Consumer society and the technology of education a case study of the singapore education system 1

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Consumer society and the technology of education a case study of the singapore education system 1

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Search: • The ICT Connection Directory · Login All H ome . Forum . H appenings . A bout I P Rs . U s er G uides . Feedbac k Printable mp3 Projects ICT IN ACTION>> Lesson Examples Lesson Ideas Technology Scan You Can Do IT! The ICT Connection > ICT in Action > mp3 Projects The mp3 projects aim to strengthen our pedagogical understanding of ICT use by translating research and innovations into conditions and methods to be applied in the classrooms, which can be adopted by other teachers and schools. These projects are (in alphabetical order): mp3 Projects Events 10'C,10'M,10'T BackPack LIVE! Baseline ICT Standards Cyber Wellness Framework Cyber Wellness Research Cyber Wellness Resources CWSAP 10'C, 10'M, 10'T 10’C is an ICT-based Chinese Language learning and teaching programme based on a pedagogical model developed by Beijing Normal University, PRC. It aims to promote students’ interest and improve their competencies in the language through regular self-paced learning activities in an enriching web-based interactive environment. ETD has been collaborating with schools on the programme since 2008. The programme was adapted for the learning and teaching of the Malay (10’M Aksara) and Tamil (10’T Sigaram) languages in 2010. BackPack LIVE! Education Initiative with the Infocomm Development Authority of Singapore (IDA) and Microsoft Singapore Singapore, 16 July 2009–Ministry of Education (MOE), the Infocomm Development Authority of Singapore (IDA) and Microsoft Singapore, today announced the launch of the BackPackLive! initiative. This initiative is an expansion of the previous five year IDA-Microsoft BackPack.NET initiative launched in2003. The new collaboration will focus on inspiring, exploring and scaling ICT practices among teachers to develop students’ selfdirected and collaborative learning capability. Visit their website for details on: eduLab English Language Oracy Portal FutureSchools@Singapore ICT Mentor Programme iMTL Portal Interactive Heritage Trails Propel-T R&D Programme on IDM Schools Digital Media Awards SEED-ICT Virtual Worlds we-Learn Portal Like Be the first of your friends to like this. Microsoft-MOE Professional Development Award (MMPDA) Baseline ICT Standards The Baseline ICT Standards define the basic level of knowledge, skills and values that Singapore pupils need in order to fully benefit from a curriculum enriched with ICT, and eventually thrive in a technology-driven society. The online "Baseline ICT Standards – Guide to Implementation" aims to support schools, Heads of Department and teachers in integrating the Baseline ICT Standards into the curriculum. It offers tips, suggested strategies and resources to support the planning, implementation, monitoring and reviewing of processes in schools. Schools have the flexibility to adopt and adapt the suggestions in this guide to meet their needs. More information can be found on http://ict.edumall.sg/baseline Cyber Wellness Framework The Cyber Wellness Framework serves as a guide for schools to plan and implement their cyber wellness programmes. It is anchored on the two key principles of ‘Respect for Self & Others’ and ‘Safe & Responsible Use’ to guide students in their actions through a 3-step process of “Sense, Think and Act”. Teachers adopt this process to help students to “be aware’ of the potential online dangers, “think” about such dangers and make the decision to “act’ appropriately, so as to protect themselves and others from online dangers. The framework also comprises a set of cyber wellness topics and associated learning outcomes for students. More information can be found on http://ict.edumall.sg/cyberwellness. Cyber Wellness Research MOE has commissioned cyber wellness research to better understand students’ usage patterns in mobile and Internet technologies, the issues they encounter when using these technologies and to identify strategies to h l t d t t h d t ith th i A1-1 help students, teachers and parents cope with these issues. Cyber Wellness Resources MOE supports schools by providing educational resources for teachers and students. The resources include starter kits providing lesson ideas for teachers to teach various cyber wellness topics as well as comic books for students illustrating the positive use of the Internet. In addition, an online portal is available within edumall2.0 (http://ict.edumall.sg/cyberwellness) to serve as a one-stop resource centre for teachers and students. Tips for parents to prepare their children for the digital world are also available on the portal. MOE collaborates with other ministries and agencies, especially through Inter-Ministry Cyber Wellness Steering Committee, to support school