Tài liệu McGraw-Hill - 2003 - Ultimate Game Design. Building Game Worlds - DDU01 docx

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Tài liệu McGraw-Hill - 2003 - Ultimate Game Design. Building Game Worlds - DDU01 docx

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[...]... Floating Cameras, Fixed Cameras, 94 95 Interface Detailing, 95 96 97 Special-Case Cameras, 97 Common Camera Problems, 98 Case Study Comments on Actor Loading and Camera Tuning, Mega Tips, Design by Genre 107 109 Fighting Games, Puzzle Games, 112 114 Real-time Strategy Games, Role-Playing Games, 116 120 First- or Third-Person Action Games, Simulations, 121 123 Creating Cinematics, 125 Developing Backstory,... 300 299 xv Building Game Worlds xvi U L T I M A T E G A M E Game Dynamics Libraries, Motion Tracking, D E S I G N 300 300 Programming Language for Console/PC, MMOG Box Solutions, 301 Wireless Development, 300 301 Introducing Children to Game Design, C 301 Career Guideline Worksheet If You Want to Explore Production, 303 304 If You Want to Explore Game Art Construction, If You Want to Explore Game Programming,... CA International Game Developers Association, UC Irvine extension, and Art Institute-LA Introduction book was written for anyone interested in learning about applied game design It is skewed somewhat toward new game developers, but it has plenty to say about the design process itself that should be useful to game developers at all levels of familiarity with the process of building games The material... Gaming, Wireless Toy Networks, 220 222 226 226 215 xiii Building Game Worlds xiv U L T I M A T E G A M E D E S I G N Building the Cell Phone Gaming Market, Opportunities in Wireless, 228 229 Case Study Comments on Development Factors in the Infancy of Wireless, 230 Mega Tips, 10 234 Getting Started in Game Development Why Diversify?, Role Definition for Game Designers, Growth Areas and New Opportunities,... Game Development Career Choices Programming, 265 266 Game Programming as a Career Choice, Art, 267 268 Game Artist as a Career Choice, Design, 269 270 Game Designer as a Career Choice, Production, 271 271 Production as a Career Choice, Audio, 257 272 273 Audio Composer and Engineer as a Career Choice, Quality Assurance, 274 QA as a Career Choice, 274 Opening an Independent Game Studio , Joining a Game. . .Building Game Worlds x U L T I M A T E G A M E D E S I G N Level Stubbing Walk-Through, 31 Step One: Working from Your Topographic Sketches, Step Two: Create Contour Lines, 33 34 Step Three: Build a Mesh from Your Contour Lines, 35 Step Four: Utilize File Referencing to Build Up and Populate Your Level, 35 Step Five: Start Checking Layout Details, Game Prototyping, 37 37 Post... approaches to game design specifics Much has been written about game design theory, but far less has been written about what might be called applied game design Make no mistake: I still believe that game design theory is important I think it can be safely assumed that theory tends to inform and inspire application I simply wanted to try to move much closer to a discussion about applied game design for... 289 COPPA Guidelines, Self-Publishing, 289 289 290 Outsourced Testing Services, 290 Game Industry Market Research and Reports, Recommended Sites, 290 290 Recommended Reading, 291 Recommended Topics for Further Research and Reference, B Tools Discussed 3-D Modeling Packages, Art Tools, Middleware, 295 296 297 Level Editing, 297 298 Production Tools, 298 Sound Editing Tools, 299 3-D Construction for the... 126 Summary of Designer’s Work Tools, Case Study Comments on Design Flux, Mega Tips, 99 105 Sports Games, 6 85 87 Hero Actors, 5 xi 128 129 133 Scripting Action Events Scripting Technology Choices, JavaScript Sample, 139 Visual Basic Sample, Python Sample, Perl Sample, 140 140 137 139 135 Building Game Worlds xii U L T I M A T E G A M E D E S I G N Applied Scripting Examples, 140 NPC Conversation Templates,... Explore Game Audio, 305 305 306 306 If You Want to Explore Business Relations or Marketing, D Quick Topic Summary for Designers Reference Material, 316 317 Layout and Staging, Scripting, 318 318 Mapping or Level Building, Audio, Testing, 309 310 Design Document Writing, Quick Modeling, 307 319 319 319 Support Software, Team Focus, 320 320 E Gallery UBO Game Interface, Player Creation Screen, Early Game . Institute-LA. Blow the Lid Off! / Ultimate Game Design / Meigs / 22289 9-7 / ULTIMATE GAME DESIGN xviii Building Game Worlds P:10CompBlowLid89 9-7 fm.vp Monday,. Stadiums, 330 Game Action, 332 Index 335 Blow the Lid Off! / Ultimate Game Design / Meigs / 22289 9-7 / ULTIMATE GAME DESIGN xvi Building Game Worlds P:10CompBlowLid89 9-7 fm.vp Monday,

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