Story and simulations for serious games

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Story and simulations for serious games

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... SEVEN: STORY STRUCTURES FOR COMMERCIAL GAMES 211 27 213 Back Story and Free Play (The current story- game model as demonstrated by Grand Theft Auto and The Sims.) Story, Simulations, and Serious Games. . .Story and Simulations for Serious Games: Tales from the Trenches This page intentionally left blank Story and Simulations for Serious Games: Tales from the Trenches... (Stories and their use in serious games. ) 47 xiii xiv Story, Simulations, and Serious Games Designing Simulation Stories from Tacit Knowledge (The theory behind story- based serious games. ) 53

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Mục lục

  • Front cover

  • Story and Simulations for Serious Games: Tales from the Trenches

  • Copyright page

  • Acknowledgments

  • Table of contents

  • Introduction: The Road to StoryDrive

    • Chapter 1: Who This Book is For

    • PART ONE: CASE STUDIES

      • Chapter 2: The StoryDrive Engine

        • SUMMARY

        • Chapter 3: Collaborative Distance Learning

          • SUMMARY

          • Chapter 4: Branching Storylines

            • SUMMARY

            • PART TWO: STORIES AND STORY DEVELOPMENT

              • Chapter 5: A Good Story (The Simple Answer)

                • COMEDY, DRAMA, AND PEDAGOGY

                • SUMMARY

                • Chapter 6: Other Perspectives on Story

                  • THE HOLLYWOOD STORY

                  • SUMMARY

                  • Chapter 7: War Stories and Parables

                    • STORIES AS MEMORY AIDS

                    • STORIES THAT SERVE AS EXAMPLES OF COMPLEX BEHAVIORS

                    • STORIES THAT PORTRAY OTHER CULTURES AND BUILD CULTURAL AWARENESS

                    • STORIES FOR STRESS-EXPOSURE TRAINING

                    • STORIES TO IDENTIFY CORRECT PERFORMANCE THROUGH TACIT KNOWLEDGE

                    • SUMMARY

                    • Chapter 8: Designing Simulation Stories from Tacit Knowledge

                      • STORYDRIVE SIMULATIONS

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