... Game.Content.Load<Texture2D>(@"Images/skullball"), new Vector2( 600 , 40 0) , new Point(75, 75), 10, new Point (0, 0) , new Point(6, 8), Vector2.Zero)); base.LoadContent( );}What’s going ... 36Animation 38Adjusting the Framerate 43 Adjusting the Animation Speed 44 What You Just Did 45 Summary 46 Test Your Knowledge: Quiz 46 Test Your Knowledge: Exercise 47 4. User Input and Collision Detection ... Game.Content.Load<Texture2D>(@"Images/skullball"), new Vector2( 600 , 40 0) , new Point(75, 75), 10, new Point (0, 0) , new Point(6, 8), Vector2.Zero, "skullcollision"));Finally,...