Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

... Faces option, and create another rectangular selection around the hand. Do this in the 3D view, and not in the Material view. That way, you’ll get all the points on the back of the hand and not on ... Transform, Scale, and scale the group down so it isn’t so big, and then move it out of the way. 14. Now for the feet. I’d like to unwrap the feet separately since they’re awk- ward...
Ngày tải lên : 14/12/2013, 20:15
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

... items you should consider before you begin. If you’re already familiar with trueSpace and want to jump right into the modeling, go ahead and skip to the section titled Modeling the RF-9.” Please ... trigger, bolt forward and begin expanding along the length of the barrel. Once a static energy pulse module hits the resonating cham- ber (muzzle), it gets superheated with plasma, and a...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

... model in 3D space and select coordinates for unwrapping. Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your object. Click and drag ... open faces, and the like, and fix them on-the-fly. Figure 5.13 Importing the RF9.stl file in 3D Studio Max. TIP If you’re new to 3D Studio Max, or need some guidance using it,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

... use for almost any type of rock on any planet—just try changing the foreground and background colors for different results. 1. Start a new 512 × 512-pixel RGB image. 2. Select any foreground and ... Edit, Preferences, Units and Rulers, and change both Rulers and Type to Pixels. Then, under Edit, Preferences, Guides and Grid, change Gridlines to every 21 pixels, and Subdivisi...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

... a game. If you’ve ever blown some- thing away that was near a wall, for instance, and seen blood or slime splatter all over the place, those images were decals overlaid dynamically by the game s ... edge looks three-dimensional and chopped up (see Figure 8.202). 329 . . . And the Rest Figure 8.202 Apply a drop shadow to the top boards, and cut up the edge to complete the 3D effe...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

... to turn them on and off to simulate the texture anima- tion during game play. Figure 9.46 Invert the selection and fill it with a Linear Gradient, using the same colors as before. Add an Outer ... adjusted the skin with the Levels command, and desaturated it a bit using Image, Adjust, Hue/Saturation. 20. Now it’s time to tear the skin and expose the muscle and bone. To the top ski...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

... Grip. The slogre’s hand is huge, and has 10-inch long nails for slashing ene- mies. Such bulk, however, hinders his dexterity, which is why the grip and trigger are simplified and oversized. The ... someone else’s shoulder and get other ideas! Step 1: Linking the U-V Map to Deep Paint 3D and Photoshop The U-V and texturing portions of this project are closely related and, in...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

... concept and texture art for games, and supervises (and participates in) the work flow of the 2D art team. Typically this person is also good with other game arts like modeling and animation. ■ 3D ... you’ve never used a 3D modeling program before, or if you’re relatively new to 3D modeling, then this is the appendix for you. It covers the basic terminology and comp...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P15 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P15 doc

... Web site, 666 game artists. See developers game consoles versus personal computers, 5–6 Game Developer Magazine, 667 Game Development Search Engine, 667 GameDev.Net Web site, 666 games Age of ... rock, 229–233 sandstone, 236–242 stone wall set, 264–277 role-playing game (RPG), 8 ROM (read-only memory), 3 Rotate canvas command (Image menu), 203 Rotate command (Edit menu, Transform),...
Ngày tải lên : 21/01/2014, 12:20
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

... mem- ory, and without it your system will appear slow. My card has 128MB, and the graphics are smooth and good (for now). If you invest in a brand-name card like a 3DLabs Wildcat or a card with a GeForce3+ ... clutched our game paddles for hours on end, foresaw an extreme future for video gaming, and out popped the video game console. Companies like Mattel, producing the Inte...
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