... said, it’s probably safe to dive in! Building XNA 2.0 Games A Practical Guide for Independent Game Development■■■James Silva and John Sedlak Building XNA 2.0 Games: A Practical Guide for Independent ... XNA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Installing XNA Game Studio 2.0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Building XNAPong ... right in to XNA with our version of a Hello World program: XNAPong! After the brief, two-chapter crash course on all things basic, we’ll kick off the start of our Zombie Smashers XNA game with...
... Dishwasher must have exacted, there would be a TGT who believed, beyond 20 CHAPTER 2 ■ A CRASH COURSE IN XNA Building XNAPongCreating XNAPong should be fairly simple and straightforward. The procedure ... using with Microsoft Visual C# 200 5 Express Edition. As of the second version of XNA Game Studio, you can choose to develop games in any version of Visual Studio 200 5, including Express, Standard, ... well continue our crash course, briefly touching a few other XNA features. XNAPong 2.0, here we come!26CHAPTER 2 ■ A CRASH COURSE IN XNA Texture2D type, since that is what we want to load. We...
... the game we’re building in this book, Zombie Smashers XNA. Begin by opening Visual Studio (as we mentioned in Chapter 2, for the examples in this book, we are using Visual C# 200 5 Express Edition). ... of interlinking maps. Each map is composed of map segments, a script, and a collision map. The building block of the map is the map segment, so let’s start there.CHAPTER 4 ■ THE MAP EDITOR69 ... case study of James’s own The Dishwasher: Dead Samurai and our newly christened Zombie Smashers XNA. We’ve examined some common pitfalls of overambitious indie development along with the unfortunate...
... mapSeg;int[,] col;In the constructor, initialize col[,] to be a 20- by -20 array:mapSeg = new MapSegment[3, 64];col = new int [20, 20] ;ReadSegmentDefinitions();As usual, we add a property to gain ... 1]; nVec -= scroll / 2.0f; nVec.X -= 4.0f; for (int x = 1; x < 20; x++) { Vector2 iVec = (nVec - tVec) * ((float)x / 20. 0f) + tVec; Color nColor = new Color(255, 255, 255, 75); if ... i].Location.X); file.Write(mapSeg[l, i].Location.Y); } } } for (int x = 0; x < 20; x++) { for (int y = 0; y < 20; y++) { file.Write(col[x, y]); } } file.Close();}Read() is essentially...
... 64f); int y = (int)(loc.Y / 64f); if (x >= 0 && y >= 0 && x < 20 && y < 20) { if (col[x, y] == 0) return false; } return true;}This is all we’ll really ... (mouseState.LeftButton == ButtonState.Pressed)) && frameScroll < charDef.Frames.Length - 20) frameScroll++;We can now create several frames of animation, as shown in Figure 5-9.Figure ... mouseClick)) { SwapParts(selPart, selPart - 1); if (selPart > 0) selPart ; } if (DrawButton( 720, 5 y, 2, mouseState.X, mouseState.Y, mouseClick)) { SwapParts(selPart, selPart + 1); if (selPart...
... CharDir.Left; if (trajectory.X > -200 f) trajectory.X -= 500f * Game1.frameTime; } if (keyRight) { Face = CharDir.Right; if (trajectory.X < 200 f) trajectory.X += 500f * Game1.frameTime; ... ((Game1.scroll.Y / yLim) - 0.5f) * 100f ); sprite.Draw(mapBackTex[0], targ, new Rectangle(0, 0, 1280, 720) , Color.White, 0f, new Vector2(640f, 360f), 1f, SpriteEffects.None, 1f);}for (int l = startLayer; ... combos to really work. When the guy swings his wrench, we’ll slide forward with a trajectory of 200 . Toward the end of the animation, we’ll clear the key goto array, and then set the goto slots...
... Team building game và Team building games 41.1. Tìm hiểu hoạt động Team building 41.2. Tìm hiểu Team buildinggames 10Chương 2. Công viên Thống Nhất và khả năng tổ chức hoạt động Team building ... TEAM BUILDING GAME VÀ TEAM BUILDING GAMES 1.1. Tìm hiểu hoạt động TEAM BUILDING 1.1.1. TEAM BUILDING là gì?TEAM BUILDING là một thuật ngữ còn khá mới mẻ ở Việt Nam. Vào nửa sau thế kỷ 20, ... Team buildinggames Vì vậy người sẽ đi sâu vào nghiên cứu loại hình này để cho người đọc hiểu rõ hơn về team buildinggames và có được cái nhìn khái quát hơn về nó. 1.2.1. Khái team building games. ...