ann modeling for snack food eating quality evaluation

statistical quality control for the food industry

statistical quality control for the food industry

Ngày tải lên : 02/04/2014, 15:06
... field of food quality control, and technicians who are aspiring to management positions in quality control Guidelines for overall quality control systems and suggestions for implementing a quality ... Variability Quality Control Programs Problems with Tool Selection Quality Control Tools Food Quality System 15 The Formalized Quality System 15 Quality System ... Organization for Standardization revised 2000) ISO 9000 Quality Management and Quality Assurance Standards— Guidelines for Selection and Use 2 ISO 9001 Quality Systems—Model for Quality Assurance...
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Báo cáo hóa học: " Video Object Relevance Metrics for Overall Segmentation Quality Evaluation" potx

Báo cáo hóa học: " Video Object Relevance Metrics for Overall Segmentation Quality Evaluation" potx

Ngày tải lên : 22/06/2014, 23:20
... OVERALL SEGMENTATION QUALITY EVALUATION METHODOLOGY AND METRICS Both standalone and relative evaluation techniques can be employed for objective overall segmentation quality evaluation, whose goal ... criticality metric (crit) was proposed in [19] for video quality evaluation combining spatial and temporal information about the video sequence For object relevance evaluation purposes, the proposed metric ... considered for both individual and contextual relevance evaluation 4.3 Composite metrics for object relevance evaluation This section proposes composite metrics for individual and for contextual...
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Báo cáo nghiên cứu khoa học: " AIR QUALITY MESO-SCALE MODELING IN HO CHI MINH CITY EVALUATION OF SOME STRATEGIES’ EFFICIENCY TO REDUCE POLLUTION" pot

Báo cáo nghiên cứu khoa học: " AIR QUALITY MESO-SCALE MODELING IN HO CHI MINH CITY EVALUATION OF SOME STRATEGIES’ EFFICIENCY TO REDUCE POLLUTION" pot

Ngày tải lên : 22/07/2014, 10:21
... the momentum equation for the wind component, the energy equation for the potential temperature, the air humidity equation for mean absolute humidity and the Poisson equation for the pressure The ... bottom-up approach has been chosen for traffic source COPERT III software is used to make the emission inventory for traffic source For this domain, the data for industries, residential and biogenic ... can calculate the emission for one certain hour within by year by using formula: Eh = Ea * fa * fw * fd /8760 With: Eh, Ea are the emission for a certain hour and the annual total emissions fa,...
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Quality assurance for the food industry a practical approach

Quality assurance for the food industry a practical approach

Ngày tải lên : 27/09/2015, 10:43
... product quality, the working environment, the concept of quality, and the standard for quality used by the food industry Chapter covers theories, principles, and applications of total quality ... worked in the food industry as production manager for OLEICA, S A., the largest fats and oils company in Ecuador, and for Hunt-Wesson Foods, Fullerton, California, in the areas of quality assurance, ... working for Hunt-Wesson Foods, where I was exposed to the fascinating experience of quality assurance for the food industry My background — both academic and practical experience — in chemical and food...
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Theory of stochastic local area channel modeling for wireless communications

Theory of stochastic local area channel modeling for wireless communications

Ngày tải lên : 20/11/2012, 11:36
... wireless channel Section 2.2: introduction to channel coherence and selectivity Section 2.3: discussion of complex baseband channel usage Section 2.4: concepts for stochastic channel modeling such ... channel CHAPTER FOUNDATIONS OF STOCHASTIC CHANNEL MODELING 18 Note: Communications vs Channel Modeling In communications theory, the time domain is always the base domain in which all transforms ... conventions of communications and channel modeling, the same Fourier transform definitions are used to move back and forth between time and frequency for both signals and channels However, frequency is...
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NOVEL RESTORATION TECHNOLOGY FOR PUZRIFICATION OF WATER QUALITY IN CLOSED WATER BODY BY HIGH CONCENTRATED OXYGEN WATER

