3d modeling program for 3d printer

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Ngày tải lên : 14/12/2013, 20:15
... me to get deep into the 3D modeling industry. Particular thanks got to Roman Ormandy for develop- ing such a lovely product, to Bibiana Gasparik, and to Norm Fortier, for tech-sup- porting me ... (preferably) better. For graphics development with 3D Studio Max, which we’ll use in Part IV, “Preparing Assets for Games with 3D Studio Max,” it’s better to run NT2000 or higher for stability and ... kwon do, artistry for games has become the new passion in David’s life. Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 2D Artwork and 3D Modeling for Game Artists David...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Ngày tải lên : 14/12/2013, 20:15
... you can use any modeling program you wish, including 3D Studio Max (a demo of which is included on the CD-ROM); the mod- eling techniques I’ll show you can be ported to other programs. It’s up ... to know how those programs and their tools work, however. 33 Modeling the RF-9 TIP One way to avoid high poly counts is to apply textures to low-poly-count models for a similar effect. For instance, ... items you should consider before you begin. If you’re already familiar with trueSpace and want to jump right into the modeling, go ahead and skip to the section titled Modeling the RF-9.” Please...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Ngày tải lên : 14/12/2013, 20:15
... ahead and install it. When you do, make sure the plug-in for 3D Studio Max is installed as well. The option for installing the plug-in for Max is part of the installation routine. 99 Installing ... finesse. Preparing the Model for Texturing Before you dive into unwrapping and textur- ing the RF-9, you need to import the STL version of the weapon you created in Chapter 3, check it for problems, optimize it, ... export to a painting program to begin your texturing. On the right is the Perspective view of the widget, which allows you to rotate your model in 3D space and select coordinates for unwrapping. Notice...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Ngày tải lên : 14/12/2013, 20:15
... to take a screen shot of the UVW map in 3D Studio Max and paint over it in a program like Photoshop. Alternatively, you can export the U-Vs to Deep Paint 3D and use that in conjunc- tion with Photoshop ... you need to unify and optimize your character model in 3D Studio Max before pushing it over to DeepUV. In this chapter, you will ■ Use 3D Studio Max to complete the slogre model. ■ Use Max to ... cluster away from the general group of points (see Figure 6.16). 7. Repeat steps 1–6 for the other leg. 8. Before you attempt to unfold the newly isolated legs, let’s cut and unfold the bottom...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Ngày tải lên : 14/12/2013, 20:15
... typical for any texture creation, but the image will have too much color information for a typical game engine to handle (although some game engines, like the Torque engine, will accept it). The program- mers ... texture. Also, set Forced to None. Later on, you can do something advanced like force your texture groups to use a common palette for game optimization, but let’s not go overboard for now. When everything ... great base texture for them using only a handful of Photoshop’s filters. Textures for humans, insects, or anything else with complex detail, however, can be a real challenge for someone like me...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Ngày tải lên : 14/12/2013, 20:15
... can use for almost any type of rock on any planet—just try changing the foreground and background colors for different results. 1. Start a new 512 × 512-pixel RGB image. 2. Select any foreground ... Noise, using the same settings as before. 15. Click Filter, Render, Lighting Effects, again using the same settings as before (use the Alpha map you created earlier for the texture channel). 16. Click ... The first one shows simple holes, called form ties, commonly seen in large buildings. These holes are the byproduct of the cement formers holding the form itself together, but architects and...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Ngày tải lên : 24/12/2013, 06:16
... Wind Direction: From the Left 12. Choose Edit, Transform, Rotate 90 degrees CW (clockwise) to restore the mask. 13. Press Q to exit Quick Mask mode. You have transformed the crack into one that drips. From ... color wall in seconds is just a matter of setting new foreground and back- ground colors, then playing the Stone Wall action. I make tiles for my set by playing a stone- replacement action called “Patternize,” ... called “Patternize,” consisting of the steps I mentioned just before. TIP Notice that some of the stones in the set have cracks in them—try adding a stop just before the call to the Gaussian Blur in the Stone...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Ngày tải lên : 24/12/2013, 06:16
