Real world flash game development, chris griffith

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Real world flash game development, chris griffith

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... coming from a game development Real- World Flash Game Development © 2010, 2010 Elsevier Inc All rights reserved Figure 2.1 Flash logos from previous versions, all the way back to Flash 13 14 Chapter... Congress Cataloging-in-Publication Data Griffith, Christopher, 197 9Real- world Flash game development : how to follow best practices and keep your sanity/ Christopher Griffith p cm Includes index ISBN... this genre feature a two-dimensional game view Board- and Card-Based Games Usually a digital incarnation of a real- world game, this category can consist of games like Chess, Checkers, Blackjack,

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Mục lục

  • REAL-WORLD FLASH GAME DEVELOPMENT

  • COPYRIGHT PAGE

  • CONTENTS

  • ACKNOWLEDGMENTS

  • INTRODUCTION

  • Chapter 1 Computer Science Isn't for Everyone

    • A Little Groundwork

    • Common Game Types

    • General Development Terms

    • Game-Specific Development Terms

    • Flash Development Terms

    • You Can Wake Back Up Now

    • Chapter 2 The Best Tool for the Job

      • Flash Back

      • The Case For Flash

      • Nobody's Perfect

      • Stop Fighting It

      • Things Flash Was Built to Do

      • The Best Tool for the Job

      • Chapter 3 A Plan is Worth a Thousand Aspirin

        • Step 1. Be Able to Describe the Game from a Bird's-Eye View in One or Two Sentences

        • Step 2. Outline or Wireframe Out the Flow of All of the Game's Screens

        • Step 3. With Your Description and Basic Wireframe in Hand, It's Time to Outline the Core Mechanics That Your Game Will Utilize

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