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... teach the user something The central aim of serious games is to raise quality of life and well-being As part of interactive media industry, the serious games field focuses on designing and using... travelling and tourism This book focuses on the field of serious games from various aspects The book contains 13 papers and four aspects of serious games: game production, learning, the social point of. .. can be used as a teaching tool in various different situations and what requirements different types of course set to the M Kankaanranta and P Neittaanmäki (eds.), Design and Use of Serious Games,
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