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Beginning Direct 3D Game Programming P2

Beginning Direct 3D Game Programming P2

Beginning Direct 3D Game Programming P2

... objects, which now are set directly by calling the methods of IDirect3DDevice7 . Direct3 D 7 dropped the special interface used in Direct3 D 6 to access tex- tures. The IDirect3DDrawSurface7 interface ... product with Windows drivers. Direct3 D, part of DirectX, appeared in 1996 in DirectX 2.0. Direct3 D is designed to give access to the advanced graphics capabilities of 3D hardware accelerators, while ... to Animation CHAPTER 1 The History of Direct3 D/ DirectX Graphics 01 direct3 d chap01 6/19/03 5:18 PM Page 3 T his chapter covers the history of Direct3 D and its functional development over time....
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Beginning Direct 3D Game Programming P1

Beginning Direct 3D Game Programming P1

... Beginning Direct3 D ® Game Programming 2 nd Edition Beginning Direct3 D ® Game Programming 2 nd Edition Wolfgang F. Engel © 2003 by Premier ... my new Web site, at http://www .direct3 d.net (now http://www .direct3 d.info), with the sole purpose of providing understandable and instructive tutorials on Direct3 D programming. This was also my ... OpenGL and OS/2 game programming for German jour- nals, coauthored a German book, and started on Windows game programming. In 1997, I wrote my first online tutorials on DirectX programming and...
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3D Game Programming All in One- P22

3D Game Programming All in One- P22

... Torque game. We can directly activate a sound (or music, for that matter) with program code, or we can attach sounds to in -game objects and let the Torque Engine activate and control the sounds indirectly ... and organize resources for use in the game. We encountered this concept when building our Emaga sample games in earlier chapters. Chapter 19 ■ Creating and Programming Sound550 Table 19.10 Shortcut ... incorporate sounds in our game. Chapter 18 ■ Making the Game World Environment538 Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 539 Creating and Programming Sound...
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3D Game Programming All in One- P25

3D Game Programming All in One- P25

... chat interface. You can copy them from C:\3DGPAi1\RESOURCES\CH23 and put them into the directories under the C:\koob\control\client\ directory in the subdirectories specified in the exec statements. ... server to ran- domly select a map for each game. The time limit is saved by the control in the variable $Game: :Duration , and the score limit is saved as $Game: :MaxPoints . FindServer Interface The ... via the Internet to contact the master servers at GarageGames and find games for you to connect to. You are not required to use the GarageGames master servers, but then you will have to write your...
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3D Game Programming All in One- P26

3D Game Programming All in One- P26

... to the GarageGames Web site (http://www.garagegames.com) and click the Make Games button, you will find a user community that is large, active, and thriving. Several of the retail games made with ... be more wrong with the game than simple (or not-so-simple) bugs. You need to ensure that the game is fun to play, and you need to ensure that the things you can do in the game have the effect you ... not been involved in the creation of the game for testing. Once you start letting outsiders play-test your game, you are now in the beta test phase. If the game is fun (and it will be, right?) then...
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3D Game Programming All in One- P27

3D Game Programming All in One- P27

... www.verypdf.com to remove this watermark. Appendix A ■ The Torque Game Engine Reference688 GetBoxCenter(box) Parameters: box String containing two 3D tuples defining the box. Return: string Description: ... Parameters: missionType Game- or Mod-specific string. map Mission or map name string. botCount Number of AI bots allowed. Return: nothing Description: Starts dedicated game server with specified ... purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Appendix A ■ The Torque Game Engine Reference692 GetRecordCount (text) Parameters: text String with new line-delimited records....
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3D Game Programming All in One- P28

3D Game Programming All in One- P28

... remove this watermark. Appendix A ■ The Torque Game Engine Reference724 ToggleInputState() Parameters: none Return: nothing Description: Toggles DirectInput state between enabled and disabled ... file.readLine() file.close() FlyingVehicle FlyingVehicle.setCreateHeight(bool) GameBase obj.getDataBlock() obj.setDataBlock(DataBlock) GameConnection conn.chaseCam(size) conn.setControlCameraFov(fov) conn.getControlCameraFov() ... purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Appendix A ■ The Torque Game Engine Reference722 Strlwr(str) Parameters: str String to be processed. Return: string The...
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3D Game Programming All in One- P29

3D Game Programming All in One- P29

... Point-of-View) games, 3 3D Cafe Web site, 743 3D objectscoordinate systems, 90–91overview, 89shapes, 94–95transformation, 95–98 3D sounds, 559 3D Today Magazine Web site, 7433Dup.com Web site, ... parent directory. Parent directories are searched all the way to theroot main directory (where the torque engine executable resides). The root directory itselfis never searched.The map2dif ... displayed inblue or brown. 3D ViewSelect 3D viewer. If you have a 3Dfx-compatible 3D acceleration graphics card installed,QuArK will use it to speed up drawing in 3D windows. If you don't...
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Tài liệu 3D Game Programming All in One- P2 pptx

Tài liệu 3D Game Programming All in One- P2 pptx

... ■Introduction to 3D Game Development8Figure 1.8 Turf—a 3D real-time multiplayer strategy game in development by Tubetti Enterprises, using a heavily modifiedversion of the Torque Game Engine.Team ... the game andhow the artists and programmers do what they do.Programmer Game programmers write program code that turns game ideas, artwork, sound, andmusic into a fully functional game. Game ... parts together to create a game, pop-ulate your game world, and then test and troubleshoot your game. Finally, we look atwhere you can go with your shiny new 3D game developer’s toolkit of...
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Tài liệu 3D Game Programming All in One- P20 docx

Tài liệu 3D Game Programming All in One- P20 docx

... ValueTorque converter map2dif_DEBUG.EXEDirectory of Torque files C:\QuArK 6.3\TorqueRun these build programs selected (in QuArK's console)Run tools from base directory clearedOutput ... newmap.dif.6. Copy newmap.dif to your Emaga6 sample game, into the directory C:\aEmagaCh6\control\data\structures.7. Browse to your prepared textures directory, C:\QuArK 6.3\torque\tmpquark\textures, ... your work, choose File, Export, Torque Game Engine DTS.12. You want to take all the defaults (Collision Mesh should be set to None).13. Export the box to C:\3DGPAi1\fps\data\shapes\organic\tree2.dts....
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