... XNA games on
your PC.
■
Microsoft Windows Vista or Windows 7.
■
Microsoft Visual Studio 201 0 C# Express Edition for Windows Phone, Visual Studio 201 0
Standard Edition, Visual Studio 201 0 ... Live Gamer Tag. You can
nd membership details at http://create.msdn.com.
XNA GameStudio Connect
The XNAGameStudio Connect program provides the link between your Xbox 3 60 and the
XNA GameStudio ... brain.
2. You must have an Xbox 3 60 to create games with C# and XNA.
3. XNA is a programming language.
4.XNAGameStudio is an IDE.
5. The C# compiler produces an XNA output le.
6. C# is a framework.
...
... 6
XNA GameStudio Connect 9
Writing Your First Game 11
Your First XNAGameStudio Windows Game 11
Your First XNAGameStudioXNA Xbox 3 60 Game 11
Your First XNAGameStudio Windows Phone 7
Game ... of the product
XNA GameStudio4.0 and set up your Xbox 3 60 and Windows Phone 7 device.
Installing XNAGameStudio4.0
XNA GameStudio4.0 includes a number of components.The XNA Framework consists
of ... 40 5
Presence 40 6
Privileges 40 6
With Friends Like This 40 7
Summary 40 8
16
Multiplayer Networking 40 9
Multiplayer Games 40 9
Getting Ready for Networking Development 41 0
Main Menu and State Management 41 2
Creating...
... Vector3( 200 , 300 , 900 ),
new Vector3 (0, 50, 0) ,
Vector3.Up);
Matrix projection = Matrix.CreatePerspectiveFieldOfView(
MathHelper.ToRadians (45 ),
GraphicsDevice.Viewport.AspectRatio,
0. 1f, 100 00. 0f);
... ArcBallCamera(Vector3.Zero, 0, 0, 0, MathHelper.PiOver2,
1 200 , 100 0, 200 0, GraphicsDevice);
Second, we need to update the updateCamera() function to reect the way this new
camera type moves:
void updateCamera(GameTime ... the base Game class, ensuring
that the game runs correctly.
base.Draw(gameTime);
The complete code for the Game1 class is now as follows:
public class Game1 : Microsoft. Xna. Framework .Game
{
...
... Mapping
40 3
Normal Mapping
40 3
Parallax Mapping
40 7
Relief Mapping
41 0
Texture Animation
41 4
20 Special Effects 41 7
Transitions
41 7
Cross-Fade (Dissolve)
42 2
Directional Wipes
42 3
Making ... /
(float)graphics.GraphicsDevice.Viewport.Height;
Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio,
0.000 1f, 100 0.0f, out projection);
From the Library of Neil Preston
ptg 602 2785
30
CHAPTER 2 XNAGameStudio and the Xbox 3 60
to create and maintain two ... Fire
42 8
21 Particle System 43 5
Particle System Defined
43 5
Point Sprite Defined
43 6
Creating the Particle Class
43 6
Creating the VertexPointSprite Struct
44 2
Microsoft XNAGameStudio 3 .0 Unleashed
x
From...
... publisher.
ISBN: 978 -0- 07-16 1 40 7-8
MHID: 0- 07-16 1 40 7-9
The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0.
All trademarks are ... Exercises, 399
24 Content Pipeline Processors 40 1
Content Processors, 40 2
ContentImporter, 40 3
ContentTypeWriter, 40 3
ContentTypeReader, 40 4
Custom Content Processor Example, 40 4
Building a Custom ... Devices, 40
Keyboard Input, 40
GamePad Input, 41
Porting your 2D Games to the Zune, 41
A Starter 2D Game Example, 42
Adding the Images, 42
Animating the Asteroid, 43
Controlling the Ship, 45
Adding...
... publisher.
ISBN: 978 -0- 07-16 1 40 7-8
MHID: 0- 07-16 1 40 7-9
The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0.
All trademarks are ... Exercises, 399
24 Content Pipeline Processors 40 1
Content Processors, 40 2
ContentImporter, 40 3
ContentTypeWriter, 40 3
ContentTypeReader, 40 4
Custom Content Processor Example, 40 4
Building a Custom ... Devices, 40
Keyboard Input, 40
GamePad Input, 41
Porting your 2D Games to the Zune, 41
A Starter 2D Game Example, 42
Adding the Images, 42
Animating the Asteroid, 43
Controlling the Ship, 45
Adding...
... button to make the connection.
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
14
FIGURE 2 -4
XNA GameStudio Connect main page
MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE
34
Explorer. You may want to create ... your PC. On the Games blade of the Xbox 3 60
Dashboard (under Demos and More), launching XNAGameStudio Connect will
display the XNAGameStudio Connect main page (see Figure 2 -4) .
The Connect ... changes.
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
28
11
Once you have a connection from your PC to your Xbox 3 60, you will be able to
compile an Xbox 3 60 Game project. Creating an Xbox 3 60 Game...
... systems
if(increaseBlue)
blue += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f;
else
blue -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f;
if (blue <= 0. 0f) // decrease blue till blue < 0
increaseBlue ... 6
Shaders
if (increasingX)
X += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f;
else
X -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f;
if (X <= -1.0f) // decrease X till less than ... InitializeTriangle(){
Vector3 position = new Vector3( 0. 5f, 0. 0f, 0. 0f); // right
triangleVertex [0] = new VertexPositionColor(position, Color.Orange);
position = new Vector3( 0. 0f, 0. 5f, 0. 0f); // top
triangleVertex[1]...
... such as lost group in-
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
212
FIGURE 14- 8
Joint, base, and fan all centered at the origin
MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE
1 94
If you view the contents ... lapse between frames and keep value between 0 & 100 0 ms
intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds;
intervalTime = intervalTime % 100 0;
189
The X, Y, Z information is the same ... the spacebar is
pressed.
3. Change the size of your font to 24 points.
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
200
209
CHAPTER 14
3D Models
Assigning the Material to the Box and Sphere
Repeat...
... unitVectorB.z
= 0.000 * 0. 707 + 1 .000 * 0. 707 + 0.0000 * 0.000
= 0. 707
The result can be rearranged to isolate the value for θ which is the angle being
sought:
θ = cos
-1
(0. 707 ) = 0. 785 radians
2π ... 0
2
+5
2
+0
2
=5
Ax/lengthA = 0.000 , Ay/lengthA = 1 .00 0, Az/lengthA = 0.000
Then, calculate the unit vector for B:
unitVectorB = B/lengthB
Length A= 0
2
+5
2
+0
2
=7 .07 2
Bx/lengthB = 0. 707 , By/lengthB ... vector A (9, 1, 0) divided by 2;
you would end up with the following calculation:
X = 9/2 Y = 1/2 Z = 0/ 2
The new vector is defined with the coordinates X = 4. 500 , Y = 0. 500 , and Z =
0.000 . The direction...