... publisher for quantity discount information. Training manuals, CD-ROMs, and por-tions of this book are also available individually or can be tailored for specific needs.ISBN: 1-5 920 0-8 3 4-8 Library ... = -ball\yv + Rand (-1 ,1) ball\xv = ball\xv + Rand (-1 ,1) ;If ball hits bottom wall, reflect it upwardsElseIf ball\y >= 600 ball\yv = -ball\yv + Rand (-1 ,1) ball\xv = ball\xv + Rand (-1 ,1) ... ImagesOverlap(ballimage,ball\x,ball\y,player1image,60,player1\y) ball\xv = -ball\xv + Rand (-4 ,4) The First Game: KONG 13What Is Pseudocode?Big word, huh? Pseudocode is a very helpful device in game programming because it takes hard-to-understand concepts...