microsoft xna game studio 4 0 learn programming now free download

microsoft  xna  game  studio  4 0  learn  programming  now

microsoft xna game studio 4 0 learn programming now

Ngày tải lên : 05/05/2014, 15:09
... Windows 7. ■ Microsoft Visual Studio 201 0 C# Express Edition for Windows Phone, Visual Studio 201 0 Standard Edition, Visual Studio 201 0 Professional Edition, or Visual Studio 201 0 Team Suite. ■ ... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 3 60 and the XNA Game Studio ... your XNA programs on your Windows Phone. 9. The XNA Game Studio Device Center runs your programs on your Xbox 3 60. 10. The compiler runs your program. 11. The empty project created by XNA Game...
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XNA Game Studio 4.0 Programming ppt

XNA Game Studio 4.0 Programming ppt

Ngày tải lên : 08/03/2014, 13:20
... 6 XNA Game Studio Connect 9 Writing Your First Game 11 Your First XNA Game Studio Windows Game 11 Your First XNA Game Studio XNA Xbox 3 60 Game 11 Your First XNA Game Studio Windows Phone 7 Game ... of the product XNA Game Studio 4. 0 and set up your Xbox 3 60 and Windows Phone 7 device. Installing XNA Game Studio 4. 0 XNA Game Studio 4. 0 includes a number of components.The XNA Framework consists of ... 40 5 Presence 40 6 Privileges 40 6 With Friends Like This 40 7 Summary 40 8 16 Multiplayer Networking 40 9 Multiplayer Games 40 9 Getting Ready for Networking Development 41 0 Main Menu and State Management 41 2 Creating...
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3D Graphics with XNA Game Studio 4.0 pptx

3D Graphics with XNA Game Studio 4.0 pptx

Ngày tải lên : 14/03/2014, 21:20
... Vector3( 200 , 300 , 900 ), new Vector3 (0, 50, 0) , Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians (45 ), GraphicsDevice.Viewport.AspectRatio, 0. 1f, 100 00. 0f); ... ArcBallCamera(Vector3.Zero, 0, 0, 0, MathHelper.PiOver2, 1 200 , 100 0, 200 0, GraphicsDevice); Second, we need to update the updateCamera() function to reect the way this new camera type moves: void updateCamera(GameTime ... the base Game class, ensuring that the game runs correctly. base.Draw(gameTime); The complete code for the Game1 class is now as follows: public class Game1 : Microsoft. Xna. Framework .Game { ...
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Microsoft® XNA™ Game Studio 3.0 Unleashed pot

Microsoft® XNA™ Game Studio 3.0 Unleashed pot

Ngày tải lên : 29/03/2014, 02:20
... Mapping 40 3 Normal Mapping 40 3 Parallax Mapping 40 7 Relief Mapping 41 0 Texture Animation 41 4 20 Special Effects 41 7 Transitions 41 7 Cross-Fade (Dissolve) 42 2 Directional Wipes 42 3 Making ... / (float)graphics.GraphicsDevice.Viewport.Height; Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0. 000 1f, 100 0.0f, out projection); From the Library of Neil Preston ptg 602 2785 30 CHAPTER 2 XNA Game Studio and the Xbox 3 60 to create and maintain two separate ... Fire 42 8 21 Particle System 43 5 Particle System Defined 43 5 Point Sprite Defined 43 6 Creating the Particle Class 43 6 Creating the VertexPointSprite Struct 44 2 Microsoft XNA Game Studio 3 .0 Unleashed x From...
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Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx

Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx

Ngày tải lên : 16/02/2014, 00:20
... 397 GameInfo.cs 397 Adding the Dice Model 40 4 Die.cs 40 5 Creating the MainGame Screen 41 4 MainGame.cs 41 4 Creating the DiceSelect Screen 41 7 DiceSelect.cs 41 7 Enhancing Your Game 42 3 Summary 42 4 CHAPTER ... for everyone. c01.indd 4c01.indd 4 2/12/ 201 1 9 :02 :44 AM2/12/ 201 1 9 :02 :44 AM ffirs.indd iiffirs.indd ii 1/31/ 201 1 3:36: 50 PM1/31/ 201 1 3:36: 50 PM PROFESSIONAL Windows đ Phone 7 Game Development ffirs.indd ... Gestures 44 Tap 47 DoubleTap 47 Hold 48 HorizontalDrag 48 VerticalDrag 48 FreeDrag 48 DragComplete 49 Flick 49 Pinch 49 PinchComplete 50 Seeing Results 50 Custom Gestures 50 Designing for Touch Games...
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Microsoft XNA game studio