NOVEL RESTORATION TECHNOLOGY FOR PUZRIFICATION OF WATER QUALITY IN CLOSED WATER BODY BY HIGH CONCENTRATED OXYGEN WATER

Ngày tải lên : 05/09/2013, 08:40
... the inadequacy of oxygen In this way, the oxygen accounted for 30 % of the gas supplied to the high concentrated oxygen dissolver, therefore, DO concentration in the high concentrated oxygen water ... oxygen water was introduced into the bottom sediment Pilot study was performed in an 18,770,000 m3 dam reservoir The apparatus for high concentrated oxygen water production was set at a place where ... of phosphorus loads on eutrophication-related water quality, Water Res, Vol.16, No.5, pp.503-515 NAKANISHI H., UKITA M and SEKINE M (1991) Evaluation of primary production loads and their control...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Ngày tải lên : 14/12/2013, 20:15
... to perform your game art creations This book primarily teaches the use of trueSpace, an excellent 3D modeling program with a powerful NURBS (non-uniform rational b-spline) interface for creating ... your skill set Nowhere but in 2D Artwork and 3D Modeling for Game Artists will you find such a complete treatise on 2D artwork and 3D modeling for games or interactive media Sincerely, André ... me to get deep into the 3D modeling industry Particular thanks got to Roman Ormandy for developing such a lovely product, to Bibiana Gasparik, and to Norm Fortier, for tech-supporting me to the...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Ngày tải lên : 14/12/2013, 20:15
... format for our needs is STL Short for stereolithography, this format is used in the modeling industry for machines designed to carve an actual, physical model based on your 3D mesh The STL format ... counts for certain areas Modeling the RF-9 Creating a model of the RF-9 plasma gun will be quick and fairly simple; for overall good looks, you’ll rely more on texturing the weapon than creating ... just below 1,000 polys, I’d like to shoot for 3,000 for the slogre The modeling techniques you’ll employ for this character will be a combination of NURBS modeling (unbelievably impressive and exciting,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Ngày tải lên : 14/12/2013, 20:15
... Modeling the Slogre Figure 4.13 Drag a single point at top to form the hump Figure 4.14 Start forming the head by dragging the top end point of ... 82 Modeling the Slogre Character with trueSpace Figure 4.28 Move the points at the top into a circular shape for the leg, and continue extruding 10 Continue extruding the rest of the leg, forming ... this watermark 85 86 Modeling the Slogre Character with trueSpace Figure 4.36 Form the palm of the hand by manipulating a small set of faces Figure 4.37 Start the fingers by creating new edges at...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Ngày tải lên : 14/12/2013, 20:15
... the trick if the program bails for any reason; instead, click File, Save As, and overwrite your previous rh3 file Make sure you save it to this format so all information is retained! NOTE Even ... DeepUV started in order for 3D Studio to send the mapping information over to it Once the model is successfully imported into DeepUV, you should see the slogre floating comfortably in the right ... grip 26 Repeat steps 23 and 24 for the notch in the front, just behind the trigger (see Figure 5.30) Figure 5.30 Scale and position the curve selection, and the same for the front of the grip Please...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Ngày tải lên : 14/12/2013, 20:15
... texture Also, set Forced to None Later on, you can something advanced like force your texture groups to use a common palette for game optimization, but let’s not go overboard for now When everything ... whatever to create your texture will be easier than creating it from scratch A good example would be if your game called for you to create a texture for the side of an old train car Just get a really ... sets—that is, if you’re creating a dungeon, you’ll create a “dungeon set” by grouping appropriate artwork for the stone walls, floors, and ceilings; and wood textures for the doors, stretching...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Ngày tải lên : 14/12/2013, 20:15
... each 15 The channel must be rotated before you can perform the diagonal cuts on the lines To so, click Edit, Transform, Rotate Then press and hold down the Shift key and rotate the channel 45 degrees ... Click on the Alpha channel and stroke the selection, just as you did before (see Figure 8.112) NOTE You’ll be bouncing back and forth between the RGB channel and the Alpha channel as you create ... use the Alpha channel as a displacement map Click OK; Figure 8.52 shows the results Try going back and forth between this new texture and the Alpha displacement channel in the Channels palette...
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Tài liệu Color Theory And Modeling For Computer Graphics P2 docx

Tài liệu Color Theory And Modeling For Computer Graphics P2 docx

Ngày tải lên : 22/12/2013, 21:17
... not appropriated for coding data variations CHAPTER 22 R - G: One of the two chromatic contents channels of the color (referred to as “red-or-green” or “red-minus-green” ) This channel represents ... simple rule-of-thumb for creating displays that are usable by color deficient viewers is to always code important distinctions in the image with a redundant luminance cue For example, a World-Wide ... the main opponentprocesses chromatic channels, in particular the red-green channel, since redgreen is the most common color deficiency In other words, for example, instead of coding ranges of...
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Tài liệu Color Theory And Modeling For Computer Graphics P1 doc

