direct 3d programming

Beginning Direct 3D Game Programming P2

Beginning Direct 3D Game Programming P2

Ngày tải lên : 06/11/2013, 11:15
... objects, which now are set directly by calling the methods of IDirect3DDevice7 . Direct3 D 7 dropped the special interface used in Direct3 D 6 to access tex- tures. The IDirect3DDrawSurface7 interface ... 2.1 Device selection in the Direct3 D Settings dialog box Figure 2.2 The relationship between DDI, HAL, and GDI CHAPTER 1 The History of Direct3 D/ DirectX Graphics 01 direct3 d chap01 6/19/03 5:18 PM ... product with Windows drivers. Direct3 D, part of DirectX, appeared in 1996 in DirectX 2.0. Direct3 D is designed to give access to the advanced graphics capabilities of 3D hardware accelerators, while...
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Beginning Direct 3D Game Programming P1

Beginning Direct 3D Game Programming P1

Ngày tải lên : 06/11/2013, 11:15
... my new Web site, at http://www .direct3 d.net (now http://www .direct3 d.info), with the sole purpose of providing understandable and instructive tutorials on Direct3 D programming. This was also my ... Anja Beginning Direct3 D ® Game Programming 2 nd Edition Wolfgang F. Engel which features advanced shader programming material by 27 authors. The tremendous success of Beginning Direct3 D Game Programming ... with a character animation system • DirectX Graphics programming • And more! xxi Introduction Beginning Direct3 D ® Game Programming 2 nd Edition Chapter 3 Programming Conventions . . . . . ....
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Tài liệu Java 3d Programming pdf

Tài liệu Java 3d Programming pdf

Ngày tải lên : 10/12/2013, 02:15
... programming 2.1 Learning 3D graphics programming 2.2 Projecting from 3D world coordinates to 2D screen coordinates 2.3 Lighting effects 2.4 Putting it together—MyJava3D 2.5 Summary 3D graphics programming ... Learning 3D graphics programming Given the enormous variety of teaching and learning styles, there probably is no best way of teaching 3D graphics programming. I learned 3D graphics programming ... library of standard APIs, Java 3D introduces abstractions over OpenGL /Direct3 D and includes many features that will bring your applications to market faster. Java 3D can be frustrating at times—abstraction...
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Tài liệu Java 3d Programming pdf

Tài liệu Java 3d Programming pdf

Ngày tải lên : 10/12/2013, 02:15
... c:\program files\javasoft directory. 3.1.3 Documentation Java 3D programming involves general Java programming, high−performance programming, 3D graphics algorithms, 2D graphics programming, UI design, ... the benefits of a Java 3D s higher−level of scene description—the scenegraph. 33 CHAPTER 2 3D graphics programming 2.1 Learning 3D graphics programming 2.2 Projecting from 3D world coordinates ... Learning 3D graphics programming Given the enormous variety of teaching and learning styles, there probably is no best way of teaching 3D graphics programming. I learned 3D graphics programming...
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3D Game Programming All in One- P22

3D Game Programming All in One- P22

Ngày tải lên : 18/10/2013, 00:15
... serverPlay3D works is that it accepts an AudioProfile and 3D coordinates in the world space. Conveniently we can get those coordinates from a simple call to getTransform . The serverPlay3D function ... sorts of sounds are usually called 3D sounds. The actual sound effects have no inherent 3D characteristics, but the game client handles them in a manner that imparts 3D positional information to each ... time it's AudioClose3d . (Don't type this in—it's already in sndProfiles.cs.) datablock AudioDescription(AudioClose3d) { volume = 1.0; isLooping= false; is3D = true; ReferenceDistance=...
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3D Game Programming All in One- P25

3D Game Programming All in One- P25

Ngày tải lên : 24/10/2013, 18:15
... chat interface. You can copy them from C:\3DGPAi1\RESOURCES\CH23 and put them into the directories under the C:\koob\control\client\ directory in the subdirectories specified in the exec statements. Now ... chat interface. You can copy them from C:\3DGPAi1\RESOURCES\CH23 and put them into the directories under the C:\koob\control\client\ directory in the subdirectories specified in the exec statements. The ChatBox ... statements; you can copy them from C:\3DGPAi1\RESOURCES\CH23 and put them into the direc- tories under the C:\koob\control\client\ directory in the subdirectories specified in the exec statements. Each...
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3D Game Programming All in One- P26

3D Game Programming All in One- P26

Ngày tải lên : 24/10/2013, 18:15
... "games"); DeactivateDirectInput() Parameters: none Return: nothing Description: Disables DirectInput device polling (mouse, keyboard, joystick). Usage: DeactivateDirectInput(); Team LRN Please ... Console Script Command Reference activateDirectInput() Parameters: none Return: nothing Description: Activates direct input device polling. Usage: activateDirectInput(); activateKeyboard() Parameters: ... Choices: "AL_VELOCITY" "AL_POSITION" "AL_DIRECTION" Return: numeric Description: Queries the value of the ALenum . Usage: %direction = alxGetListener3f("AL_DIRECTION"); alxGetListenerf(ALenum) Parameters:...
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3D Game Programming All in One- P27

