... 5.4 .3 Algorithm Development 201 5.4.4 Refinement 2 03 5.4.5 Tic-Tac-Toe 204 5 .3 Backtracking: Postponing the Work 1 83 5 .3. 1 Solving the Eight-Queens Puzzle 1 83 5 .3. 2 Example: Four Queens 184 5 .3. 3 ... shown in color move (3, 1, 3, 2) move (2, 1, 2, 3) move (2, 2, 3, 1) move (1, 3, 2, 1) move (1, 1, 3, 2) move (1, 2, 1, 3) move (1, 1, 3, 2) move (0, 1, 2, 3) move (0, 1, 2, 3) move (0, 3, 1, ... locations within the CPU called registers, moving data to and from the memory and registers, and branching (jumping) to a specified address When a calling program branches to the beginning of a function,...