programmes with resources that are customised to the needs of various students groups. Cyber Wellness Student Ambassador Programme The Cyber Wellness Student Ambassador Programme (CWSAP) was introduced to schools in November 2009 to provide schools with an extended platform to complement and support their existing cyber wellness programmes. The CWSAP aims to leverage positive peer influence to promote cyber wellness through student-led activities that engage the student community. An annual conference is organised to equip student leaders with knowledge and leadership skills as well as encourage previous and incoming batches of student ambassadors to share and learn good practice in promoting cyber wellness among their peers. eduLab eduLab is a mechanism which will provide a “living lab” to draw ideas with system-wide potential from the ground and develop these concepts into ICT-infused lessons and product prototypes, through the provision of centrally-coordinated expertise and support. To be launched in 2010, eduLab will focus on specific themes that reflect Singapore education’s strengths, considering ideas apart from those by teachers (e.g. students, industry), and strengthening the central pool of expertise with thought leadership from international and local non-MOE experts including IHL researchers and industry. eduLab will help to drive the development of upstream ideas and productisation of next-generational products. More information can be found in http://iresearch.edumall.sg/cos/o.x? c=/iresearch/pagetree&func=view&rid=161 the eduLab page at English Language Oracy Portal (ELOP) The EL Oracy Portal is currently in its developmental stage. The pilot will begin in June 2011 in Yu Neng Primary School and Yusof Ishak Secondary School. The project leverages interactive digital media (IDM) to create highly stimulating learning experiences to motivate students to learn and communicate in the English Language. An Interactive StoryBook and a Virtual World Role-playing Game are being developed. FutureSchools@Singapore FutureSchools@Singapore aims to equip our pupils holistically with the essential skills to be effective workers and citizens in the globalised and digital workplace of the future. Each FutureSchool will also experiment, on a school-wide scale, with various innovative ICT/IDM-enabled pedagogical approaches for supporting high levels of engaged learning and provide possible models for seamless and extensive integration of ICT. More information can be found on iResearch http://iresearch.edumall.sg ICT Mentor Programme The ICT Mentor Programme is organised by ETD to support schools in achieving the target for effective use of ICT for learning and teaching. Conducted in 5 Phases from 2010 to 2012, the programme aims to provide ICT Mentors with knowledge and skills on the technical affordances of ICT tools and the pedagogical principles related to the appropriate use of ICT tools for learning and teaching. In addition, ICT Mentors will acquire skills for face-to-face and online mentoring and coaching to effectively propagate good ICT practices to colleagues in schools. Each school will have up to four trained ICT Mentors, and they will play the following key roles: 1. Serve as mentor to teachers on ICT use for learning and A1-2 1. Serve as mentor to teachers on ICT use for learning and teaching, in particular, to deliver ICT-enriched learning experiences for students, in their respective disciplines; 2. Provide requisite knowledge on planning and delivering ICTenriched learning experiences and champion best practices by developing lesson exemplars to showcase ICT use; 3. Facilitate the sharing of ICT resources created by teachers to propagate good ideas and practices. iMTL Portal iMTL Portal is a web-based interactive portal designed to enhance students’ learning of interactive communication in MTLs through meaningful formative assessment. The Portal allows students to build language foundation through systematic learning of vocabulary and sentence structures. The Portal also provides authentic learning for oral presentation as well as interactive communication. Through task-based activities, iMTL Portal facilitates selfdirected and collaborative learning through the effective use of ICT. There is provision for the usage of open tools for teachers to further design suitable learning resources or customize the questions sited in the central repository. iMTL Portal will have enhanced accessibility, supplying rich media contents for teachers to facilitate learning within and beyond the classroom. Interactive Heritage Trails The 7 Interactive Heritage Trails (iHTs) are currently in the development stage. In line with the objectives of C2015 to develop confident, selfdirected, concerned and active contributors to society and the 3rd ICT Masterplan’s vision of “harnessing ICT effectively to develop self-directed learners with collaborative learning skills”, the iHTs will enable Humanities students (History, Geography