creating some game info text objects

game theory text - thomas s. ferguson

game theory text - thomas s. ferguson

Ngày tải lên : 08/04/2014, 12:16
... GAME THEORY Thomas S Ferguson Part I Impartial Combinatorial Games Take-Away Games 1.1 A Simple Take-Away Game 1.2 What is a Combinatorial Game? 1.3 P-positions, N-positions 1.4 Subtraction Games ... Impartial Combinatorial Games Take-Away Games Combinatorial games are two-person games with perfect information and no chance moves, and with a win-or-lose outcome Such a game is determined by ... can win the game (c) Show that if n = 2000, the second player can win the game (d) Who, if anyone, wins the game if n = 14? I–8 The Game of Nim The most famous take-away game is the game of Nim,...
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Creating 3D Game Art for the iPhone with Unity docx

Creating 3D Game Art for the iPhone with Unity docx

Ngày tải lên : 27/06/2014, 08:20
... starts with defining your game units 24 Creating Game Objects Â�Using€modo What Is a Game Unit A game unit is an arbitrary means of defining size in your game scene One game unit is equal to grid ... your vertex budget for individual game objects, you again need to think about the type of game you’re creating If you are creating a game that requires a lot of objects in the scene, then you’ll ... our game budget, as we’ll discuss in the next section Determining Your Game Budget Before you can begin creating any game objects, you will need to create what I call the game budget Your game...
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Creating 3D Game Art for the iPhone with Unity Part 1 docx

Creating 3D Game Art for the iPhone with Unity Part 1 docx

Ngày tải lên : 08/08/2014, 13:21
... normal, and UV coordinate data Creating 3D Game Art for the iPhone with Unity Game Loop Inside the Unity iOS game loop is where the components of our game are updated The game loop is always running ... book and a typical game art book is that we are going to take an in-depth look at creating game models, textures, and animation so that they’re properly optimized for a specific game engine and ... Creating 3D Game Art for the iPhone with Unity Praise for Creating 3D Game Art for the iPhone with Unity As the sophisticated tools for creating and implementing assets...
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Creating 3D Game Art for the iPhone with Unity Part 2 docx

Creating 3D Game Art for the iPhone with Unity Part 2 docx

Ngày tải lên : 08/08/2014, 13:21
... starts with defining your game units 24 Creating Game Objects Â�Using€modo What Is a Game Unit A game unit is an arbitrary means of defining size in your game scene One game unit is equal to grid ... your vertex budget for individual game objects, you again need to think about the type of game you’re creating If you are creating a game that requires a lot of objects in the scene, then you’ll ... our game budget, as we’ll discuss in the next section Determining Your Game Budget Before you can begin creating any game objects, you will need to create what I call the game budget Your game...
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Creating 3D Game Art for the iPhone with Unity Part 3 ppsx

Creating 3D Game Art for the iPhone with Unity Part 3 ppsx

Ngày tải lên : 08/08/2014, 13:21
... the 49 Creating 3D Game Art for the iPhone with Unity next section, we’ll take a practical look at the process behind creating the texture map for the Tater game object Fundamentals of Game Textures ... When Creating UVs for Tater, My Goal Was to Minimize Seams as Much as Possible while Removing Texture Distortion and Creating a UV Map that Was Best Suited for Texturing 43 Creating 3D Game Art ... isn’t an issue when creating textures for your game objects such as with Tater and Thumper, but with textures that need to fill the screen, e.g., menus, you will have to make some adjustments You...
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Creating 3D Game Art for the iPhone with Unity Part 4 ppt

Creating 3D Game Art for the iPhone with Unity Part 4 ppt

Ngày tải lên : 08/08/2014, 13:21
... the different areas on the texture€atlas Creating Game Objects Â�Using€modo Any empty space in your texture atlas is a missed opportunity for adding detail in your game Fig 4.11╇ This Image ... Mapped to a Texture Tile of 512 × 512 in the Texture Atlas 78 Creating Game Objects Â�Using€modo out the unit to pixel ratio so that you can be assured that your Â� mapping and texture resolution ... heap texture uses a seamless texture in the top half of the texture atlas 85 Creating 3D Game Art for the iPhone with Unity FIG 4.21╇ Here Is the Trash Heap Model, Which Surrounds the Level Texturing...
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Creating 3D Game Art for the iPhone with Unity Part 5 pot

