll see in this book, user experience programming...
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Designing the Mobile User Experience phần 1 pps

Designing the Mobile User Experience phần 1 pps

Ngày tải lên : 07/08/2014, 21:20
... Designing the Mobile User Experience Barbara Ballard, Little Springs Design, Inc., USA Designing the Mobile User Experience Designing the Mobile User Experience Barbara Ballard, ... Because the service is indispensable, users tend to carry the device with them all the time This fact forms the core of understanding the mobile user experience The fundamental distinction between ... design and design targeted for other platforms is The Carry Principle: the user typically carries the device, all the time The Carry Principle has several implications on the device: • Form Devices...
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Designing the Mobile User Experience phần 2 pps

Designing the Mobile User Experience phần 2 pps

Ngày tải lên : 07/08/2014, 21:20
... as the device Further, in some ways the user s messaging address is more valuable to the user than the device itself, since it is a persistent method of contacting the user Not only is the user ... MOBILE USERS IN THE WILD 2.1.4 Sociable While mobile users are available to connection from people using the phone, they are also sociable with the people around them The other people in the restaurant ... laughter They decide to finish dinner and go discover the answer to the third question: ‘What is the title of the book being read by the statue on the West side of the Plaza near the theater?’...
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Designing the Mobile User Experience phần 3 pdf

Designing the Mobile User Experience phần 3 pdf

Ngày tải lên : 07/08/2014, 21:20
... as a user approached a gate information display, a ‘you are here’ indicator unique to the user is displayed As the user gets closer, the icon grows larger; as the user moves right or left the ... invisible to the user and does not require precision from the user Other one-handed text input mechanisms have come on the market Some are doomed because they don’t solve the fat-finger problem Others ... it falls into the category of things rarely found by the majority of the users This leaves the user introducing spurious inputs to keep the screen lit while reading or studying the screen OLEDs2...
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Designing the Mobile User Experience phần 4 docx

Designing the Mobile User Experience phần 4 docx

Ngày tải lên : 07/08/2014, 21:20
... which states that the time to acquire a target is a function of the distance to the target and the size of the target The further the target is away from the user s current position, the longer it ... determine travel status, whether the user is likely to be late for a meeting, or what the user is doing For example, if the user s location is on a train line, the user is probably on or waiting ... masked The user can readily hide the screen from onlookers, more easily than hiding which keys are being pressed Further, the difficulty of text entry makes password entry costly to the user experience...
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Designing the Mobile User Experience phần 5 potx

Designing the Mobile User Experience phần 5 potx

Ngày tải lên : 07/08/2014, 21:20
... takes the user to the next item or page of results; ‘Previous’, which takes the user to the previous item or page of results; and ‘Done’ which returns the user to the screen that called the first ... With the other behavior, users view an item, and navigate directly to the next or previous item from there Some users prefer the pick-and-view method all the time; others almost always prefer the ... may find the user viewing more than one of the set Users exhibiting the first behavior pick an item from the list, view the item, 114 MOBILE USER INTERFACE DESIGN PATTERNS and return to the list...
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Designing the Mobile User Experience phần 6 pot

Designing the Mobile User Experience phần 6 pot

Ngày tải lên : 07/08/2014, 21:20
... 127 When the user clicks the image, the associated link is followed When the user scrolls off the image, set the CSS style for the ad to hidden using scripting At the bottom of all the advertising ... add user identification data to the URL string and then having the user bookmark the URL string with ID If worried about users sharing the identity-specific URL, add function to the site for the ... display When the user scrolls off of the first item, revert to normal display Do not change back to the shifted content even if the user scrolls back up to the first item Consider whether the target...
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Designing the Mobile User Experience phần 7 docx

Designing the Mobile User Experience phần 7 docx

Ngày tải lên : 07/08/2014, 21:20
... open formats The mobile application value chain includes the user, the device in the user s hand, the technologies on the device, the connectivity to the web, services enhancing the connection, ... should have the same core user interface The fact that users cannot pick up the device to use it will affect their comprehension of the application and their perception of the user experience ... social network the user accesses with the device) • where the user uses applications, whether the user is a social activity • how the user personalizes the device: stickers, wallpapers, ring...
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Designing the Mobile User Experience phần 8 ppsx

Designing the Mobile User Experience phần 8 ppsx

Ngày tải lên : 07/08/2014, 21:20
... that the user needs to accomplish the task Some tasks may have a user- editable task list in the details In this fashion, the user can add a packing list directly within the travel application Other ... transit, or other On the map is the route to the destination, if any, optimized for the method selected The public transit map has relevant stops or stations that can get the user to the destination, ... costs • The user may rent a phone, possibly using a third-party company, from the coverage planner If the user has data services, the coverage planner will offer the application, with the note...
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Designing the Mobile User Experience phần 9 pptx

