... I need workwork! ! Ns that can be Countableand Ns that can be Countableand Uncountable Uncountable Countable Countable Uncountable UncountableThere are There are two hairstwo ... for an uncountable Nfor an uncountable NI eat I eat ricerice every day. every day. Rice Rice isis good for you. good for you. Countable Ns Countable Ns&& Uncountable ... few elephantsfew elephants in England.in England. 3. only use 3. only use muchmuch & & littlelittle with uncountable Nswith uncountable NsI don't usually drink...
... either countable or uncountable nouns. Many English nouns are used sometimes as countablenounsand sometimes as uncountable nouns. Nouns which can be either countable or uncountable include nouns ... between countableand uncountable nouns in Vietnamese and English. Only 27.4% agree that there is difference between countableanduncountablenouns in English and Vietnamese. On basically, countable ... and creative method to master countableanduncountablenouns because they make students understand and use it (90%) - Most students are fed up with the English countableanduncountable nouns...
... morning. I didnt have time/ a time for breakfast.ãTime Countable Ns & Countable Ns & uncountable Ns uncountable Ns ã10. When the fire alarm rang, there was total chaos/ ... accident but the damage/ damages to the car was/ were bad.ãDamage - was Some nouns are uncountable. Some nouns are uncountable. ãAccommodationãAdviceãBaggageãBehaviorãBreadãChaosãDamageãFurnitureãInformationã ... a total chaos.ãTotal chaosã11. I had to buy a/ some bread because I wanted to make some sandwiches.ãSomeã12. Bad news dont/ doesnt make people happy.ãDoesntã13. Your hair is/ your...
... interesting and usefulVery interesting and usefulb.b.Rather interesting and usefulRather interesting and usefulc.c.Interesting and usefulInteresting and usefuld.d.Uninteresting and uselessUninteresting ... learningvocabulary teaching and learning Games can motivate learners by bringing Games can motivate learners by bringing fun to classes fun to classes Games can provide language practice Games can provide ... know. (Nation and Newton, 1977, p.244) and Newton, 1977, p.244) Games can motivate learners Games can motivate learners by bringing fun to classesby bringing fun to classes Games are highly...
... al., 1990; Ziegler and Goswami, 2005) and of Chi-nese, e.g., (Lee et al., 2005), and is important for both young readers (Ho and Bryant, 1997; Lee, 2009) and adult readers (Lin and Collins, 2012). ... characters, Language and Linguistics, 6(1), 75–107. C H. Lin and P. Collins. 2012. The effects of L1 and ortho-graphic regularity and consistency in naming Chinese char-acters. Reading and Writing. ... efficiency and effectiveness. We describe the learning games in Section 2, and report the evaluation results of the games in Section 3. The authoring tool is presented in Sec-tion 4, and its...
... because we love games. We also love sound and music, and we love what they can bring to games to make them thrilling, involving, and moving. We want you to be able to try out your sound and your music ... development tool, it’s used for lots of games, it’s free, and it’s fun. In terms of sound and music there are easier tools to use, but unless you’re already working for a games developer, you can’t get ... not cool.We want to put control into the hands of sound designers and composers and to show what you can do, and how far you can go, with the standard tools that come with a typical game editor....
... Australia 6 Networking and Online Games: Understanding and Engineering Multiplayer Internet Games Multiplayer Games Networked Games Figure 2.1 The sets of multiplayer gamesand network games are overlapping, ... and a bunch of computers and game consoles. He is into FirstPerson Shooter gamesand Real-Time Strategy games on PCs, Beat-’em Up games onconsoles, and Sports games on hand-helds.Philip Branch ... multiplayer games ã 1970s and 1980s Era of arcade multiplayer games ã 1990s and beyond Era of on-line, multiplayer games (a) (b)Figure 2.2 Timeline overview of early online and multiplayer games. ...
... goalsPrinciple #1: Games set specific, measurable, actionable, realistic and timed short- and long-term goals (you might say they do time management 101 for the user). Short-term: I am level 4 and want ... so in games. Raph Koster Fun is just another wordfor learning.ôa theory of fun for game designHowever, this approach is way too simplistic if seen in context of the wealth of thought and research ... research in game studies and game design. Personally, I think that Raph Koster most concisely summed up what we currently know about why games are fun when he said: Fun is just another word...
... world of HTML5, and cover its major concepts and building blocks by designing and developing funand engaging games. We're taking this approach not only because games are fun, but also because ... screencast series for building Flash Virtual World and making games with HTML5 and related web standards.I would like to thank my family and my wife, Candy Wong, for supporting all my writings.www.it-ebooks.info ... programmed every time by developers—the drag -and- drop functionality, form validation, custom font faces, and so on. With HTML5, all of those things (and much more) are done for you by the web...
... can appear to be random.To make a distinction, these random-like (or ‘randomish’) numbers are usually called quasi-random numbers. Quasi-randomness can be preferable to pseudo-randomness, for ... permutations and obtain a random permutation quickly by 8 INTRODUCTION1.4 Gamesand StorytellingStorytelling is about not actions but reasons for actions. Human beings use stories tounderstand intentional ... respond to the player’s commands. 20 RANDOM NUMBERSAlgorithm 2.1 Linear congruential method for generating random integer numbers withinthe interval [0,m).Random()out: random integer r (0 ≤ r...
... uniform random numbers U0,U1∈ (0, 1), then c(U0,U1) and s(U0,U1) are independent random numbers from the standard normal distributionN(0, 1) (i.e. with a mean of zero and a standard ... RANDOM NUMBERS 41a recursive multiplication equation – is one of the simplest, oldest, and the most studiedof such methods. Pseudo-randomness differs in many respects from true randomness, and common ... generating pseudo-random numbers.For example, a pseudo-random sequence cannot usually be modified and operated as freelyas a true random sequence. Therefore, the design of a pseudo-random number generatormust...
... multi-dimensional‘functions’ and can approximately grade and compare the pros and cons of different se-lections. Moreover, humans tend to consider the positional and material advantages and their balance. ... best, the evaluation functioncorrectly estimates the backed-up utility function values and the frontier node behaves as aleaf node. Unfortunately, this is rarely the case and we may end up selecting ... recursethrough nodes A and B passing the initial values α =− and β =+∞, until for the maxnode C we get values − 3and 2 from the leaves. We return α =−2 to B, which calls Dwith parameters α =− and β =−2....
... tile as a corner point of the dual grid and vice versa, and – as wecan see in Figure 5.3 – the square grid is the dual shape of itself and the triangular and hexagonal grids are the dual shapes ... comprise three elements: an objective function that wewant to minimize or maximize, a set of variables that affect the value of the objective func-tion, and a set of constraints that limits ... ofthe objective function.A decision-making problem can be formed as an optimization problem provided wehave a (preferably non-complex) objective function to rank the solution candidates. Sinceoptimization...
... this approach, the numberwanderinghungersatiateddaynightTorchchoked and wanderinghungerTorchchoked and eatingsatiatedTorchlit and eatingdayTorchlit and nightFigure 6.11 An FSM ... have a hypothesis H and evidence E,Algorithms and Networking for Computer Games Jouni Smed and Harri Hakonen 2006 John Wiley & Sons, Ltd 122 DECISION-MAKINGa simple and statistical way ... actions and activities of a state, bythe guards and actions of a transition, and by the possible sub-FSMs;ã software client interface that describes the responsibilities of the FSM and how...