Ngày tải lên :
08/08/2014, 13:21
... Tater, 67 Tater and Thumper, 20f Texture Atlas, 76, 76f Texture compression, 218–220 Mip maps, 218–220 Texture memory, 76 Texturing level, 86–89 creating textures, 86–87 creating UVs, 87–88 lightmap ... loading, 69 Level creation in games building on grid, 77–85 creating ground, 80–81 creating props, 82–84 creating skybox, 84 creating walls, 81–82 determining working Â� texture size, 79–80 trash ... selected objects, 152 setting Frame Range, 150 using, 140–142 multiple clips versus one clip per file, 140–142 G Game textures, fundamentals of, 50–57 multiple resolutions, 55 texture budget, 55–57 texture...