Sandy petersens cthulhu mythos (1) 29

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Sandy petersens cthulhu mythos (1) 29

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ghouls that are Society more powerful or more It’s certainly easy for headstrong someone to look upon are more difficult a to “save” in this dead flesh might lead an score observer to view the entire is reduced by and race as nothing but feral, its Dexterity is reduced by While the unsophisticated monsters physical In truth, ghouls are, on transformations that wrack a nascent ghoul wreak havoc on coordination, the toll it takes on the mind is greater The creature gains a bite attack as a secondary natural weapon that inflicts damage as if the nascent ghoul was a creature two size categories smaller than its actual size (1d3 for a Medium nascent ghoul, for example); a creature that already has a natural bite attack does not change that value If a nascent ghoul goes for more than 24 hours without feeding on the flesh of a creature of its type (not necessarily the same subtype) that has been dead for at least 24 hours itself, the nascent ghoul becomes sickened until it feeds on an appropriate corpse The final trigger that enables a nascent ghoul to make the full transformation into a ghoul varies Sometimes, it’s merely a matter of time—one year or several years might pass before the transformation completes suddenly At other times, it requires the consumption of a specific number of bodies, either of a specific age or epoch, or perhaps of a specific race The actual trigger is left to the GM to determine, but once it takes place, the nascent ghoul’s transformation into a full ghoul is swift, painful, and permanent Once complete, only a miracle, wish, or similar effect can restore the newly minted ghoul’s humanity 22 make of a ghoul devouring creature’s Charisma and assumptions The sight manner The ghoul average, more intelligent than typical humans, and even when they are at their most debased, they are never far from a keen insight into the nature of their meal Often, a clan of ghouls will spend entire nights gathered in boneyards, perched atop gravestones or lounging in opened and emptied coffins, engaged in spirited debates about diverse and esoteric topics Yet for all their intellect, ghouls have always lacked something significant in their lives: a society they can truly call their own They rely upon humanoid society for many of their needs, including food from their graves and shelter in their tombs, yet they not build societies of their own Distracted by the memories they consume, it may well be that a ghoul’s mind is incapable of the inspirational spark found in most humanoid cultures that leads them to build civilizations They are voracious readers of texts of all types, yet few ghouls can bring themselves to create texts of their own They model themselves after those they feed upon, seeing themselves, perhaps, as the heritors of civilization And yet they are never truly a part of human society, regardless of how much human flesh they eat or how many human minds they experience Scavengers to the core, ghouls are the ultimate outsiders, truly comfortable only alone or in small

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