... faux-finish plastic pieces kids get for G.I. Joe karate boards (see the Crate tutorial in Chapter 9). I’ll show you a couple filtering techniques for creating wood, but only for fun (using pictures of ... can be done in several ways. The easiest is to first create a cube primitive in any 3D program like trueSpace or 3D Studio Max and simply paint the faces of the cube with the texture, assuming the ... only interested in slivers of wood for boards.) 2. Press D to reset your swatches. 3. Choose Filter, Render, Clouds. 4. Start a new layer and fill it with the foreground color (black). 5. Choose...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Ngày tải lên : 24/12/2013, 06:16
... Texture, Craquelure if you’re looking for a more scaly or cracked-skin appear- ance (see Figure 10.4). 399 Skin and Bones Figure 10.4 Apply the Craquelure filter for an added touch. TIP Any time you ... of the outside border of the grate. 19. Fill the selection with a foreground-to-background radial gradient, using black as the foreground color and a deep red, like hex# 6F0707, as the back- ground. ... and fill it with a black- to–deep red linear gradient, indicating that that area is some form of vent for the furnace (see Figure 9.46). 384 9. Advanced Texturing Examples Figure 9.44 Fill a circular...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Ngày tải lên : 24/12/2013, 06:16
... techniques you’ll be employing. ■ Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu- ent texturing operation. ■ Use Deep Paint 3D to assist your 3D texturing in conjunction with Photoshop. ■ Texture ... textures ■ Styles, for occasional beveling and drop shadowing ■ Compositing a 3D trueSpace rendering, for the insulating cable jackets on the sides ■ Reference painting, using Deep Paint 3D to help with ... same procedure for the second hoop, then transfer your material over to Deep Paint 3D. NOTE Don’t freak out if your material doesn’t look perfect in Deep Paint.This program is not meant for keen render- ing;...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Ngày tải lên : 24/12/2013, 06:16
... same fashion as before—with the y axis pointing forward. Finally, the box needs to be named Bounds. (This is for the Torque engine; check your engine’s specifications for information about what ... 3D. ” You should have in your posses- sion the 3D Studio Max MAX file you created in Chapter 5, “U-V Mapping the RF-9 Plasma Gun with DeepUV,” that contains the RF-9 mesh that’s been checked for errors ... and hands is a snap. For the feet U-V area, I used exactly the same techniques I described for making teeth, only this time I made small, square shapes with rounded edges for the toe nails. Then,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Ngày tải lên : 24/12/2013, 06:16
... reset your transforms.That way, 3D Studio maintains a history of the model, enabling you to quickly and easily undo any transform you’ve performed. Figure 14.7 Apply the Reset XForm modifier to ... is, if you try to rotate the forearm back and forth, it will only go towards the body, and will not bend backwards at the elbow. Also, as you pull forward on the forearm, the upper arm naturally ... a character moves. For instance, when a character transitions from a walk to a sprint, it would be more natural for the COM to shift forward, caus- ing the character to lean forward. If the COM...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Ngày tải lên : 24/12/2013, 06:16
... you’ve never used a 3D modeling program before, or if you’re relatively new to 3D modeling, then this is the appendix for you. It covers the basic terminology and components of 3D modeling, including ■ The ... Geometry in 3D Space A 3D object in a modeling program is anything that has, at the very least, exactly what its adjective describes: three dimensions. Every 3D modeling program and every 3D game ... real world. The output would then be a fairly 614 A. A 3D Modeling Primer NOTE When you’re working with a 3D modeling program, rendering is really just a way for you to review the final product of your...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Ngày tải lên : 24/12/2013, 06:16
... watermark. Numerics 3D Cafe Web site, 658 3D Fuel Web site, 659 3D games, revolution and progress of, 6–9 3D Links Web site, 659 3D Map Realm Web site, 661 3D modelers, 597 3D Studio Max file format, 101 File ... The unrendered mesh of a 3D object. X X. Microsoft’s DirectX file format, used for storing model and animation information for use in 3D applications and games. XGA. Short for Extended Graphics ... has them for sale at low cost. (But my tutorials were so fun and easy. . . .) Trinity 3D http://www.trinity3d.com The Trinity 3D site is a great source for plug-ins and whatnot for 3D Studio...
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