design patterns in ajava 2nd edition addison wesley

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design patterns in ajava 2nd edition addison wesley

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ptg ptg DESIGN PATTERNS IN JAVA ™ www.traintelco.com ptg The Software Patterns Series Series Editor: John M. Vlissides The Software Patterns Series (SPS) comprises pattern literature of lasting significance to software developers. Software patterns document general solutions to recurring problems in all software-related spheres, from the technology itself, to the organizations that develop and distribute it, to the people who use it. Books in the series distill experience from one or more of these areas into a form that software professionals can apply immediately. Relevance and impact are the tenets of the SPS. Relevance means each book presents patterns that solve real problems. Patterns worthy of the name are intrinsically relevant; they are borne of practitioners’ experiences, not theory or speculation. Patterns have impact when they change how people work for the better. A book becomes a part of the series not just because it embraces these tenets, but because it has demonstrated it fulfills them for its audience. Titles in the series: Data Access Patterns: Database Interactions in Object-Oriented Applications; Clifton Nock Design Patterns Explained, Second Edition: A New Perspective on Object-Oriented Design; Alan Shalloway and James Trott Design Patterns in C#; Steven John Metsker Design Patterns in Java™; Steven John Metsker and William C. Wake Design Patterns Java™ Workbook; Steven John Metsker .NET Patterns: Architecture, Design, and Process; Christian Thilmany Pattern Hatching: Design Patterns Applied; John M. Vlissides Pattern Languages of Program Design; James O. Coplien and Douglas C. Schmidt Pattern Languages of Program Design 2; John M. Vlissides, James O. Coplien, and Norman L. Kerth Pattern Languages of Program Design 3; Robert C. Martin, Dirk Riehle, and Frank Buschmann Pattern Languages of Program Design 5; Dragos Manolescu, Markus Voelter, and James Noble Patterns for Parallel Programming; Timothy G. Mattson, Beverly A. Sanders, and Berna L. Massingill Software Configuration Management Patterns: Effective Teamwork, Practical Integration; Stephen P. Berczuk and Brad Appleton The Design Patterns Smalltalk Companion; Sherman Alpert, Kyle Brown, and Bobby Woolf Use Cases: Patterns and Blueprints; Gunnar Övergaard and Karin Palmkvist For more information, check out the series web site at www.awprofessional.com/series/swpatterns www.traintelco.com ptg DESIGN PATTERNS IN JAVA ™ Steven John Metsker William C. Wake Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toron t o • Montreal • London • Munich • Paris • Madrid Capetown • Sydney • Toky o • Singapore • Mexico City www.traintelco.com ptg Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. The authors and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein. The publisher offers excellent discounts on this book when ordered in quantity for bulk pur- chases or special sales, which may include electronic versions and/or custom covers and con- tent particular to your business, training goals, marketing focus, and branding interests. For more information, please contact: U.S. Corporate and Government Sales (800) 382-3419 corpsales@pearsontechgroup.com For sales outside the United States, please contact: International Sales international@pearsoned.com Visit us on the Web: www.awprofessional.com Library of Congress Cataloging-in-Publication Data Metsker, Steven John. Design patterns in Java / Steven John Metsker, William C. Wake. p. cm. Includes bibliographical references and index. ISBN 0-321-33302-0 (hardback : alk. paper) 1. Java (Computer program language) 2. Software patterns. I. Wake, William C., 1960– II. Title. QA76.73.J38M482 2006 005.13'3—dc22 2006003471 Copyright © 2006 Pearson Education, Inc. All rights reserved. Printed in the United States of America. This publication is protected by copy- right, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechani- cal, photocopying, recording, or likewise. For information regarding permissions, write to: Pearson Education, Inc. Rights and Contracts Department 75 Arlington Street, Suite 300 Boston, MA 02116 Fax: (617) 848-7047 Printing 3rd August 2008 Text printed in the United States on recycled paper at Courier Westford in Westford, Massachusetts. ISBN 0-321-33302-0 www.traintelco.com ptg To Alison, Emma-Kate, and Sarah-Jane —Steve To May Lyn, Tyler, and Fiona —Bill www.traintelco.com ptg This page intentionally left blank www.traintelco.com ptg vii CONTENTS Preface xiii CHAPTER 1 INTRODUCTION 1 Why Patterns? 