discuss design rules for graphical user interface in computer graphics

Tài liệu Art of Surface Interpolation-Chapter 4: Graphical user interface doc

Tài liệu Art of Surface Interpolation-Chapter 4: Graphical user interface doc

Ngày tải lên : 21/01/2014, 07:20
... points selected using the menu items Mark first point (shortcut key Alt+1) and Mark second point (shortcut key Alt+2). 53 Chapter 4 Graphical user interface The goal of the graphical user interface ... performs a modified interpolating algorithm as described in section 3.10 Running SURGE- F.EXE. Using this procedure the trend surface is involved in the interpolation, meaning that the resulting ... the default setting for the colours in colour maps or for the levels of isolines, the user can specify the following files: NAME.CLs is an input ASCII file containing z-levels for a raster colour...
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Natural User Interface in.NET pdf

Natural User Interface in.NET pdf

Ngày tải lên : 15/03/2014, 02:20
... natural user interfaces, except for one thing: the quoted paper was written in 1982 by Ben Shneiderman and he was describing the up-and-coming graphical user interface as a direct manipulation interface. ... natural user interface, or NUI (pronounced "new-ee"), is the next generation of interfaces. We can interact with natural user interfaces using many different input modalities, including ... Containers In chapter 1, we spent a lot of time discussing skills and we also discussed some guidelines for creating natural interactions. Those concepts are core to understanding natural user interfaces,...
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Chapter 3 Error Handling for the User Interface

Chapter 3 Error Handling for the User Interface

Ngày tải lên : 13/05/2014, 11:39
... and up to but not including y Chapter 3 : Error Handling for the User Interface Slide 32 9:06:37 AM Passing Arguments: Call-By-Value vs. Call-By-Reference (p 219) ã Passing by value – Send ... AM HANDLING EXCEPTIONS ã The finally Block The finally block contains code that always executes, whether or not any exception occurs. Ex: page _ _ _ See Demo Slide 28 9:06:37 AM User- defined ... Within namespace System randomObject.Next() ã Returns a number from 0 to Int32.MaxValue Int32.MaxValue = 2,147,483,647 randomObject.Next ( x ) ã Returns a value from 0 up to but not including...
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Chapter 14: Designing the Graphical User Interface ppt

Chapter 14: Designing the Graphical User Interface ppt

Ngày tải lên : 05/07/2014, 02:20
... other distinctions that are often drawn in the arena of testing, unit testing, system testing, regression testing, and so on. We’re going to stay at a higher level and discuss design testing and ... broken down into two main areas of focus: 1. Designing the GUI to be usable and friendly from the end user s perspective. 2. Designing and implementing the GUI to be reliable, and maintainable from the ... headings: ■ Find How do you find the information you need to perform the use-case? ■ Display What information is needed for the use-case to be completed? ■ Verification What processes support verifying...
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Chapter 2. Graphical User Interface pptx

Chapter 2. Graphical User Interface pptx

Ngày tải lên : 02/08/2014, 18:21
... 2. Graphical User Interface Windows Forms  WinForms  Create GUIs for programs  Element on the desktop  Represented by:  Dialog  Window  MDI window Slide 11 Chapter 2. Graphical User Interface Event-Handling ... clicked in the designer. Slide 12 Chapter 2. Graphical User Interface Event-Handling Model Object A raises event E Delegate for event E Handler 1 for event E Handler 3 for event E Handler 2 for ... is double clicked in the designer. Slide 3 Chapter 2. Graphical User Interface Introduction  Graphical User Interface (GUI)  Allow interaction with program visually  Is an object, accessed...
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mathematics for 3d game programming and computer graphics, third edition [electronic resource]

mathematics for 3d game programming and computer graphics, third edition [electronic resource]

Ngày tải lên : 29/05/2014, 17:21
... Space Window Space Figure 1.3. The coordinate spaces appearing in the rendering pipeline. Vertex positions are submitted to the graphics library in object space and are eventually transformed into ... Spherical Linear Interpolation 86 Chapter 4 Summary 89 Exercises for Chapter 4 91 Chapter 5 Geometry for 3D Engines 93 5.1 Lines in 3D Space 93 5.1.1 Distance Between a Point and a Line 93 5.1.2 ... mapping details, including the process of bump mapping, are discussed in detail in Chapter 7. 1.2 Vertex Transformation Geometrical data is passed to the graphics hardware in the context of...
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advanced graphics programming using opengl (morgan kaufmann series in computer graphics and geometric modeling)

advanced graphics programming using opengl (morgan kaufmann series in computer graphics and geometric modeling)

