Game design

Game Design

Game Design

... Chapter II: Game Design Design a very simple RTS game Như đã nói trước đây, tôi viết cuốn sách này trong một khoảng thời gian ngắn (Chỉ bốn ngày cả viết mã và viết tài liệu) nên đối tượng game tôi ... Nếu muốn nâng cấp game thành 3D tôi nghĩ cũng có thể làm được. Dưới đây là một screen shot từ game này: Game programming environment Các bạn khi trao đổi với nhau về lập trình gam...
Ngày tải lên : 29/09/2013, 03:20
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Game design

Game design

... Chapter II: Game Design Design a very simple RTS game Như đã nói trước đây, tôi viết cuốn sách này trong một khoảng thời gian ngắn (Chỉ bốn ngày cả viết mã và viết tài liệu) nên đối tượng game tôi ... Nếu muốn nâng cấp game thành 3D tôi nghĩ cũng có thể làm được. Dưới đây là một screen shot từ game này: Game programming environment Các bạn khi trao đổi với nhau về lập trình gam...
Ngày tải lên : 30/09/2013, 04:20
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Foundation game design with HTML5 and javascript V413HAV

Foundation game design with HTML5 and javascript V413HAV

... chapter will be your first real look at how to design complete games. They’re short, simple games, but they contain all the elements of game design that you’ll be returning to again and again. Assigning ... and turn-based games based on this simple model. If the previous chapter taught you to think like a programmer, this chapter teaches you to think like a game designer. The fir...
Ngày tải lên : 24/01/2014, 17:04
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Tài liệu McGraw-Hill - 2003 - Ultimate Game Design. Building Game Worlds - DDU02 docx

Tài liệu McGraw-Hill - 2003 - Ultimate Game Design. Building Game Worlds - DDU02 docx

... supporting mood. Audio is fundamental to designing a game world. Blow the Lid Off! / Ultimate Game Design / Meigs / 222899-7 / Chapter 1 ULTIMATE GAME DESIGN 12 Building Game Worlds P:\010Comp\BlowLid\899-7\ch01.vp Monday, ... understanding of the many forces that help toshapegame design. Blow the Lid Off! / Ultimate Game Design / Meigs / 222899-7 / ULTIMATE GAME DESIGN...
Ngày tải lên : 27/01/2014, 09:20
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Tài liệu McGraw-Hill - 2003 - Ultimate Game Design. Building Game Worlds - DDU03 ppt

Tài liệu McGraw-Hill - 2003 - Ultimate Game Design. Building Game Worlds - DDU03 ppt

... Lid Off! / Ultimate Game Design / Meigs / 222899-7 / Chapter 2 ULTIMATE GAME DESIGN 26 Building Game Worlds drawings or reference points for all they’re worth. Utilize your design document—it helps ... of gameplay. This process will evolve, but having locked reference points is meaningful and valuable. Blow the Lid Off! / Ultimate Game Design / Meigs / 222899-7 / Chapter 1 ULT...
Ngày tải lên : 27/01/2014, 09:20
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Tài liệu McGraw-Hill - 2003 - Ultimate Game Design. Building Game Worlds - DDU01 docx

Tài liệu McGraw-Hill - 2003 - Ultimate Game Design. Building Game Worlds - DDU01 docx

... 99 Mega Tips, 105 5 Design by Genre 107 Sports Games, 109 Fighting Games, 112 Puzzle Games, 114 Real-time Strategy Games, 116 Role-Playing Games, 120 First- or Third-Person Action Games, 121 Simulations, ... to game design specifics. Much has been written about game design theory, but far less has been written about what might be called applied game design. Make no mistake: I sti...
Ngày tải lên : 27/01/2014, 09:20
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CHALLENGES FOR GAME DESIGNERS - non-digital exercise for video game designers

CHALLENGES FOR GAME DESIGNERS - non-digital exercise for video game designers

... gambling game Craps or the children’s board game Candy Land. 92 Challenges for Game Designers CHALLENGE 2 GAME SYSTEMS A game system” is a set of components that can be used to play a variety of games, ... outside of the game itself; one plays the board game Diplomacy differently with close friends than with total strangers. 90 Challenges for Game Designers STRATEGIC EVALUATION...
Ngày tải lên : 10/02/2014, 18:15
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AdvancED Game Design with Flash potx

AdvancED Game Design with Flash potx

... building games. REX VAN DER SPUY AdvancED Game Design with Flash All the essential techniques that every game designer should know. Physics for games, pathfinding, game structure with the MVC design ... Managing game screens 484 Multiple views of the game data 489 New enemy AI techniques 491 Managing game states 498 Now make your own game! 500 Summary 501 Chapter 8...
Ngày tải lên : 14/03/2014, 21:20
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.FUNDAMENTALSof Game DesignSECOND EDITIONErnest Adams.FUNDAMENTALS OF GAME DESIGN, SECOND doc

.FUNDAMENTALSof Game DesignSECOND EDITIONErnest Adams.FUNDAMENTALS OF GAME DESIGN, SECOND doc

... Elements of Game Design Part One of Fundamentals of Game Design examines the essential principles of designing video games. The first chapter proposes a philosophy of what video games are and ... 9: Gameplay ■ Chapter 10: Core Mechanics ■ Chapter 11: Game Balancing ■ Chapter 12: General Principles of Level Design PART ONE 1 ptg7947181 Games and Video Games Before discussing g...
Ngày tải lên : 14/03/2014, 21:20
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Casual Game Design: Designing Play for the Gamer in ALL of Us

Casual Game Design: Designing Play for the Gamer in ALL of Us

... with the game designer. Game design is the art of creating the system and experience of the game. The game designer generates the concept that underlies the game. She says, “This game is going ... tal- ented game designers dedicate their energies to board games. Board game designers have many of the same responsibilities as video game designers. They conceive the the rol...
Ngày tải lên : 16/03/2014, 21:27
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