Mục lục

  • Cover

  • Acknowledgments

  • About the Author

  • Contents at a Glance

  • Contents

  • Introduction

  • Part I Design

    • Chapter 1 Getting to “Yes”

    • Chapter 2 Principles of Game Design

    • Chapter 3 Genre-Specific Game Design Issues

    • Chapter 4 Storytelling

    • Chapter 5 Level Design

    • Chapter 6 Designing the Puzzle

    • Chapter 7 Franchises, Brands,and Licenses

    • Part II Teams

      • Chapter 8 The Development Team

      • Chapter 9 External Resources

      • Part III Development

        • Chapter 10 Project Lifecycle and Documents

        • Chapter 11 Managing Development

        • Part IV The Business

          • Chapter 12 The Business

          • Chapter 13 Breaking In

          • Part V Conclusion

            • Appendix A Project Documents

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