... cycleGame(){if (! $Game: :Cycling) { $Game: :Cycling = true; $Game: :Schedule = schedule(0, 0, "onCycleExec");}}function onCycleExec(){endGame(); $Game: :Schedule = schedule( $Game: :EndGamePause ... function StartGame farther up in the server.cs file, and add these lines to the beginning:if ( $Game: :Duration) $Game: :Schedule = schedule( $Game: :Duration * 1000, 0, "CycleGame" );This ... (%client.score >= $Game: :MaxPoints)cycleGame();This causes the game cycling activity to happen if any one player hits the score limit. Game cycling entails ending the game, loading a new map,...