... write your own 2D mobile games. Whatever genre of game you want to write, examples are provided and explained step by step. The goal is for you to become familiar with AndEngine and publish your ... developing bitmap and vector graphics for your game, and shows you how to display sprites. nChapter 6, Animation, introduces easy ways to build animated sprites for your game, and really get things ... techniques you can use to make your game smarter and more fun to play. nChapter 14, Scoring and Collisions, builds a scoring framework based on collisions between elements of your game. nChapter...