... xi C The C+ + Standard string Class C+ + Standard Containers: listandvector The Standard Vector: The Standard Deque: The Standard List: ... example code for each chapter will be copied onto your hard drive For instance, if you have installed to c: \ccbx, then Chapter 4’s example code will be in c: \ccbx\chap4 As well as C+ + source files, ... declare a variable, it is considered an error The system could detect such cases and implicitly declare a variable (as occurs in BASIC and many scripting languages), but this is a bad practice...
... background music volume, you must use setBackgroundMusicVolume." A block of code is set as follows: CCScene* GameLayer::scene() { // 'scene' is an autorelease object CCScene *scene = CCScene::create(); ... with a Vector collection object that extends the functionality of the C+ + standard library vector (std: :vector) by increasing and decreasing the reference count when objects are added and removed ... of cache list Both Director and all cache objects are singletons These are special sort of classes that are instantiated only once; and this one instance can be accessed by any other object The...
... Generics in Configurations Generic Value Specification in Architecture Generic Specifications in Configurations Board-Socket-Chip Analogy Block Configurations Architecture Configurations 174 176 179 ... BEGIN and the END netlist statement are called concurrent statements, because all the statements execute concurrently Concurrent Signal Assignment In a typical programming language such as C or C+ +, ... these components is declared in the architecture declaration section, which is between the architecture statement and the BEGIN keyword A number of local signals are used to connect each of the components...
... capability of VHDL Chapter discusses how VHDL design relates to schematic based design, and introduces the basic terms of the language Chapter describes some of the basic concepts of VHDL, including the ... mechanisms available, how to use instance specific data, and defines VHDL drivers Chapter discusses concurrent statements while Chapter introduces the reader to VHDL sequential statements Chapter ... Chapter discusses how VHDL configurations can be used to construct and manage complex VHDL designs Each of the different configuration styles are discussed along with examples showing usage Chapter...
... an #include directive and it is enclosed in angle brackets (< and >), it refers to a part of the C+ + library called a standard header The C+ + standard does not tell us exactly what a standard ... the tools, concepts, techniques, and new approaches to C+ + that will give you a critical edge Titles in the Series Accelerated C+ +: Practical Programming by Example, Andrew Koenig and Barbara ... corpsales@pearsontechgroup.com Visit AW on the Web: www.awl.com/cseng/ Library of Congress Cataloging-in-Publication Data Koenig, Andrew Accelerated C+ + : practical programming by example / Andrew...
... Size, and Rectangle Classes The Color Class The Font Class The Caret Class The List Class The Set Class The Array Class Error Handling Summary The Tetris Files The Square Class The Color Grid Class ... st CString CString stBuffer; pt CPoint CPoint ptMouse; sz CSize CSize szText; rc CRect CRect rcClip; A pointer to an object has the initial p SyntaxTree* pTree; [ 20 ] Chapter Expressions and ... to another object We can overload operators and we can throw exceptions We can create generic classes by using templates and we can organize our classes into namespaces Preface Chapter Windows...
... content • On demand and accessible via web browser Free Access for Packt account holders If you have an account with Packt at www.PacktPub.com, you can use this to access PacktLib today and view nine ... loadingScreen method." A block of code is set as follows: -(void)intersectCheck{ BOOL isConnecting = CGRectIntersectsRect(self.enemies.enemiesBullet bombRect, self.playerOne.playerRect); if(isConnecting ... game concept document 210 Creating the game design document 210 Creating the technical design document 211 Considering the design and flow 212 Focusing on resource management 213 Creating game screens...
... by Packt Copy and paste, print and bookmark content On demand and accessible via web browser Free Access for Packt account holders If you have an account with Packt at www.PacktPub.com, ... action – communicating with another Component on the Main Camera Accessing other GameObjects and their Components Time for action – creating two GameObjects and a new script Accessing GameObjects ... organize and store all of our C# files Create a new Unity project and name it as State Machine Right-click on in the Project tab and create a folder named Code Right-click on the Code folder and a create...
... packets over the physical network, and for catching and correcting transmittal errors (See http://directory.google.com/Top/Computers/Internet/Protocols for a list of available resources on TCP ... (Advanced Research Projects Agency Network) project The original project had a number of goals, one of which was to assure that command and control messages could still go out and be received ... Metadata Architecture There are specific SAS components for each of these functions; each is described in some detail in the chapters that follow The focus, however, is not on the specific products,...