1 Why Design Patterns? 2 Why Java? 3 UML 4 Challenges 4 The Organization of This Book 5 Welcome to Oozinoz! 6 Summary 7 PART I INTERFACE PATTERNS 9 CHAPTER 2 INTRODUCING INTERFACES 11 Interfaces and Abstract Classes 11 Interfaces and Obligations 13 Summary 15 Beyond Ordinary Interfaces 16 CHAPTER 3 ADAPTER 17 Adapting to an Interface 17 Class and Object Adapters 21 Adapting Data for a JTable 25 Identifying Adapters 30 Summary 31 CHAPTER 4 FACADE 33 Facades, Utilities, and Demos 33 Refactoring to FACADE 35 Summary 46 www.traintelco.com ptg viii Contents CHAPTER 5 COMPOSITE 47 An Ordinary Composite 47 Recursive Behavior in Composites 48 Composites, Trees, and Cycles 50 Composites with Cycles 56 Consequences of Cycles 60 Summary 60 CHAPTER 6 BRIDGE 63 An Ordinary Abstraction: On the Way to BRIDGE 63 From Abstraction to BRIDGE 66 Drivers as BRIDGEs 68 Database Drivers 69 Summary 71 PART II RESPONSIBILITY PATTERNS 73 CHAPTER 7 INTRODUCING RESPONSIBILITY 75 Ordinary Responsibility 75 Controlling Responsibility with Visibility 77 Summary 79 Beyond Ordinary Responsibility 79 CHAPTER 8 SINGLETON 81 SINGLETON Mechanics 81 Singletons and Threads 83 Recognizing SINGLETON 84 Summary 86 CHAPTER 9 OBSERVER 87 A Classic Example: OBSERVER in GUIs 87 Model/View/Controller 92 Maintaining an Observable Object 99 Summary 101 CHAPTER 10 MEDIATOR 103 A Classic Example: GUI Mediators 103 Mediators of Relational Integrity 108 Summary 116 www.traintelco.com ptg Contents ix CHAPTER 11 PROXY 117 A Classic Example: Image Proxies 117 Image Proxies Reconsidered 122 Remote Proxies 125 Dynamic Proxies 131 Summary 136 CHAPTER 12 CHAIN OF RESPONSIBILITY 137 An Ordinary Chain of Responsibility 137 Refactoring to CHAIN OF RESPONSIBILITY 139 Anchoring a Chain 142 CHAIN OF RESPONSIBILITY without COMPOSITE 144 Summary 144 CHAPTER 13 FLYWEIGHT 145 Immutability 145 Extracting the Immutable Part of a Flyweight 146 Sharing Flyweights 148 Summary 152 PART III CONSTRUCTION PATTERNS 153 CHAPTER 14 INTRODUCING CONSTRUCTION 155 A Few Construction Challenges 155 Summary 157 Beyond Ordinary Construction 157 CHAPTER 15 BUILDER 159 An Ordinary Builder 159 Building under Constraints 162 A Forgiving Builder 164 Summary 165 CHAPTER 16 FACTORY METHOD 167 A Classic Example: Iterators 167 Recognizing FACTORY METHOD 168 Taking Control of Which Class to Instantiate 169 FACTORY METHOD in Parallel Hierarchies 171 Summary 173 www.traintelco.com [...]... number of interfaces www.traintelco.com Summary 15 «interface» WindowAdapter WindowListener windowActivated() windowActivated() windowClosed() windowClosed() windowClosing() windowClosing() windowDeactivated() windowDeactivated() windowDeiconified() windowDeiconified() windowIconified() windowIconified() windowOpened() windowStateChanged() windowGainedFocus() windowLostFocus() windowOpened() windowStateChanged()... 100 design patterns worth knowing The 23 design patterns that Gamma, Helm, Johnson, and Vlissides placed in Design Patterns are probably not absolutely the most useful 23 design patterns to know On the other hand, these patterns are near the top of the list The authors of Design www.traintelco.com Why Java? 3 Patterns chose well, and the patterns they document are certainly worth learning These patterns. .. applying Java interfaces is well worth the investment of your time This powerful construct is at the heart of many strong designs and several design patterns www.traintelco.com 16 Chapter 2 • Introducing Interfaces Beyond Ordinary Interfaces You can simplify and strengthen your designs with appropriate application of Java interfaces Sometimes, though, the design of an interface has to go beyond the ordinary... Buildings Construction (Alexander, Ishikouwa, and Silverstein 1977), Alexander provides patterns for architecting successful buildings and towns His writing is powerful and has in uenced the software community, partially because of the way he looks at intent 1 www.traintelco.com 2 Chapter 1 • Introduction You might think that the intent of architectural patterns would be something like “to design buildings.”