Microsoft XNA game studio

Ngày tải lên : 11/03/2014, 19:44
... publisher. ISBN: 978 -0- 07-16 1 40 7-8 MHID: 0- 07-16 1 40 7-9 The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0. All trademarks are ... Exercises, 399 24 Content Pipeline Processors 40 1 Content Processors, 40 2 ContentImporter, 40 3 ContentTypeWriter, 40 3 ContentTypeReader, 40 4 Custom Content Processor Example, 40 4 Building a Custom ... Weapon, 45 4 Chapter 26 Review Exercises, 45 7 27 Adding Audio to Your Game 45 9 About XACT, 46 0 The Song and SoundEffect Alternative, 46 0 Programming XACT Audio, 46 0 XACT Audio Project File, 46 1 Audio...
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Microsoft XNA Game Studio Creator’s Guide- P1 doc

Microsoft XNA Game Studio Creator’s Guide- P1 doc

Ngày tải lên : 02/07/2014, 06:20
... publisher. ISBN: 978 -0- 07-16 1 40 7-8 MHID: 0- 07-16 1 40 7-9 The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0. All trademarks are ... Exercises, 399 24 Content Pipeline Processors 40 1 Content Processors, 40 2 ContentImporter, 40 3 ContentTypeWriter, 40 3 ContentTypeReader, 40 4 Custom Content Processor Example, 40 4 Building a Custom ... Game 45 9 About XACT, 46 0 The Song and SoundEffect Alternative, 46 0 Programming XACT Audio, 46 0 XACT Audio Project File, 46 1 Audio Engine, 46 1 Global Settings, 46 2 Wave Banks, 46 2 Sound Banks, 46 2 Space...
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Microsoft XNA Game Studio Creator’s Guide- P2 pptx

Microsoft XNA Game Studio Creator’s Guide- P2 pptx

Ngày tải lên : 02/07/2014, 06:20
... button to make the connection. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 FIGURE 2 -4 XNA Game Studio Connect main page MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 34 Explorer. You may want to create ... your PC. On the Games blade of the Xbox 3 60 Dashboard (under Demos and More), launching XNA Game Studio Connect will display the XNA Game Studio Connect main page (see Figure 2 -4) . The Connect ... changes. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 28 11 Once you have a connection from your PC to your Xbox 3 60, you will be able to compile an Xbox 3 60 Game project. Creating an Xbox 3 60 Game...
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Microsoft XNA Game Studio Creator’s Guide- P4 pot

Microsoft XNA Game Studio Creator’s Guide- P4 pot

Ngày tải lên : 02/07/2014, 06:20
... systems if(increaseBlue) blue += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else blue -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if (blue <= 0. 0f) // decrease blue till blue < 0 increaseBlue ... 6 Shaders if (increasingX) X += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else X -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if (X <= -1.0f) // decrease X till less than ... InitializeTriangle(){ Vector3 position = new Vector3( 0. 5f, 0. 0f, 0. 0f); // right triangleVertex [0] = new VertexPositionColor(position, Color.Orange); position = new Vector3( 0. 0f, 0. 5f, 0. 0f); // top triangleVertex[1]...
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Microsoft XNA Game Studio Creator’s Guide- P5 ppsx

Microsoft XNA Game Studio Creator’s Guide- P5 ppsx

Ngày tải lên : 02/07/2014, 06:20
... M.M 14 = 0. 0f; //Right M.M21 = U.X; M.M22 = U.Y; M.M23 = U.Z; M.M 24 = 0. 0f; //Up M.M31 = L.X; M.M32 = L.Y; M.M33 = L.Z; M.M 34 = 0. 0f; //Look M.M41 = 0. 0f; M.M42 = 0. 0f; M.M43 = 0. 0f; M.M 44 = 1.0f; XNA s ... M.M13=R.Z; M.M 14= 0. 0f; //RIGHT M.M21= U.X; M.M22=U.Y; M.M23=U.Z; M.M 24= 0. 0f; //UP M.M31= L.X; M.M32=L.Y; M.M33=L.Z; M.M 34= 0. 0f; //LOOK M.M41= 0. 0f; M.M42 =0. 0f; M.M43 =0. 0f; M.M 44= 1.0f; return M; } Then, ... Matrix.CreateScale (0. 2f, 0. 2f, 0. 2f); rotationY = Matrix.CreateRotationY(moonRotation); translation = Matrix.CreateTranslation (0. 0f, 0. 8f,-8.0f); orbitTranslation = Matrix.CreateTranslation (0. 0f, 0. 0f,-1.0f); orbitRotationY...
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Microsoft XNA Game Studio Creator’s Guide- P6 docx

