against the cult of the reptile god

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against the cult of the reptile god

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[...]... implements The most imposing part of the structure is the tall millhouse, but it is obvious that a family lives in another wing of the building Two children play in the yard, but stop and stare at the sight of your group Also in the closet is a locked strongbox with the remainder of the treasure gathered by the pair over several years of adventuring Of course, most of the funds were needed to buy the farm They... survive all the adventures in this module will probably become second level The denizens of the Dim Forest will also note the destruction of the cult, for the reptile god' s minions caused a number of those humanoids to withdraw deep into the woods and cease their depredations against the village Too many goblins and more than a few ogres were captured by the cult, with most of them being used as reptile. .. kept in the cellar for 24 hours, and on the following night they will be moved to the cells in section 22 of the temple After 3-18 (3d6) days, an expedition will be ready to depart for the dungeon, and then—again in the middle of the night the prisoners will be started on the road to the reptile god The expedition will include the four troglodytes from below the temple, Donavan Allard from the constable's... will find articles of clothing, cooking utensils, and moldy scraps of food in closed cupboards It is obvious that the residents left suddenly There are two bedrooms in the house, one with a double bed and the other with two small beds A family of four lived here until the troglodytes and cult members dragged them off to the dungeon of the reptile god nine months ago The evil will of the naga was unable... 1-6+2 The smith will use his hammer as a weapon and the sons will grab Shortswords that they have hidden in the shop Because of their leather aprons, all three have an AC of 8 All of their valuables have been donated to the cult The former is empty In the latter awaits the source of the odor—3 troglodytes (AC 5; MV 12"; HD 2; hp 9; #AT 1; D 1-8; SA revulsion odor)! The troglodytes will have heard the. .. pierces the thick greenery of the ancient trees This is a hushed wood; the common sounds of squirrels and birds are missing Several hours after entering the forest, the trail to the dungeon parts from the track, veering sharply to the right Because of the lack of sunlight there is little underbrush, so the party may walk two or three abreast if they desire The remainder of this day and all the next... nearly certain of its success, at minimal risk to himself GOLDEN GRAIN INN The Golden Grain is one of the headquarters of cult activity in the village The owner, Bertram Beswill (AC 10; hp 8), was one of the earliest converts, and has modified the inn over the last year to serve the needs of the cult He carries a dagger beneath his apron at all times All of the customers present will be cult members,... leave town An examination of the documents will show them to be the very poorly kept bookkeeping records of the inn The chest is trapped with a dose of slow gas that will be released if the chest is opened without a key (The key to the chest is in a niche carved into the underframe of the bed.) The gas will affect everyone in the room, no saving throw The effect lasts eight rounds The chest contains fresh... the forest floor THE DUNGEON OF THE REPTILE GOD The Dungeon (GREYHAWK hex 112/H5) After a wearisome trek through a seemingly endless sea of rushed, the adventurers will see a low barrier in front of them Soon thereafter, they will reach this barrier—a circular dike made from mud and wood The dike holds the swampwater back from a small island of dry land, barely fifty feet across If the tired band of. .. group of wandering monsters has been met, it will not be encountered again Entry to the dungeon is easy, since there is a gaping hole in the ground at the center of the dry land If a character looks down this, he will see a muddy set of wooden stairs descending into the earth The corridor within is about 10' high and the same distance wide The Muck of the Rushmoors At the end of the second day of travel . dragged them off to the dungeon of the reptile god nine months ago. The evil will of the naga was unable to corrupt any of them, so shortly thereafter some of the crocodiles ate very well The unfortunate. make the journey, the activities of the cult of the reptile god will continue in their absence (see the section on Cult Activities after the KEY TO ORLANE). BEGINNING THE ADVENTURE The journey to. and rise early. The Cult The cult of the reptile god is being spread by a spirit naga (see the Monster Manual). Below the fetid waters of the Rushmoors extends a two-level network of damp and dingy

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Từ khóa liên quan

Mục lục

  • INTRODUCTION

  • DM BACKGROUND

  • NOTES FOR THE DM

  • Orlane

  • The Cult

  • START

  • Rumors about Orlane

  • BEGINNING THE ADVENTURE

  • KEY TO ORLANE

  • KEY TO SPECIFIC AREAS IN ORLANE

    • GOLDEN GRAIN INN

    • INN OF THE SLUMBERING SERPENT

    • THE TEMPLE OF MERIKKA

    • CULT ACTIVITY AS TIME PASSES

    • TRAIL TO THE REPTILE GOD'S LAIR

    • Dim Forest Wandering Monster Table

    • Rushmoors Wandering Monster Table

    • THE DUNGEON OF THE REPTILE GOD

      • KEY TO DUNGEON LEVEL 1

        • Wandering Monsters, Level 1

        • KEY TO DUNGEON LEVEL 2

          • Wandering Monsters, Level 2

          • PRE-ROLLED CHARACTER LIST

          • FURTHER ADVENTURES

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