Designing the Mobile User Experience phần 9 pptx

Ngày tải lên : 07/08/2014, 21:20
... are the limiting factor For the minimum resolution for a target device we need to know the following: • the angle of view of the lens creating the image, AoV • the distance from the lens to the ... length is perpendicular to the axis of the lens Move the lens until the object exactly fills the viewfinder width Measure the distance from the object to the camera If the object is truly something ... Enter politics The wrong person made an off -the- cuff remark in front of the wrong people, and some of the Alliance members who wanted the mobile web to be just like the desktop web took the comment...
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Designing the Mobile User Experience phần 10 doc

Designing the Mobile User Experience phần 10 doc

Ngày tải lên : 07/08/2014, 21:20
... a fairly good user experience, but at Designing the Mobile User Experience © 2007 John Wiley & Sons, Ltd Barbara Ballard 222 GLOSSARY odds with the native user interface style of the device See ... nearby Depending on the context, the information can be used to identify a device for use as a mobile wallet – the user just waves the phone over the reader at the point of sale, and the transaction ... 163 User- generated content 136–7 User goals 179 User interface design pattern 95–132, 232 User interface style 77–8, 96, 222, 232 User interviews 168 User needs 179–82 User requirements 177–82 User...
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Programming the iPhone User Experience phần 1 docx

Programming the iPhone User Experience phần 1 docx

Ngày tải lên : 13/08/2014, 08:20
... networking from the user interface objects in UIKit In other words, Foundation is the gateway to everything not explicitly part of the user interface As you’ll see in this book, user experience programming ... that users see, click, and—in the case of Cocoa Touch—tilt, shake, or tap User interfaces are a big part of user experience They provide the face of your product, and often a bit more For the ... major focus of user experience programmers Nearly all user interface needs are accounted for in UIKit, and developers can create custom UI elements very easily Many of the user experience problems...
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Programming the iPhone User Experience phần 2 doc

Programming the iPhone User Experience phần 2 doc

Ngày tải lên : 13/08/2014, 08:20
... “home” button These concrete interfaces are outside the scope of Cocoa Touch programming, but are notable in the overall UX (user experience) of the devices From the point of view of user experience ... edges There are very few buttons or switches, allowing users to focus on the display • The lighting (when enabled) adjusts to the user s environment, allowing the device to blend into the background ... record, let them know the outcome If they’re searching for records and the operation moves beyond a single pass through the event loop, let them know how the search is proceeding While there is...
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Programming the iPhone User Experience phần 3 ppsx

Programming the iPhone User Experience phần 3 ppsx

Ngày tải lên : 13/08/2014, 08:20
... place Now consider the most desirable user experience: the user is completing a task without focusing fully on their mobile device Think about a user walking down the street, or on the subway, using ... onto the top of the stack, the navigation controller will automatically load the new controller and view into memory and then trigger an animation that slides the current view offscreen, to the ... single-tasking, the application focuses on becoming a friendly part of the iPhone OS and of anticipated user experience The ImageSearch application is created for users who want to search Google Images in the...
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Programming the iPhone User Experience phần 4 docx

Programming the iPhone User Experience phần 4 docx

Ngày tải lên : 13/08/2014, 08:20
... over HTTP When the expensive, asynchronous HTTP request completes, the application displays the result in place of the cached view Undimming the user interface subtly alerts the user that interaction ... of the change Apple could then push the notification to related devices, with the result being that the iPhone OS could add a numeric badge graphic to the application icon on the Home screen The ... applicationWillTerminate: method when the application exits The loading of the cached bitmap occurs in the loadLastKnown Search: method In parallel, the example begins loading the search results from the previous session...
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Programming the iPhone User Experience phần 5 ppt

Programming the iPhone User Experience phần 5 ppt

Ngày tải lên : 13/08/2014, 08:20
... handled by the view hierarchy, the hitTest:withEvent: message is sent to the topmost UIView in the view hierarchy that can handle the touch event The top view then sends the pointInside:withEvent: ... require precision when users drag a view around the screen, you can improve the user experience by positioning the element slightly above the touch instead of centering it under the touch: - (void)touchesMoved:(NSSet ... shape In such cases, the simplest means of testing against the shape is to compare the pixel at the CGPoint against a bitmap representation of the UIImageView If the pixel in the image is transparent,...
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