Microsoft XNA Game Studio Creator’s Guide- P6 docx

Ngày tải lên : 02/07/2014, 06:20
... sky.bmp, MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 148 Image Name Camera Orientation Head Pitch Bank front.bmp 0 0 0 left.bmp 90 0 0 back.bmp 1 80 0 0 right.bmp – 90 0 0 sky.bmp – 90 90 0 ground2.bmp – 90 ... Vector2 (0. 0f, 0. 0f); Vector3 pos = new Vector3 (0. 0f, 0. 0f, 0. 0f); Color color = Color.White; // top left uv.X= 0. 0f; uv.Y= 0. 0f; pos.X=-BORDER; pos.Y =0. 0f; pos.Z=-BORDER; groundVertices [0] = new ... Figure 10 -4) . CHAPTER 10 Adding Skies and Horizons to Your Levels Setting X Y Z Camera Position 42 00 .m 44 00 .m 65.4m Fixed Height Above Surface Yes 65.4m Target Position 42 00 .m 7935.7m 65.4m Fixed...
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Microsoft XNA Game Studio Creator’s Guide- P7 pps

Microsoft XNA Game Studio Creator’s Guide- P7 pps

Ngày tải lên : 02/07/2014, 06:20
... left pos.X= 0. 5f; pos.Y=1.0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y =0. 0f; vertices[2]=new VertexPositionColorTexture(pos,col,uv);// top right pos.X= 0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y=1.0f; vertices[3]=new ... new Vector3( -0. 5f, 1.0f, 0. 0f); Color col = Color.White; vertices [0] =new VertexPositionColorTexture(pos,col,uv);// top left pos.X= -0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X =0. 0f; uv.Y=1.0f; vertices[1]=new ... runs: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 168 const float TIME_SCALE = 200 00. 0f; // adjust V by time scale verticalAdjustment // time scale V increment -= (float)gameTime.ElapsedGameTime.Milliseconds/TIME_SCALE; //...
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Microsoft XNA Game Studio Creator’s Guide- P8 potx

Microsoft XNA Game Studio Creator’s Guide- P8 potx

Ngày tải lên : 02/07/2014, 06:20
... such as lost group in- MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 212 FIGURE 14- 8 Joint, base, and fan all centered at the origin MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 1 94 If you view the contents ... lapse between frames and keep value between 0 & 100 0 ms intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds; intervalTime = intervalTime % 100 0; 189 The X, Y, Z information is the same ... the spacebar is pressed. 3. Change the size of your font to 24 points. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 200 209 CHAPTER 14 3D Models Assigning the Material to the Box and Sphere Repeat...
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Microsoft XNA Game Studio Creator’s Guide- P9 doc

Microsoft XNA Game Studio Creator’s Guide- P9 doc

Ngày tải lên : 02/07/2014, 06:20
... unitVectorB.z = 0. 000 * 0. 707 + 1 .00 0 * 0. 707 + 0. 000 0 * 0. 000 = 0. 707 The result can be rearranged to isolate the value for θ which is the angle being sought: θ = cos -1 (0. 707 ) = 0. 785 radians 2π ... 0 2 +5 2 +0 2 =5 Ax/lengthA = 0. 000 , Ay/lengthA = 1 .00 0, Az/lengthA = 0. 000 Then, calculate the unit vector for B: unitVectorB = B/lengthB Length A= 0 2 +5 2 +0 2 =7 .07 2 Bx/lengthB = 0. 707 , By/lengthB ... vector A (9, 1, 0) divided by 2; you would end up with the following calculation: X = 9/2 Y = 1/2 Z = 0/ 2 The new vector is defined with the coordinates X = 4. 500 , Y = 0. 500 , and Z = 0. 000 . The direction...
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Microsoft XNA Game Studio Creator’s Guide- P10 pdf

Microsoft XNA Game Studio Creator’s Guide- P10 pdf

Ngày tải lên : 02/07/2014, 06:20
... the rotation—will appear in the product matrix: 0. 00 0 .00 0. 00 0 .00 -2.12 3. 54 0. 00 0 .00 1 .41 4. 24 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 262 269 CHAPTER 17 Building ... vertices for the triangle: | 0 0 0 0 |X| 1 0 0 0 |=| 0 0 0 0 | | 1 4 0 0 | | 0 1 0 0 |=| 1 4 0 0 | | 4 2 0 0 | | 0 0 1 0 |=| 4 2 0 0 | | 0 0 0 0 | | 0 0 0 1 |=| 0 0 0 0 | To perform this calculation ... cos(π /4) sin(π /4) 0 | | 4 2 0 0 | | 0 -sin(π /4) cos(π /4) 0 | | 0 0 0 0 | | 0 0 0 1 | If you were to multiply this by hand, the result would be 0. 00 0 .00 0. 00 0 .00 1 .00 2.83 2.83 0. 00 4. 00 1 .41 1 .41 ...
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