The video game theory reader 2

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The video game theory reader 2

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.. .The Video Game Theory Reader The Video Game Theory Reader continues the exploration begun in the first Video Game Theory Reader (Routledge, 20 03) with a group of leading scholars turning their... Cognition in the Digital Age (20 00), The Medium of the Video Game (20 01), Virtual Morality: Morals, Ethics, and New Media (20 03), The Video Game Theory Reader (20 03), The World of the D’ni: Myst... theory reader IV Title: Video game theory reader GV1469.3.V57 20 08 794.8—dc 22 ISBN 0 -20 3-88766 -2 Master e-book ISBN ISBN10: 0–415–9 628 2–X (hbk) ISBN10: 0–415–9 628 3–8 (pbk) ISBN10: 0 20 3–88766 2 (ebk)

Ngày đăng: 12/07/2018, 15:20

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Mục lục

  • Book Cover

  • Title

  • Copyright

  • Contents

  • Foreword

  • Acknowledgments

  • Introduction

  • Chapter 1 Gaming Literacy: Game Design as a Model for Literacy in the Twenty-First Century

  • Chapter 2 Philosophical Game Design

  • Chapter 3 The Video Game Aesthetic: Play as Form

  • Chapter 4 Embodiment and Interface

  • Chapter 5 Understanding Video Games as Emotional Experiences

  • Chapter 6 In the Frame of the Magic Cycle: The Circle(s) of Gameplay

  • Chapter 7 Understanding Digital Playability

  • Chapter 8 Z-axis Development in the Video Game

  • Chapter 9 Retro Reflexivity: La-Mulana, an 8-Bit Period Piece

  • Chapter 10 “This is Intelligent Television”: Early Video Games and Television in the Emergence of the Personal Computer

  • Chapter 11 Too Many Cooks: Media Convergence and Self-Defeating Adaptations

  • Chapter 12 Fear of Failing?: The Many Meanings of Difficulty in Video Games

  • Chapter 13 Between Theory and Practice: The GAMBIT Experience

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