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advice for game designers

PP WER POINT FOR GAME SHOW

PP WER POINT FOR GAME SHOW

Tiếng anh

... daiAo dai WELCOME TO WELCOME TO OUR GAMES SHOWOUR GAMES SHOW Thong Linh High SchoolThong Linh High School GREETING CARD GAME 5 GAME 5: LUCKY MONEY DRAWING: LUCKY MONEY DRAWINGINSTRUCTIONSINSTRUCTIONS: ... parts are shown, students can guess the background. DRAGON GAME 1: PICKING FRUITS BY MOUTHINSTRUCTIONS: Students play the game in 2 groups of one girl and one boy. Ten kinds of fruit are ... lucky student will receive 10,000VND as their lucky money.10,000VND as their lucky money. GAME 2 GAME 2: WHO’S QUICKER? : WHO’S QUICKER? INSTRUCTIONSINSTRUCTIONS: Two groups of three :...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

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... the excitement in our eyes as we clutched our game paddles for hours on end, foresaw an extreme future for video gaming, and out popped thevideo game console.Companies like Mattel, producing ... graphicstablet when creating textures for your game environment. Mines a Wacom 6ì8that you can pick up for something like $250. Textures are a vital part of game art-work—the detailed images that ... here goes: The first and foremost thanks goes to André LaMothe. His influ-ential presence got me into the game industry. I actually flew out to California toattend the Game Developer’s Conference...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

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... www.verypdf.com to remove this watermark. 13. Now for the last item: the feeder hose underneath the RF-9. I’d like to addcaps to start and end the hose for a more authentic look, then sweep thehose ... sections that follow explain how to modify thetrueSpace 6 environment for modeling, as well asother items you should consider before you begin.If you’re already familiar with trueSpace and wantto ... 6Figure 3.38Finish the lowerblade using thesame techniquesas for its cousin.Figure 3.39 Add a six-sided cylinder primitive for the trigger. Push inthe front edge.Please purchase PDF Split-Merge...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

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... watermark. Besides, when it comes time for final prepara-tion of your model for use in a game (seeChapter 13), you’ll generate several differentLevels of Detail (LOD’s) for the model, so itspolygonal ... finesse.Preparing the Model for TexturingBefore you dive into unwrapping and textur-ing the RF-9, you need to import the STLversion of the weapon you created inChapter 3, check it for problems, optimizeit, ... Materialmap—space that you need for the cylinder and sphere portions of the wid-get. To scale the cube down, you can press Ctrl+T to use the Free Transformtool, or click Edit, Transform, Scale By, . ....
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

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... it’stime for the next logical step in game object creation, as shown in Figure 6.1.In this chapter, you’ll learn how to manipulate the U-V coordinates of your meshobject in preparation for texturing. ... step 13 for the other half (see Figure 5.36).15. Next, join the two halves to create a single, 2D map representing the hoop.To begin, with the top half selected, choose Edit, Transform, Flip ... cluster away from the general group ofpoints (see Figure 6.16).7. Repeat steps 1–6 for the other leg.8. Before you attempt to unfold thenewly isolated legs, let’s cut andunfold the bottom...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

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... (24-bit) color mode, which is typical for any texture creation, but the imagewill have too much color information for a typical game engine to handle(although some game engines, like the Torque engine, ... texture. Also, setForced to None. Later on, you can do something advanced like force your texturegroups to use a common palette for game optimization, but let’s not go overboard for now. When everything ... textures away from others.Setting Up Textures for a Game I’d like to give you a heads up on how you might prepare your textures for what-ever game engine you’re working with (I’ll be showing...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

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... simple holes, called form ties, commonly seen in largebuildings. These holes are the byproduct of the cement formers holding the formitself together, but architects and designers decided to ... can use for almost any type ofrock on any planet—just try changing the foreground and background colors for different results.1. Start a new 512 ì 512-pixel RGB image.2. Select any foreground ... map.When you create each tile, reduce the image, and then palletize the image for finalimport into a game, you might want to force these tiles to share the same colorpalette—after all, how much different...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