Ngày tải lên : 01/06/2014, 01:06
... array drawing commands by binding a vertex buffer object to the appropriate array bind- ing point (vertex, color, normal, texture coordinate) using the array point commands (for example, glNormalPointer). ... vertices in the primitive is small, the overhead in setting up the array pointers and enabling and disabling individual arrays may outweigh the savings in the individual function calls (for example, ... Modeling: An Introduction Christoph M. Hoffmann An Introduction to Splines for Use in Computer Graphics and Geometric Modeling Richard H. Bartels, John C. Beatty, and Brian A. Barsky TEAM LinG ...
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10 usability heuristics for user interface design

10 usability heuristics for user interface design

Ngày tải lên : 19/02/2014, 15:32
... 10 Usability Heuristics for User Interface Design by JAKOB NIELSEN (10 kinh nghiệm về khả năng sử dụng trong thiết kế giao diện của Jakob ... từ ngữ hàn lâm . Sử dụng cách nói đời thường để hiển thị thông tin một cách tự nhiên và tuần tự. 3 .User control and freedom (Người dùng tự do điều khiển ) Người dùng ... một cách thao tác cho cùng một hành động , tình huống ; một cách diễn đạt 9.Help users recognize, diagnose, and recover from errors ( Gíup người dùng nhận biết và sửa lỗi...
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user interface design for programmers, 2001

user interface design for programmers, 2001

Ngày tải lên : 20/03/2014, 15:41
... pause for a minute and go back to computers. We're going to invent a typical Windows power user named Pete. When you're thinking about user interfaces, it helps to keep imaginary users ... level we think we're designing for users, but no matter how hard we try, we're designing for who we think the user is, and that means, sadly, that we're designing for ourselves. ... A user interface is well designed when the program model conforms to the user model. That's it. Almost all good user interface design comes down to bringing the program model and the user...
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User Interface Design for Mere Mortals PHẦN 2 docx

User Interface Design for Mere Mortals PHẦN 2 docx

Ngày tải lên : 09/08/2014, 12:21
... them. Therefore,when you design a user interface, you have to understand how the interface works in the operating system for which you’re designing it. If you’re going to write a software interface for several ... which involves placing your index finger into a small device that reads the fingerprint and checks the fingerprint against the one on file. ã Retina scanning , which sounds like something out ... for interfacing with a computer. These not only include the graphical user interface (GUI) that you’re probably used to using on your own computer, but also interfaces that are growing in popularity, such...
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User Interface Design for Mere Mortals PHẦN 3 pptx

User Interface Design for Mere Mortals PHẦN 3 pptx

Ngày tải lên : 09/08/2014, 12:21
... command-line interface (CLI), and the graphical user interface (GUI). You learned the differences in these three interface models, and vari- ous types of hardware user interface models that work in ... software. Up-and-Coming Interfaces Several new and interesting interfaces are currently being designed and researched. One or more of these interfaces could make their way into our lives at some point in the ... reported on a computer screen, but in the form of a marble that had the information etched on it. ã Zooming interfaces is an evolutionary outgrowth of the GUI. Therefore, zooming interfaces sport...
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User Interface Design for Mere Mortals PHẦN 4 potx

User Interface Design for Mere Mortals PHẦN 4 potx

Ngày tải lên : 09/08/2014, 12:21
... guidelines for user interfaces in Chapter 7,“Designing a User Interface, ”and for Web sites in Chapter 8,“Designing a Web Site.” Phase 2: Design, Testing, and Development This phase is split into ... about applying interface principles and patterns that adhere to these good design principles in Chapter 7,“Designing a User Interface. ” Are Designers Against Users? Designers and users have fundamentally ... improving the film before it takes its final form. In user interface design, there is a more interactive version of storyboarding called paper prototyping. Paper prototyping involves creating a paper...
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User Interface Design for Mere Mortals PHẦN 5 pps

User Interface Design for Mere Mortals PHẦN 5 pps

Ngày tải lên : 09/08/2014, 12:21
... with informa- tion that the user wants, the user will consider the goal to be to find the information on the site. 2. Forming the intention —If the user believes that the Web site contains information ... judging person (INFJ). ã Maureen is an introvert and is an intuitive, thinking, and perceiving per- son (INTP). ã Bruce is an introvert and is an intuitive, thinking, and judging person (INTJ). ã Travis ... learned about the issues involved in creating a paper prototype, why it’s the most effective means of developing and testing a user interface before you start developing that interface, and the limitations...
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User Interface Design for Mere Mortals PHẦN 6 pptx

User Interface Design for Mere Mortals PHẦN 6 pptx

Ngày tải lên : 09/08/2014, 12:21
... and claiming that this is what the user wants. In other words, the designer or developer thinks he is a typical user. ã Designing for edge cases, meaning that the project team will design for every ... now driving the marketing and acceptance of user interfaces, so it behooves you to make every effort to find out what users are thinking about. The Research phase of the Goal-Oriented Design Process ... will be the final design for your user interface. 154 Chapter 6 Summary This chapter began with a discussion about the psychology of user actions and user misunderstandings and misinterpretations...
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