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3D Game Programming All in One- P22

3D Game Programming All in One- P22

3D Game Programming All in One- P22

... using TorqueScript, as well as position a sound in the 3D game world. In the next chapter we'll look at sound effect in the game world in more detail.Chapter 19 ■Creating and Programming ... to help define and organize resourcesfor use in the game. We encountered this concept when building our Emaga sample games in earlier chapters.Chapter 19 ■Creating and Programming Sound550Table ... replacing the affected portion of the original track with silence.Duplicate Makes a copy of all or part of a track or set of tracks into new tracks.Select All Selects all of the audio in all...
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3D Game Programming All in One- P25

3D Game Programming All in One- P25

... {%inInfoBlock = false;%MissionInfoObject = %MissionInfoObject @ %line;break;}if( %inInfoBlock )%MissionInfoObject = %MissionInfoObject @ %line @ " ";}%file.close();}%MissionInfoObject ... for an appropriate viewing time before continuing on to the next game. In order to provoke the actual cycleGame function into being, we do two things. First, whenthe game is launched, we schedule ... one player hits the score limit. Game cycling entails ending the game, loading a new map, and dropping the players into the game in the new map.Chapter 23 ■The Game Client656Team LRNPlease...
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3D Game Programming All in One- P26

3D Game Programming All in One- P26

... Final ChangeThe final, very, very last piece of code we are going to change will allow us to remain in theprogram after we exit a game. Previously, when we exited a game using the Escape ... z"String containing a tuple indicating where to place the enumed property in 3D world space.x,y,z(alternative) If "xyz" isn't used, then this is a tuple indicating where ... format)Parameters: stringNormal string to be added.formatFormat specifying string.Return: stringDescription:Builds and adds a tagged stringusing string with specified format.Usage:%tagstring = BuildTaggedString(%name,...
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3D Game Programming All in One- P27

3D Game Programming All in One- P27

... Choices:0x00 = online query0x01 = offline query0x02 = no string compressiongametype Game type string.missiontypeMission type string.minplayersMinimum number of players for viable game. maxplayersMaximum ... offset into the text string.substSubstitute string.Return: stringThe resultant string.Description:Substitutes the field-string subfor the word-string found at index in the string text.Usage:%rec ... Engine Reference696IncreaseFSAA()Parameters: noneReturn: nothingDescription:Invokes IncreaseNPatch.Usage:IncreaseFSAA ()IncreaseNPatch()Parameters: noneReturn: nothingDescription:IncrementsNpatchlevel...
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3D Game Programming All in One- P28

3D Game Programming All in One- P28

... watermark. Game Development Web Sites 3D Café 3D models and resources.http://www.3dcafe.com 3D Today Magazine 3D modeling tutorials, resources, and articles.http://3dtoday.com3Dup.com2D and 3D models ... textList.getSelectedId()textList.setSelectedById(id)textList.setSelectedRow(index)textList.clearSelection()textList.clear()textList.addRow(id,text,index)textList.setRow(id,text)textList.getRowId(index)textList.removeRowById(id)textList.getRowTextById(id)textList.getRowNumById(id)textList.getRowText(index)textList.removeRow(index)textList.rowCount()textList.scrollVisible(index)textList.sort(colId{,increasing})textList.sortNumerical(colId{, increasing})textList.findText(text)continuedTeam ... records.indexRecord-based offset into the text string.substSubstitute string.Return: stringThe resultant string.Description:Substitutes the record-string subfor the record-string found at indexin...
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3D Game Programming All in One- P29

3D Game Programming All in One- P29

... should be displayed in blue or brown. 3D ViewSelect 3D viewer. If you have a 3Dfx-compatible 3D acceleration graphics card installed,QuArK will use it to speed up drawing in 3D windows. If you don't ... can actually edit polyhedrons in the 3D window as well as manipulate textures.OpenGL view Creates a new free-floating 3D edit window using the OpenGL standard 3D graphic library. In QuArK ... polyhedrons in 3D space. As mentioned earlier, theseare also called brushes. Brushes will present in your game as a wall, floor, ceiling, furni-ture, or anything with a fixed collidable 3D shape....
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3D Game Programming All in One- P30

3D Game Programming All in One- P30

... II Online, 22gaps in map box mapping option, 411gaps in map cylindrical cap mapping option, 412gaps in map cylindrical mapping option, 412gaps in map planar mapping option, 411gaps in map ... 634–635, 643interior library, Torque Game Engine, 27interior structures, 499InteriorInstance class, 732InteriorInstance object, 125internal methods, terrains, 368International Game Developers ... 708profilescreating and programming sound, 550–555defined, 163sizing properties, 164program setup, UltraEdit-32, 32Programmers Haven Web site, 747 programming editing tools, 751 programming editors, 31programming...
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3D Game Programming All in One- P31

3D Game Programming All in One- P31

... break into the fieldof game programming by insulating them from complex legal andbusiness issues. Xtreme Games has hundreds of developers aroundthe world. If you’re interested in becoming one ... 41configuring, 33–35discussed, 31Find in Files feature, 38control flow, 23extrapolation strategies, 28input model, 24installing, 29interior library, 27interpolation strategies, 28networking ... 342–343wind, cloud layers, 521windCoefficient property, 601windEffectPrecipitation property, 521Window menu (MilkShape 3D) , 397Windows operating system, 8, 10windVelocity property, 521Winter,...
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Tài liệu 3D Game Programming All in One- P1 docx

Tài liệu 3D Game Programming All in One- P1 docx

... “how” to do something; you’re not reallyinterested in every single detail. Along these lines, I experimented with a totallybeginner book titled Game Programming All in One, in which the reader ... general game programming from the ground up, 3D Game Programming All in One teaches you how to make 3D games—period.This book isn’t so much about developing 3D engines, complex 3D math, or evenphysics, ... watermark. In conclusion, I highly recommend 3D Game Programming All in One to anyone whowants to learn how to build 3D games, but doesn’t necessarily want to spend 5-10years learning how to build a 3D...
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Tài liệu 3D Game Programming All in One- P2 pptx

Tài liệu 3D Game Programming All in One- P2 pptx

... renderingthe models in 3D scenes.Textures (in certain cases calledskins—see Figure 1.13) definethe visually rendered appear-ance of all those models that gointo a 3D game. Proper andimaginative ... specializations in programming. In this book you will bedoing a large amount of programming of game rules, character control, game event man-agement, and scoring. You will be using Torque Script to do all ... engine.Basic Control FlowThe Torque Game Engine initializes libraries and game functions and then cycles in themain game loop until the program is terminated. The main loop basically calls...
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