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... engines are the same, however,so you’ll have to find out what is specified within your game engine’s parameters. For example, some engines require that your images have an embedded alphachannel instead ... WindDirection: From the Left12. Choose Edit, Transform, Rotate 90 degrees CW (clockwise) to restore themask.13. Press Q to exit Quick Mask mode.You have transformed the crack into one that drips. From ... colorwall in seconds is just a matter ofsetting new foreground and back-ground colors, then playing theStone Wall action. I make tiles for my set by playing a stone-replacement action called“Patternize,”...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

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... faux-finish plasticpieces kids get for G.I. Joe karate boards(see the Crate tutorial in Chapter 9).I’ll show you a couple filtering techniques for creating wood, but only for fun (usingpictures of ... only interested in slivers of wood for boards.)2. Press D to reset your swatches.3. Choose Filter, Render, Clouds.4. Start a new layer and fill it with the foreground color (black).5. Choose ... alter thetexture’s state in a game Wood Crate with ExplosivesThis is a standard, but very useful, prop that typically adorns those big emptyrooms found on loads of game levels out there. (If you’re...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

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... offto simulate the texture anima-tion during game play.Figure 9.46 Invertthe selection and fill itwith a Linear Gradient,using the same colorsas before. Add anOuter Glow to the radi-al gradient’s ... Texture,Craquelure if you’re looking for amore scaly or cracked-skin appear-ance (see Figure 10.4).399Skin and BonesFigure 10.4 Applythe Craquelure filter for an added touch.TIPAny time you ... of the outside border of the grate.19. Fill the selection with a foreground-to-background radial gradient, usingblack as the foreground color and a deep red, like hex# 6F0707, as the back-ground....
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

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... nonsense is ablast—and you might have to, eventually, for cover art or game manuals!Thoughts on TexturingSome of my other texture ideas for the RF-9 come from the world of movies. Ofcourse, ... primarily in black and white.Toensure you get a good feel for the colors I’m using, makesure you refer to the color figures I’ve saved for you in theChaper 11 Data section on the CD-ROM.Figure ... of the aforementioned scenarios exists in your setup, but it’s not ahuge ordeal; it just means you have to go back to DeepUV and fix them.One outstanding way of detecting problems before you...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

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... same fashion as before—with the y axis pointing forward. Finally, thebox needs to be named Bounds. (This is for the Torque engine; check your engine’sspecifications for information about what ... Save As, and save the image as a PNG file. (The PNG file formatis one of the best formats you can use for games, and is used by the Torque game engine.)6. After the file is saved, you can close ... critical game hooks I mentioned previously (a hook is just terminology for the way a game engine seeks out and attaches something to a particular game function). Some common dummy objects for Torque...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

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... different file formats,meant for different game engines,you’ll use the SlogreSkin.png filehere to get this model ready for Torque, which is the engine you’ll mostlikely be using for this book.Figure ... other!Tips for Exporting to Other Game EnginesWhat I’ve covered in this chapter, as far as preparing your model for the Torque game engine, is very similar when using most other game engines. ... reset the transforms on the model; the quickest and easiest way todo so is to add a Reset XForm modi-fier onto the modifier stack. To makethe transform permanent, click theReset XForm button...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

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... variation, you should toss intextures suitable for all sorts of games, like Quake-type games,World War II games, chil-dren’s games, medieval games, and so on.That way, the company can see that you’recapable ... graphics for games, you can’t just make the imagesany size or color you want. Graphic artists create images for games using certainguidelines so that when the artwork is imported into the game ... texture/environment artist is responsible for cre-ating textures for player and object skins, as well as for maps/levels. He orshe should also be capable of U-V manipulation and setup for texture design.■Lead...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

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... a 3D object.XX. Microsoft’s DirectX file format, used for storing model and animation information for use in 3D applications and games.XGA. Short for Extended Graphics Array, a video-card technology ... modified,saved, and recalled for other operations.PDF. Short for Portable Document Format. Adobe’s proprietary file format for documents,can be read across multiple platforms using the Adobe Acrobat ... improve game performance. Mod. Short for modification, a game that’s environment, characters, skins, or game playhas been altered by means of level-editing software. Many video games are created...
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