... playable in your game. You must thereforemake use of the information that is typically found on business cards (names, phonenumbers, job titles, etc.). For example, you cannot rely on people ... attack or help each other, it’s often too easy for twoplayers to join forces against the third player. If there’s little interaction, it’s common for one player to pull ahead of the others and ... instead. For this challenge, choose a non -digital game that supports at least two, three, and fourplayers (and possibly more). Examples include Risk, Monopoly, and Blokus. Create a new setof rules for...