... categorization in Table 1.1 Do you agree that SINGLETON is about responsibility, not construction? Is COMPOSITE an interface pattern? Categorizing patterns is subjective But we hope that you will agree that thinking about the intent behind patterns and thinking about how you will apply patterns are very useful exercises Welcome to Oozinoz! The challenges in this book all cite examples from Oozinoz Fireworks,... windowStateChanged() windowGainedFocus() windowLostFocus() FIGURE 2.1 The WindowAdapter class makes it easy to register for window events while ignoring any events you are not interested in Summary The power of interfaces is that they delineate what is and isn’t expected in how classes collaborate Interfaces are similar to purely abstract classes, defining expectations but not implementing them Mastering both the... using a few classes A pattern represents an idea, not a particular implementation Other people have discovered how to program effectively in objectoriented languages If you want to become a powerful Java programmer, you should study design patterns, especially those in this book— the same patterns that Design Patterns explains Design Patterns describes 23 design patterns Many other books on design patterns. .. the potential value of applying the pattern This book organizes the 23 patterns of Design Patterns according to their intent Having decided to organize patterns by intent raises the question of how to categorize intent This book adopts the notion that the intent of a design pattern is usually easily expressed as the need to go beyond the ordinary facilities that are built into Java For example, Java... part begins with a chapter that discusses and presents challenges related to features built into Java For example, Part I begins with a chapter on ordinary Java interfaces This chapter will challenge your understanding of the Java interface construct, especially in comparison to abstract classes The remaining chapters of Part I address patterns whose primary intent involves the definition of an interface,... APPENDIX D OOZINOZ SOURCE 427 Acquiring and Using the Source Building the Oozinoz Code Testing the Code with JUnit Finding Files Yourself Summary 427 427 428 428 429 UML 431 AT A GLANCE Classes Class Relationships Interfaces Objects States 432 433 435 436 437 Glossary 439 Bibliography 447 Index 449 www.traintelco.com PREFACE DESIGN PATTERNS ARE class- and method-level solutions to common problems in object-oriented . Patterns explains. Design Patterns describes 23 design patterns. Many other books on design patterns have followed, so there are at least 100 design pat- terns worth knowing. The 23 design patterns. I INTERFACE PATTERNS 9 CHAPTER 2 INTRODUCING INTERFACES 11 Interfaces and Abstract Classes 11 Interfaces and Obligations 13 Summary 15 Beyond Ordinary Interfaces 16 CHAPTER 3 ADAPTER 17 Adapting. Trott Design Patterns in C#; Steven John Metsker Design Patterns in Java™; Steven John Metsker and William C. Wake Design Patterns Java™ Workbook; Steven John Metsker .NET Patterns: Architecture, Design,

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  • Contents

  • Preface

  • CHAPTER 1 INTRODUCTION

    • Why Patterns?

    • Why Design Patterns?

    • Why Java?

    • UML

    • Challenges

    • The Organization of This Book

    • Welcome to Oozinoz!

    • Summary

    • PART I: INTERFACE PATTERNS

      • CHAPTER 2 INTRODUCING INTERFACES

        • Interfaces and Abstract Classes

        • Interfaces and Obligations

        • Summary

        • Beyond Ordinary Interfaces

        • CHAPTER 3 ADAPTER

          • Adapting to an Interface

          • Class and Object Adapters

          • Adapting Data for a JTable

          • Identifying Adapters

          • Summary

          • CHAPTER 4 FACADE

            • Facades, Utilities, and Demos

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