... Faces option, and create another rectangular selection
around the hand. Do this in the 3D view, and not in the Material view. That
way, you’ll get all the points on the back of the hand and not on ... Transform, Scale, and scale the
group down so it isn’t so big, and then move it out of the way.
14. Now for the feet. I’d like to unwrap the feet separately since they’re awk-
ward...
... items you should consider before you begin.
If you’re already familiar with trueSpace and want
to jump right into the modeling, go ahead and skip
to the section titled Modeling the RF-9.”
Please ... trigger, bolt forward and begin expanding along the
length of the barrel. Once a static energy pulse module hits the resonating cham-
ber (muzzle), it gets superheated with plasma, and a...
... model in 3D space and select coordinates for
unwrapping. Notice that the Mapping tab under the Command Panel has
expanded to offer you a suite of options for unwrapping your object.
Click and drag ... open faces, and the
like, and fix them on-the-fly.
Figure 5.13
Importing the
RF9.stl file in 3D
Studio Max.
TIP
If you’re new to 3D Studio
Max, or need some guidance
using it,...
... use for almost any type of
rock on any planet—just try changing the foreground and background colors for
different results.
1. Start a new 512 × 512-pixel RGB image.
2. Select any foreground and ... Edit,
Preferences, Units and Rulers, and change both Rulers and Type to Pixels. Then,
under Edit, Preferences, Guides and Grid, change Gridlines to every 21 pixels, and
Subdivisi...
... a game. If you’ve ever blown some-
thing away that was near a wall, for instance, and seen blood or slime splatter all
over the place, those images were decals overlaid dynamically by the game s ... edge
looks three-dimensional and chopped up (see Figure 8.202).
329
. . . And the Rest
Figure 8.202
Apply a drop shadow
to the top boards,
and cut up the edge
to complete the 3D
effe...
... to turn them on and off
to simulate the texture anima-
tion during game play.
Figure 9.46 Invert
the selection and fill it
with a Linear Gradient,
using the same colors
as before. Add an
Outer ... adjusted the skin with the Levels command, and desaturated it a
bit using Image, Adjust, Hue/Saturation.
20. Now it’s time to tear the skin and expose the muscle and bone. To the top
ski...
... Grip. The slogre’s hand is huge, and has 10-inch long nails for slashing ene-
mies. Such bulk, however, hinders his dexterity, which is why the grip and
trigger are simplified and oversized. The ... someone else’s shoulder and get other ideas!
Step 1: Linking the U-V Map to
Deep Paint 3D and Photoshop
The U-V and texturing portions of this project are closely related and, in...
... concept
and texture art for games, and supervises (and participates in) the work flow
of the 2D art team. Typically this person is also good with other game arts
like modeling and animation.
■
3D ... you’ve never used a 3D modeling program before, or if you’re relatively new to
3D modeling, then this is the appendix for you. It covers the basic terminology
and comp...
... Web site, 666
game artists. See developers
game consoles versus personal computers, 5–6
Game Developer Magazine, 667
Game Development Search Engine, 667
GameDev.Net Web site, 666
games
Age of ... rock, 229–233
sandstone, 236–242
stone wall set, 264–277
role-playing game (RPG), 8
ROM (read-only memory), 3
Rotate canvas command (Image menu), 203
Rotate command (Edit menu, Transform),...
... mem-
ory, and without it your system will appear slow. My card has 128MB, and the
graphics are smooth and good (for now). If you invest in a brand-name card
like a 3DLabs Wildcat or a card with a GeForce3+ ... clutched our game paddles
for hours on end, foresaw an extreme future for video gaming, and out popped the
video game console.
Companies like Mattel, producing the Inte...