Tài liệu Color Theory And Modeling For Computer Graphics P1 doc

Ngày tải lên : 22/12/2013, 21:17
... Color modeling that will provide cross-device color compatibility is still a topic of research [Xu96] 1.1.1 Requirements for image quality The short list of requirements for adequate image quality ... Constant GLHS hue and saturation curves for maximizer space Constant GLHS hue and saturation curves for hexcone GLHS hue plane for maximizer space GLHS hue plane for hexcone Constant Munsell hue and ... RGB-TO-GLHS transformation algorithm x 48 50 59 63 64 65 66 COLOR FOR COMPUTER GRAPHICS X 3.8 3.9 The GLHS-TO-RGB transformation algorithm MCMTRANS: Multiple Color Model Specification and Transformation...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Ngày tải lên : 24/12/2013, 06:16
... NOTE TIP From now on, creating any color wall in seconds is just a matter of setting new foreground and background colors, then playing the Stone Wall action I make tiles for my set by playing ... new channel and fill the selection with white Click File, Save As, and choose TGA, TIF (or whatever the engine requires) Make sure Alpha Channel is selected and click Save If the Alpha Channel ... bit rounded on the edges, so let’s use the Channels palette to round them With the selection still active, go to the Channels palette, start a new channel, and fill the selection with white Choose...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Ngày tải lên : 24/12/2013, 06:16
... faux-finish plastic pieces kids get for G.I Joe karate boards NOTE (see the Crate tutorial in Chapter 9) I’ll show you a couple filtering techniques for creating wood, but only for fun (using pictures of ... represent transparency The channel that represents transparency is a parameter you need to find out—consult the engine’s specifications For instance, if you’re creating a decal for Half-Life (using the ... doing this texture for Unreal (or a similar engine), fill the background layer with pure gray (hex# 808080) Make sure you check the engine’s specifications for alpha-channel colors for decals Start...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Ngày tải lên : 24/12/2013, 06:16
... depending on the player’s actions 54 Now it’s all a matter of creating two textures—one for when the glows are on, and one for when they’re off For the furnace’s “off” state, simply hide the original ... colors Filter: Foreground: Background: Render, Clouds hex#D5E043 hex#783522 In the Channels palette, create a new alpha channel Apply the Filter, Render, Clouds filter to the new alpha channel Please ... marks to the bone for some nice texture TE 10 Your selection is still loaded in the Channels palette, but does not properly surround the bone object Ctrl+click the channel in the Channels palette...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Ngày tải lên : 24/12/2013, 06:16
... OK again Click on the Channels button The material must be placed in a shader channel so the program knows how to display it The first item in the list is the letter “C” for “Color”; click it A ... Also, check for any signs of smearing; the most noticeable one on mine is inside of the muzzle’s chamber, where you can see the checkerboard is stretched and non-uniform This is fine for this area, ... realistic pipe look (See the section “Pipes, Wires, Rivets, and Screws” in Chapter for more information on creating pipes of this nature.) Figure 11.37 Select and fill the cooling jacket of the...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Ngày tải lên : 24/12/2013, 06:16
... the same fashion as before—with the y axis pointing forward Finally, the box needs to be named Bounds (This is for the Torque engine; check your engine’s specifications for information about what ... to Bilinear to avoid creating a border around the image Choose File, Save As, and save the image as a PNG file (The PNG file format is one of the best formats you can use for games, and is used ... Gun with Deep Paint 3D and Photoshop,” in different file formats, meant for different game engines For now, let’s get this model ready for Torque because that’s what you’ll be using primarily...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Ngày tải lên : 24/12/2013, 06:16
... game-ready model for use in Torque Before dumping out the model, however, you’ll need a CFG file that will tell the exporter exactly what to dump out This is common for almost all exporters for all game ... any transform you’ve performed screen to confirm that the slogre has, indeed, been scaled down in size Figure 14.7 Apply the Reset XForm modifier to lock down the scale changes The Reset XForm button ... engine can call during game play For instance, if the user presses the Run Forward key, the Torque engine calls the player_forward.dsq animation, and the mesh deforms accordingly (that NOTE is,...
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