On the design and development of 3d multiplayer role playing games lessons learnt

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On the design and development of 3d multiplayer role playing games  lessons learnt

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... transfer of authentication information to the new servers By consolidating all the authentication details into one separate component, the game server(s) need not concern themselves with these details,... depend on the dimension of the block (W) in using terrain skirts that the height map that is number of vertices and the level of detail used must be a square (L) The 0th level of detail is the highest... elegant and familiar solution Our design evolved into a client-server system with a separate authentication component This allows the easy connection of additional game servers while avoiding the

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Mục lục

  • Introduction

  • Terrain Development

    • Geometrical Mipmapping

    • Implementation

    • Optimizations

    • Game Networking Issues

      • UDP Versus TCP/IP

      • Network Efficiency

      • Hokade MPG’s Network Design

      • Client/Server Implementation

      • GUI Issues

      • Conclusions and Lessons Learned

        • Design Related Lessons

        • Programming Related Lessons

        • References

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