3D Game Programming All in One- P27

Ngày tải lên : 29/10/2013, 01:15
... string specifier. Choices: "DETECT" "C" "FPU" "MMX" "3DNOW" "SSE" Return: nothing Description: Enables math extensions based on CPU type. Usage: MathInit("DETECT"); MatrixCreate(vector, ... loading. Usage: pathOnMissionLoadDone("missE/mission"); PermDisableMouse() Parameters: none Return: nothing Description: Permanently disables DirectInput polling of the mouse device. Usage: PermDisableMouse(); PlayDemo(filename) Parameters: ... ■ The Torque Game Engine Reference688 GetBoxCenter(box) Parameters: box String containing two 3D tuples defining the box. Return: string Description: Computes the center of a box. Usage: %c...
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3D Game Programming All in One- P28

3D Game Programming All in One- P28

Ngày tải lên : 29/10/2013, 01:15
... Development Web Sites 3D Café 3D models and resources. http://www.3dcafe.com 3D Today Magazine 3D modeling tutorials, resources, and articles. http://3dtoday.com 3Dup.com 2D and 3D models and resources. http://www.3dup.com AngelCode Game ... resources. http://www.3dup.com AngelCode Game development and more. http://www.angelcode.com CFXweb Game design, tutorials, and resources. http://www.cfxweb.net CodeGuru Programming news, tutorials, ... watermark. Machinima.com Real-time 3D animation. http://www.machinima.com MathWorld Math tutorials, articles, and resources. http://mathworld.wolfram.com Mesh Factory Source for 3D models. http://www.meshfactory.com Monster...
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3D Game Programming All in One- P29

3D Game Programming All in One- P29

Ngày tải lên : 08/11/2013, 00:15
... Point-of-View) games, 3 3D Cafe Web site, 743 3D objects coordinate systems, 90–91 overview, 89 shapes, 94–95 transformation, 95–98 3D sounds, 559 3D Today Magazine Web site, 743 3Dup.com Web site, ... Tools Modeling Blender 3D modeling Multiplatform: Windows, Linux, Irix, Sun Solaris, FreeBSD, or Mac OS X. Free software: Open Source/GPL. http://www.blender3d.org gmax 3D modeling Stripped-down version of 3ds ... textures and alignment. It will also show 3D models of entities, if QuArK can find the 3D representation. New 3D window Creates a new free-floating 3D edit window. An "eye" with an...
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3D Game Programming All in One- P30

3D Game Programming All in One- P30

Ngày tải lên : 08/11/2013, 00:15
... and programming sound, 550–555 defined, 163 sizing properties, 164 program setup, UltraEdit-32, 32 Programmers Haven Web site, 747 programming editing tools, 751 programming editors, 31 programming ... 266–268 server-side, 241–242 Message Panel (MilkShape 3D) , 406 MessageBox interface, 640–642, 652–655 MessageDialog object, 174 MessageVector class, 732 messaging direct CommandToClient function, 207–209 Team ... 425 MilkShape 3D, 392 Mission Editor, 588 New UV Map, 387 UVMapper, 408 Effect menu (Audacity tool), 549 Face menu (MilkShape), 394 File menu Audacity tool, 546 Import, 387 Merge, 429 MilkShape 3D, 392 Mission...
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3D Game Programming All in One- P31

3D Game Programming All in One- P31

Ngày tải lên : 08/11/2013, 00:15
... www.courseptr.com A division of Course Technology ™ Programming Role Playing Games with DirectX, 2nd Edition 1-59200-315-X ■ $49.99 Beginning C++ Game Programming 1-59200-205-6 ■ $29.99 The Dark ... menu (Milkshape 3D) , 395 top-down approach, problem decomposition, 66 top property, 164 top view, MilkShape 3D, 382 topographical shape mapping, 417 Torque Torque Game Engine 3D world rendering ... (MilkShape 3D) , 397 Windows operating system, 8, 10 windVelocity property, 521 Winter, David A. (Maximum Football), 7 wooden textures, 275, 279–281, 361 working environment, MilkShape 3D, 382 World...
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Tài liệu Java 3D is a client−side Java application programming interface (API) developed pdf

Tài liệu Java 3D is a client−side Java application programming interface (API) developed pdf

Ngày tải lên : 12/12/2013, 11:15
... CHAPTER 2 3D graphics programming 2.1 Learning 3D graphics programming 2.2 Projecting from 3D world coordinates to 2D screen coordinates 2.3 Lighting effects 2.4 Putting it together—MyJava3D 2.5 ... Learning 3D graphics programming Given the enormous variety of teaching and learning styles, there probably is no best way of teaching 3D graphics programming. I learned 3D graphics programming ... important concepts in Java 3D the scenegraph. 42 myJava3D.setTitle( "MyJava3D" ); myJava3D.setSize( 300, 300 ); myJava3D.setVisible( true ); } } 2.5 Summary The MyJava3D example application...
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Tài liệu 3D Game Programming All in One- P1 docx

Tài liệu 3D Game Programming All in One- P1 docx

Ngày tải lên : 24/12/2013, 17:15
... . . . . . . . . . . . . . . . . . . . . . . .87 Chapter 3 3D Programming Concepts . . . . . . . . . . . . . . . . . . . . . . . . .89 3D Concepts . . . . . . . . . . . . . . . . . . . . . . . ... . . . . . . . . . . . . . . . . . . . . .103 3D Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .104 3D Programming . . . . . . . . . . . . . . . . . ... . . . . . . . . . . . .31 Chapter 3 3D Programming Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .89 Chapter 4 Game Programming . . . . . . . . . . . ....
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