... dự vy, bang s kin mụ hỡnh theo chiờu c gỏn vi cỏc bỏng chiộu khỏc, cú mt ng kt ni nht kt ni bang s kin vi bang Ilieo chiu Mụ hinij bễX tuvr Vic xy dng mụ hỡnh theo chiu in hỡnh ht du bang vic ... Phcỡn ny a gii thiu c ban v k thut xõy dng mụ hỡnh chiu Mũ hỡnh Giỏn d lỡỡiỡh ó tr thnh mt ihut ng thụng dng dc s dung bao hm ngha m hỡnh chiu Nhng ngi thit k c s d liu ó s dung t lu thut ng gin ... ỳng cú th tr thnh kho d liu tng th Do vy, ngi s dng u cui m t phũng ban cú th truy cp v s dng d liu trờn mt data mart m t phũng ban khỏc.Hỡnh l mụ hỡnh cu trỳc Data Mart liờn kt.Mc d ự Hỡnh ny...
... TGame.ProceedPlayerInput; Begin //LeftAlt+X ? If KeyDown(Key_LAlt) and KeyPress(Key_X) then EndGame:=True; //Arrow key: Take map view scroll If KeyDown(Key_Up) then WorldViewAt(Round(GameWorld.ViewPos.X), ... CommandPanelVisible; //Debug control Left Ctrl+P If KeyDown(Key_LControl) and KeyPress(Key_P) then ShowFPS:=Not ShowFPS; If KeyDown(Key_LControl) and KeyPress(Key_D) then ShowDebug:=Not ShowDebug; End; ... Round(GameWorld.ViewPos.Y)); If KeyDown(Key_Right) then WorldViewAt(Round(GameWorld.ViewPos.X)+ScrollSpeed, Round(GameWorld.ViewPos.Y)); //Static HotKey If KeyPress(Key_A) then MouseCommand:=CmdAttack; If KeyPress(Key_P)...