Game development and production

388 9 0
  • Loading ...
1/388 trang
Tải xuống

Thông tin tài liệu

Ngày đăng: 12/07/2018, 16:25

itable attitudes, 18-19 UnrealScript, 251 use case, 84 use case diagram, 227-228, 238 creating, 142-143 examples, 219-220 using to create technical design document, 247 use cases examples, 82-84 Diablo, 87-90 Gran Turismo 3, 90-93 Pac-Man, 85-87 Starfleet Command 3, 137 user extensibility, 305 user interface, in-game, 108 programmers, 44 user interface art, outsourcing, 188 V visibility, 232 vision document, 205-206 presentation of, 206-209 384 Visual Patch, 304 VOC, 342 voice assets, 116 voice-overs, 49 outsourcing, 190, 353-360 script example, 360-361 volume, 382 voxels, 90 W walkthrough, 220-221 Warcraft, 19 watermarking, 343 WAV, 342 Wei-Ch’i, 7-8 white box testing, 155 WMA, 343 writers, 41 writing, outsourcing, 369-373 X XMI, 341 X-Plane, 10 About the CD The contents of the companion CD are not the usual bits of programming code one would expect in a traditional computer programming book Instead, you will find three tools that are very useful in the production and development of your games The following folders are on the CD: Perforce—Perforce is a very powerful asset and source code control system Asset management and version control are critical bits of day-to-day housekeeping in the development of a game Most folks start out with Microsoft’s very modestly priced Visual Source Safe After your team grows you will begin to feel the limits of VSS, and Perforce is an excellent solution Perforce is somewhat 385 expensive; however, the version included on the CD is a free two-client and server license to use as long as you like Perforce has also graciously supplied a Best Practices White Paper on version control Daily Journal—The Daily Journal is a tool we developed and use internally at Taldren to track and publish the company’s activities on a daily basis As you will see, it is a very thin web applet with no additional bells or whistles Feel free to modify the Daily Journal to your needs Describe—Describe is by far the easiest to use of the forward and backward code generation UML tools that I have used A full-featured demo of Describe is included on the CD Caution By opening the CD package, you accept the terms and conditions of the CD/Source Code Usage License Agreement Additionally, opening the CD package makes this book nonreturnable CD/Source Code Usage License Agreement Please read the following CD/Source Code usage license agreement before opening the CD and using the contents therein: By opening the accompanying software package, you are indicating that you have read and agree to be bound by all terms and conditions of this CD/Source Code usage license agreement The compilation of code and utilities contained on the CD and in the book are copyrighted and protected by both U.S copyright law and international copyright treaties, and is owned by Wordware Publishing, Inc Individual source code, example programs, help files, freeware, shareware, utilities, and evaluation packages, including their copyrights, are owned by the respective authors No part of the enclosed CD or this book, including all source code, help files, shareware, freeware, utilities, example programs, or evaluation programs, may be made available on a public forum (such as a World Wide Web page, FTP site, bulletin board, or Internet news group) without the express written permission of Wordware Publishing, Inc or the author of the respective source code, help files, shareware, freeware, utilities, example programs, or evaluation programs You may not decompile, reverse engineer, disassemble, create a derivative work, or otherwise use the enclosed programs, help files, freeware, shareware, utilities, or evaluation programs except as stated in this agreement The software, contained on the CD and/or as source code in this book, is sold without warranty of any kind Wordware Publishing, Inc and the authors specifically disclaim all other warranties, express or implied, including but not limited to implied warranties of merchantability and fitness for a particular purpose with respect to defects in the disk, the program, source code, sample files, help files, freeware, shareware, utilities, and evaluation programs contained therein, and/or the techniques described in the book and implemented in the example programs In no event shall Wordware Publishing, Inc., its dealers, its distributors, or the authors be liable or held responsible for any loss of profit or any other alleged or actual private or commercial damage, including but not limited to special, incidental, consequential, or other damages 386 One (1) copy of the CD or any source code therein may be created for backup purposes The CD and all accompanying source code, sample files, help files, freeware, shareware, utilities, and evaluation programs may be copied to your hard drive With the exception of freeware and shareware programs, at no time can any part of the contents of this CD reside on more than one computer at one time The contents of the CD can be copied to another computer, as long as the contents of the CD contained on the original computer are deleted You may not include any part of the CD contents, including all source code, example programs, shareware, freeware, help files, utilities, or evaluation programs in any compilation of source code, utilities, help files, example programs, freeware, shareware, or evaluation programs on any media, including but not limited to CD, disk, or Internet distribution, without the express written permission of Wordware Publishing, Inc or the owner of the individual source code, utilities, help files, example programs, freeware, shareware, or evaluation programs You may use the source code, techniques, and example programs in your own commercial or private applications unless otherwise noted by additional usage agreements as found on the CD List of Tables Chapter 3: What Makes Game Development Hard? Table 1: PC Game Project Financial Basics Table 2: Game Project Payoffs at Various Sales Targets Table 3: Long Game Projects Chapter 17: Unified Modeling Language Survival Guide Table 1: UML Symbols for Visibility Table 2: The Nine Diagrams of the UML List of Code Examples Chapter 17: Unified Modeling Language Survival Guide Code generated for MonsterNPC.cpp Code generated by Describe for Ogre.h Code generated for Ogre.cpp List of Sidebars Chapter 7: Key Design Elements 387 From Gamespot review of Descent to Undermountain: From Gamespot review of Descent to Undermountain: Chapter 28: Outsourcing Music Using Live Orchestra for Games 388 ... useful in the production and development of your games The following folders are on the CD: Perforce—Perforce is a very powerful asset and source code control system Asset management and version... The compilation of code and utilities contained on the CD and in the book are copyrighted and protected by both U.S copyright law and international copyright treaties, and is owned by Wordware... before opening the CD and using the contents therein: By opening the accompanying software package, you are indicating that you have read and agree to be bound by all terms and conditions of this
- Xem thêm -

Xem thêm: Game development and production , Game development and production

Gợi ý tài liệu liên quan cho bạn

Nhận lời giải ngay chưa đến 10 phút Đăng bài tập ngay