Creating 3D Game Art for the iPhone with Unity Part 5 pot

Ngày tải lên : 08/08/2014, 13:21
... discussed the essential principles for creating bones, we’ll now look at creating some bones for Tater as well as painting weights Remember, there are some key points to consider when Â� building ... has varying degrees Creating 3D Game Art for the iPhone with Unity DOI: 10.1016/B978-0-240-81563-3.00006-1 Copyright © 2011 Elsevier, Inc All rights reserved 119 Creating 3D Game Art for the iPhone ... Blender FIG 5.6╇ Here You Can See a Vertex-Colored Shader that Uses One Texture The Texture Contains Both the Color and Lighting Information FIG 5.7╇ Here You Can See a Chart that Shows My Modo...
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Creating 3D Game Art for the iPhone with Unity Part 6 pptx

Creating 3D Game Art for the iPhone with Unity Part 6 pptx

Ngày tải lên : 08/08/2014, 13:21
... Matches My Game Project’s Target Frame Rate Since I am targeting a rate of 30 FPS in my game, I’ve also chosen to animate at 30 FPS in Blender Remember, your game s frame rate isn’t something ... change some of the Inherit Bone Rotation settings that were set in Chapter For instance, on the Clavicle Bones, I had initially set them to not inherit rotations by disabling 135 Creating 3D Game ... important resolution in areas of the mesh that will deform the most 137 Creating 3D Game Art for the iPhone with Unity In order to fix some issues I was having in the thighs, I decided to add an extra...
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Creating 3D Game Art for the iPhone with Unity Part 7 pps

Creating 3D Game Art for the iPhone with Unity Part 7 pps

Ngày tải lên : 08/08/2014, 13:21
... about creating sequels to your game, where new weapon animations can be created while Â� allowing you to reuse some of your animations from the first game Productivity is key when it comes to game ... yourself from re -creating something, you need to take it Productivity is key when it comes to game development, and any time you can find a way to save yourself from re -creating something, you ... Unity’s Animation System Creating 3D Game Art for the iPhone with Unity DOI: 10.1016/B978-0-240-81563-3.00007-3 Copyright © 2011 Elsevier, Inc All rights reserved 155 Creating 3D Game Art for the iPhone...
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Creating 3D Game Art for the iPhone with Unity Part 8 potx

Creating 3D Game Art for the iPhone with Unity Part 8 potx

Ngày tải lên : 08/08/2014, 13:21
... the Dual Lightmaps Creating 3D Game Art for the iPhone with Unity DOI: 10.1016/B978-0-240-81563-3.00008-5 Copyright © 2011 Elsevier, Inc All rights reserved 187 Creating 3D Game Art for the iPhone ... Is, Animation Summary This chapter concludes our discussions on creating animations for our game assets In this chapter, we covered some important topics such as how to best use Unity’s Animation ... of creating lightmaps for your games Beast Lightmapping Beast is a content pipeline tool capable of baking advanced global illumination and lighting effects Beast has been used on several AAA game...
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Creating 3D Game Art for the iPhone with Unity Part 9 ppsx

Creating 3D Game Art for the iPhone with Unity Part 9 ppsx

Ngày tải lên : 08/08/2014, 13:21
... your game with the Internal Profiler Creating 3D Game Art for the iPhone with Unity DOI: 10.1016/B978-0-240-81563-3.00009-7 Copyright © 2011 Elsevier, Inc All rights reserved 211 Creating 3D Game ... the Actual Level Mesh 217 Creating 3D Game Art for the iPhone with Unity Texture Compression In Chapter 3, we discussed texture size and format You can actually compress textures and change their ... format for the texture The size you choose for your textures depends on your game as well as the device the game is running on For instance, you’ll need to use higher resolution textures such...
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Creating 3D Game Art for the iPhone with Unity Part 10 docx

Creating 3D Game Art for the iPhone with Unity Part 10 docx

Ngày tải lên : 08/08/2014, 13:21
... Tater, 67 Tater and Thumper, 20f Texture Atlas, 76, 76f Texture compression, 218–220 Mip maps, 218–220 Texture memory, 76 Texturing level, 86–89 creating textures, 86–87 creating UVs, 87–88 lightmap ... loading, 69 Level creation in games building on grid, 77–85 creating ground, 80–81 creating props, 82–84 creating skybox, 84 creating walls, 81–82 determining working Â� texture size, 79–80 trash ... selected objects, 152 setting Frame Range, 150 using, 140–142 multiple clips versus one clip per file, 140–142 G Game textures, fundamentals of, 50–57 multiple resolutions, 55 texture budget, 55–57 texture...
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Some aspects in translating a text in shipbuilding

