James paul gee what video games have to teach us(bookfi org)

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James paul gee what video games have to teach us(bookfi org)

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... Cataloging-in-Publication Data Gee, James Paul What video games have to teach us about learning and literacy / James Paul Gee p cm Includes bibliographical references and index ISBN 1-4039-6538-2 Video games Psychological... T E A C H U S A B O U T LEARNING AND LITERACY JAMES PAUL GEE WHAT VIDEO GAMES HAVE TO TEACH US ABOUT LEARNING AND LITERACY Copyright © James Paul Gee, 2003 All rights reserved No part of this... about video games Little did I know what I was getting myself into This game, like nearly all such games, takes a great many hours to play Many good video games can take 50 to 100 hours to win,

Ngày đăng: 12/07/2018, 15:21

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Mục lục

  • Cover

  • Contents

  • 1 Introduction: 36 Ways to Learn a Video Game

  • 2 Semiotic Domains: Is Playing Video Games a “Waste of Time”?

  • 3 Learning and Identity: What Does It Mean to Be a Half-Elf?

  • 4 Situated Meaning and Learning: What Should You Do After You Have Destroyed the Global Conspiracy?

  • 5 Telling and Doing: Why Doesn’t Lara Croft Obey Professor Von Croy?

  • 6 Cultural Models: Do You Want to Be the Blue Sonic or the Dark Sonic?

  • 7 The Social Mind: How Do You Get Your Corpse Back After You’ve Died?

  • 8 Conclusion: Duped or Not?

  • Appendix: The 36 Learning Principles

  • References

  • Index

    • A

    • B

    • C

    • D

    • E

    • F

    • G

    • H

    • I

    • K

    • L

    • M

    • N

    • O

    • P

    • R

    • S

    • T

    • U

    • V

    • W

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