advanced 2d and 3d

Tài liệu Introduction to AutoCAD 2009 2D and 3D Design- P1 pdf

Tài liệu Introduction to AutoCAD 2009 2D and 3D Design- P1 pdf

Ngày tải lên : 24/12/2013, 17:15
... 247 Chapter 14 The modi cation of 3D models 249 Creating 3D model libraries 250 Constructing a 3D model 252 The 3D Array tool 254 The Mirror 3D tool 257 The 3D Rotate tool 258 The Slice tool ... 207 Chapter 12 Introducing 3D modelling 209 Introduction 210 The 3D Modeling workspace 210 Methods of calling tools for 3D modeling 211 The Polysolid tool 213 2D outlines suitable for 3D models 214 The ... whether a 3D Modeling , Classic AutoCAD or a 2D Drafting & Annotation workspace has been set as the QNEW (see p. 276 ) . In this example the 2D Drafting & Annotation workspace is shown and...
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Tài liệu Introduction to AutoCAD 2009 2D and 3D Design- P2 pptx

Tài liệu Introduction to AutoCAD 2009 2D and 3D Design- P2 pptx

Ngày tải lên : 24/12/2013, 17:15
... Line and Arc tools. Then change all widths of lines and arcs to a width of 2 with Polyline Edit . 11. Construct the two outlines shown in Fig. 3.55 using the Rectangle and Line tools and ... bottom-right-hand corner of the AutoCAD 2009 window, produces an uncluttered workspace area. The command palette can be cleared from screen by entering commandlinehide at the command line. To ... Polyline tool. The command line shows: Command: enter pe PEDIT Select polyline or [Multiple]: m (Multiple) Select objects: pick any one of the lines or arcs of the left-hand outlines of Fig...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Ngày tải lên : 14/12/2013, 20:15
... walls, floors, and other 3D objects that give them the illusion of realism and a graphics tablet makes hand-painting them much easier, since it’s much more like working with pen and paper. Also, ... digital gaming art world encompasses a few primary cate- gories: 2D texture and background creation, 3D modeling and animation, and level design. We’ll be diving deep into the first two, then ... smoke, stream, and wire are registered trademarks, and Discreet, 3ds max, backdraft, combustion, jobnet, and sparks are trademarks of Autodesk Inc./Discreet Logic Inc. in the USA and/ or other countries....
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Ngày tải lên : 14/12/2013, 20:15
... the model’s dimensions and poly count, and build reference plane. 2. Build the muzzle. 3. Build the barrel. 4. Build the grip. 5. Build the hoops and hose. 6. Optimize and triangulate. 7. Export ... above the grip and trigger? That’s the removable pellet clip, holding up to 100 rounds of static energy pulse modules that, when activated by the trigger, bolt forward and begin expanding along ... quick preview, Figures 4.2 and 4.3 show the slogre sketches that you’ll be working from to create the slogre character, as devised by me and my sketch- artist friend and colleague, Lars Ricaldi....
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Ngày tải lên : 14/12/2013, 20:15
... model in 3D space and select coordinates for unwrapping. Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your object. Click and drag ... open faces, and the like, and fix them on-the-fly. Figure 5.13 Importing the RF9.stl file in 3D Studio Max. TIP If you’re new to 3D Studio Max, or need some guidance using it, see the 3D Studio Max ... way to handle this one is to create only half of it since this beast is basically symmetrical. If you were to union the legs and arms to both sides of the object and then opti- mize it in 3D Studio...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Ngày tải lên : 14/12/2013, 20:15
... Faces option, and create another rectangular selection around the hand. Do this in the 3D view, and not in the Material view. That way, you’ll get all the points on the back of the hand and not on ... Max and the slogre model open during this entire procedure). 15. When the update is complete, switch to 3D Studio Max and expand the Editable Mesh item in the Modifier stack. Select Edge and, ... wrongfully selected in the thumb and arm (see Figure 6.29), and cut the selection away. 9. Once the back side of the hand is cut away, move it next to the other side of the hand so you can work on both (see...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Ngày tải lên : 14/12/2013, 20:15
... with Photoshop 11 Skinning the RF-9 Plasma Gun with Deep Paint 3D and Photoshop 12 Skinning the Slogre with Deep Paint 3D and Photoshop TEAMFLY ... create. Animal and reptile skins are usually easy to make by hand because they take the same path as rock-texture creation—usually you can achieve a great base texture for them using only a handful of ... create a seamless pattern, and then combining that with patterns you’ve made by hand. In this example, you’ll isolate the repetitious pattern in a digital photograph, and then fill a blank canvas...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Ngày tải lên : 14/12/2013, 20:15
... Edit, Preferences, Units and Rulers, and change both Rulers and Type to Pixels. Then, under Edit, Preferences, Guides and Grid, change Gridlines to every 21 pixels, and Subdivisions to 1. I had ... valleys. Click Image, Adjust, Levels (Ctrl+L), and slide the Midtones and Highlights markers over to the left a little. This will enhance and sharpen the white areas and subsequently will make the resulting ... you’ll understand when we’re finished. 1. With the sandstone texture you just created (which should include the Alpha displacement channel), click Image, Image Size, and change the Width and Height...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Ngày tải lên : 24/12/2013, 06:16
... channel’s selection and apply the Gaussian Blur fil- ter again. Copy and paste this selection into the Layers palette. Figure 8.185 Desaturate the layer, and adjust the levels and curves. Add a drop shadow and ... textures can be hand-made, taken from photograph, and more often than not, a composite of both. What I find most striking about texturing metal is how sharp and effective beveling styles and displacement ... Dodge and Burn tools to add more realism to the edges and whatnot. In Figure 8.175, I also added some inset hex screws to the corners, and some sus- tained shell damage. Pipes, Wires, Rivets, and...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Ngày tải lên : 24/12/2013, 06:16
... edge looks three-dimensional and chopped up (see Figure 8.202). 329 . . . And the Rest Figure 8.202 Apply a drop shadow to the top boards, and cut up the edge to complete the 3D effect. Figure 8.201 ... wood. 21. Rasterize the type and cut out a selection where the gap between the boards exists (see Figure 8.205). 331 . . . And the Rest Figure 8.204 Add rivets to the binder, and copy the binder to ... shadows and other adjustments later. 25. Let’s add a drop handle to the top-center of the door. You can do this in several ways—some people like to use the Path tool to create designs and then...
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