and Social Studies) to make explicit connections between their classroom experiences and immediate environment by tapping the affordability accorded by mobile technologies. Using the pedagogical approach of inquiry, students will be provided with the opportunities to construct their own knowledge and understanding in location-specific areas where content relevant to current and future curriculum will be embedded in the learning experience. The 7 iHTs are currently in the development stage. Propel-T Propel-T(Prototyping Pedagogies for Learning with Technology) brings together schools, IHLs, industry and MOE to undertake “theory-to-practice” translational projects. These Propel-T projects seek to explore, articulate and prototype usable pedagogical principles and implementation strategies for self-directed learning and collaborative learning. Images of Wordles are licensed . MOE image credit: http://www.wordle.net/. R&D Programme on Interactive Digital M edia (IDM) in Education MOE has initiated an R&D programme on IDM in education that supports research projects in the following strategic areas: o Learning of the Future, Educational Games and Socially Immersive Virtual Environments o Digital Literacies and Modalities of Representation: o Social and Psychological Impact of IDM Use Among Students: More information can be found on iResearch http://iresearch.edumall.sg. Schools Digital Media Awards The Schools Digital Media Awards (SDMA) is a yearly competition that provides a platform to nurture young talents in the area of creative digital media, and to encourage user-created teaching and learning resources. Students and teachers are encouraged to express themselves creatively through different media - video, animation and audio – based on different themes each year. Besides promoting teamwork and collaboration, it also aims to enhance the development of media literacy among students and teachers. Media-in-Education workshops are also organized to expose teachers and students to media production tools and techniques. For details about the competition, please log on to http://sdma.edumall.sg. SEED-ICT The SEED-ICT framework guides our teachers in developing a technology A1-3 supported curriculum in an age-appropriate environment that nurtures confident and curious pupils with strong literacy and numeracy skills. Information and Communication Technology (ICT) offers additional ways to learn and demonstrate learning. It allows teachers and pupils to: • manipulate images and data; • visualise concepts; • interact with on-screen materials and receive instant feedback. Virtual Worlds ETD is collaborating with schools and Learning Sciences Lab (LSL) of the National Institute of Education to explore educational possibilities of participatory immersive environments and their accompanying pedagogical strategies. Virtual islands for selected subjects will be built, and through pilot studies and collaboration with school teachers and researchers, a set of pedagogical principles on the use of virtual environments in education will be identified and disseminated. http://vworld.edumall.sg we-Learn Portal The we-Learn portal is designed to enable teachers in the Normal (Technical) course to create e-assignments for teaching and learning purposes, as well as school-based e-assessments that are aligned with EL Syllabus 2010. In 2011, 43 secondary schools have subscribed to the weLearn portal. The portal will be rolled out to more schools in 2012. CPDD provides comprehensive teacher training as well as briefing of school support personnel to cultivate effective use of the portal. Home ICT Masterplan Journey Masterplan 3 Learning Teams ICT in A ction A bout U s M as terplan 1 V is ion and G oals D ialogue on mp3 L es s on E xamples C ontac t U s M as terplan 2 U nders tanding the G oals E duc ator L earning and T eac hing Forum L es s on I deas H appenings O ur I C T in E duc ation J ourney I mplementation Strategies T ec hnology Sc an Res ourc es for Sc hools Y ou C an D o I T ! A bout I P Rs T erms of U s e mp3 P rojec ts mp3 E vents Copy right © 2010-2011 Educational Technology Div ision, Ministry of Education, Singapore. All rights reserv ed. For technical assistance, please contact y our respectiv e ITSS Helpdesk . Mon-Fri 7am-7pm, Sat 7am-2pm (excl. public holiday s) A1-4 ... literacy and numeracy skills Information and Communication Technology (ICT) offers additional ways to learn and demonstrate learning It allows teachers and pupils to: • manipulate images and data;... video, animation and audio – based on different themes each year Besides promoting teamwork and collaboration, it also aims to enhance the development of media literacy among students and teachers... Future, Educational Games and Socially Immersive Virtual Environments o Digital Literacies and Modalities of Representation: o Social and Psychological Impact of IDM Use Among Students: More information

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