Some aspects in translating a text in shipbuilding

Ngày tải lên : 11/04/2013, 09:05
... classify some other text types: The aesthetic function aesthetic text, the phatic function phatic text, the metalingual function metalingual text 2.3 Text analysis in translation Text analysis ... 2.3.3 Text styles Understanding text styles is an important step in analyzing text According to Nida (1979), four types of text are divided as per the text styles The first is narrative text , ... translation from different views Text, discourse and translation 2.1 About text, discourse and translation Text and discourse sometimes are confused in linguistic For Windowson, a text is sentences in combination,...
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Creating JavaFX Classes and Objects

Creating JavaFX Classes and Objects

Ngày tải lên : 05/10/2013, 12:20
... Return Type of an Operation Some operations require that arguments be passed into them, and some don’t Also, some operations return a value after being invoked, and some don’t The name of an operation ... characters var somePlanets; somePlanets = select "{planet}," from planet in planets where planet.length() > 5; println("The {sizeof somePlanets} planets with more than characters are: {somePlanets}"); ... tester.runTest(); firstPress: Creating JavaFX Classes and Objects 87 Understanding the Structure of a JavaFX Class Looking at the top of the preceding listing, you’ll see some familiar JavaFX concepts...
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Dynamically Creating and Configuring Text Fields

Dynamically Creating and Configuring Text Fields

Ngày tải lên : 07/11/2013, 15:15
... autosize text as it's entered), displays the text Enter text here Notice that movingField_txt has been set up as an input text field and can wrap lines of text It's the larger of the two text fields ... and methods discussed thus far, text fields have numerous unique methods and properties for manipulating and controlling text within the text field (rather than the text field itself, as previously ... previously discussed) Several of these methods are employed to format text- field text using TextFormat and Cascading Style Sheet (CSS) objects we'll save our discussion of those for the later sections...
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Tài liệu Module 5: Creating and Managing Recipient Objects pptx

Tài liệu Module 5: Creating and Managing Recipient Objects pptx

Ngày tải lên : 21/12/2013, 05:18
... 5: Creating and Managing Recipient Objects Overview Topic Objective To provide an overview of the module topics and objectives ! Creating Recipient Objects Lead-in ! Configuring Recipient Objects ... PREPARATION PURPOSES ONLY iv Module 5: Creating and Managing Recipient Objects Module Strategy Use the following strategy to present this module: ! Creating Recipient Objects This topic lists the various ... Mailbox-enabled or mail-enabled objects are also called recipient objects BETA MATERIALS FOR MICROSOFT CERTIFIED TRAINER PREPARATION PURPOSES ONLY Module 5: Creating and Managing Recipient Objects Types of...
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Tài liệu Creating and Managing Microsoft .NET Remoting Objects pptx

Tài liệu Creating and Managing Microsoft .NET Remoting Objects pptx

Ngày tải lên : 21/12/2013, 19:15
... 222653-6 / Chapter Creating and Managing Microsoft NET Remoting Objects Configuration of Remoting An alternative to using the preceding method is to use a text file that contains the information on ... Client-Activated Objects 31 FROM THE CLASSROOM The concept of remote software objects is one that sometimes baffles the student of Visual Basic NET In VB 6, you used the COM model for client-activated objects ... addition, many objects expose public functionality but require private data for internal execution Copying these objects could enable malicious clients to examine internal data, creating the potential...
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Tài liệu Module 9: Creating and Destroying Objects ppt

Tài liệu Module 9: Creating and Destroying Objects ppt

Ngày tải lên : 17/01/2014, 09:20
... what happens when an object is created Module 9: Creating and Destroying Objects Creating Objects Topic Objective To describe the process of creating an object Lead-in In C#, the only way you ... 32 Module 9: Creating and Destroying Objects Lab 9.1: Creating Objects Topic Objective To introduce the lab Lead-in In this lab, you will use constructors to create and initialize objects *****************************ILLEGAL ... Complete the labs iii iv Module 9: Creating and Destroying Objects Module Strategy Use the following strategy to present this module: Using Constructors Creating Objects Explain how allocation from...
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Tài liệu Creating Dynamic Text Fields and Retrieving Information ppt

Tài liệu Creating Dynamic Text Fields and Retrieving Information ppt

Ngày tải lên : 21/01/2014, 13:20
... to make the text field respond as regular hyperlinked text Alias Text By default, this option is turned on While on, the text in the selected text field is smoothed When off, the text is not ... Assigning instance names to input text and dynamic text fields lets you use ActionScript to control or access information from a text field If you gave • a text field an instance name of box_txt, ... article_txt to this text field This text field is where the actual article will be displayed When the value for article_txt .text is set in the main timeline, the information displayed in this text field...
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