On the design and development of 3d multiplayer role playing games lessons learnt

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On the design and development of 3d multiplayer role playing games  lessons learnt

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Mục lục

  • Introduction

  • Terrain Development

    • Geometrical Mipmapping

    • Implementation

    • Optimizations

    • Game Networking Issues

      • UDP Versus TCP/IP

      • Network Efficiency

      • Hokade MPG’s Network Design

      • Client/Server Implementation

      • GUI Issues

      • Conclusions and Lessons Learned

        • Design Related Lessons

        • Programming Related Lessons

        • References

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